Main game
4.29 average rating based on 3974 ratings
How do I say this? It feels... Slow, more slow than other classic RTS games, and I frankly think Warcraft II has aged better than this one, this game is well known for introducing the aspect of Heroes, which is basically, between your usual RTS management, you got a special unit that levels up and carries items, and it feels like they tried to make a tiny RPG within the RTS with even side quests around the map and, oh god the single player campaign just drags on and on non-stop, the worst fantasy writing there is, like as generic as one can be.
The campaign keeps going back and forth as to if it wants to do one of those annoying corridor missions where you just control a single group and heal, or do something where you have a base and you have to always every now and then send out a hero to do things. I also have to complain a bit about the camera angle as it feels too zoomed in on the plain and I swear most RTS games aren't this close to their units. I feel as if it is extremely hard to get into …
How do I say this? It feels... Slow, more slow than other classic RTS games, and I frankly think Warcraft II has aged better than this one, this game is well known for introducing the aspect of Heroes, which is basically, between your usual RTS management, you got a special unit that levels up and carries items, and it feels like they tried to make a tiny RPG within the RTS with even side quests around the map and, oh god the single player campaign just drags on and on non-stop, the worst fantasy writing there is, like as generic as one can be.
The campaign keeps going back and forth as to if it wants to do one of those annoying corridor missions where you just control a single group and heal, or do something where you have a base and you have to always every now and then send out a hero to do things. I also have to complain a bit about the camera angle as it feels too zoomed in on the plain and I swear most RTS games aren't this close to their units. I feel as if it is extremely hard to get into on it’s own and I remember loving it so much when it came out but nowadays it just feels a bit laughable and the pacing is too much to even get to the good parts.
the food economy system is also kind of drab.
This game has cast a long shadow. Arguably the MOBA greats started here. This felt like a big game at the time and was all engrossing for my friend group. I've never been very good competitively at RTS games but I've always enjoyed puttering around in a custom map after working my way through the campaign.
I re-visited some of the campaigns recently. While the gameplay might not hold up to modern standards I was definitely transported back to that simpler time when I was blissfully unaware of what was going on behind the scenes at Blizzard. When I had the utmost respect for them and they were making hit after hit.
When you think of your favourite games of all time it's a pretty tough choice of what makes the cut and what doesn't. And harder still is deciding what is number one, right? Well for me this is completely wrong, when I think of my favourite games ever Warcraft III is the first one to pop into my head and is an easy number one. The game didn't really innovate on the RTS genre, just perfected it, and that is all I would ask for. In this review I will try to summarise why I love this game so much, which is an easy task.
Let's start with the core single-player components. First of all the Warcraft lore has to be some of the best out there, it's a fairly basic fantasy world but all of the characters have interesting histories and stories. The campaign (Reign of Chaos & The Frozen Throne) spans nine chapters with a little over 90 individual and unique levels. You play as every race and are able to experience the world from each perspective. Each faction has a unique play style and the chapters have a different feel, from the
When you think of your favourite games of all time it's a pretty tough choice of what makes the cut and what doesn't. And harder still is deciding what is number one, right? Well for me this is completely wrong, when I think of my favourite games ever Warcraft III is the first one to pop into my head and is an easy number one. The game didn't really innovate on the RTS genre, just perfected it, and that is all I would ask for. In this review I will try to summarise why I love this game so much, which is an easy task.
Let's start with the core single-player components. First of all the Warcraft lore has to be some of the best out there, it's a fairly basic fantasy world but all of the characters have interesting histories and stories. The campaign (Reign of Chaos & The Frozen Throne) spans nine chapters with a little over 90 individual and unique levels. You play as every race and are able to experience the world from each perspective. Each faction has a unique play style and the chapters have a different feel, from the
Now onto the multi-player components. The game has two types of multi-player: LAN and Battle.net (online). I must say this game is one of the most fun to LAN, you able to do team or solo skirmishes or to work cooperatively or competitively through a wide range of custom maps. The online component of this game is absolutely brilliant. It has ladders, ranks, tournaments, unlockables, guilds & friendlists, competitive solo & team play and the crowning jewel - custom games (more on this next). The competitive scene allows you to play solo against one or more opponent and team based play with friends or random players, and it is still very active today with tournaments still running over 10 years after the game's initial release.
Now onto one of the greatest 'modding' communities in gaming history. The custom maps made by players range from tower defence to complex and time consuming RPGs to fun mini-games to survival maps to arenas to shooters. This game literally has it all. The most famous and arguably the biggest and most influential mod of all time is obviously Defence of the Ancients (DotA). The 'simple' map made from the Warcraft III map editor that spawned a multi-billion dollar genre. Three people that changed esport history and are responsible for spawning the biggest gaming tournaments ever and one of the most popular genres in modern gaming. DotA earned quite the reputation from both Warcraft III players and the general gaming public for being a challenging and punishing game and has sold millions of copies of Warcraft III just to play that one custom map. That's not all Warcraft III custom maps have to offer, there are popular zombie apocalypse servers that save your progress, there is some of the best competitive and cooperative tower defence games and in-depth MMORPG-like maps with persistent characters. There is something here for everyone, actually everyone.
Now none of this would be possible without the brilliant map editor that Blizzard put with the game. To call it a map editor is kind of insulting to this piece of software, it is the most robust and in-depth map editor I have ever experienced. You don't just create levels with this you make heroes, items, abilities, cutscenes and worlds, hell I even made an entire custom playable faction. Even as a younger and dumber self I was able to have a lot of fun using this tool. I created a pretty good RPG called Prison Break, in which you start in a cell have have to dig out. Once you escape you find the prison pretty much abandoned and overrun with monsters. It was fairly good, it had an economy, secrets, cutscenes, bosses, a class-system and custom spells and items. I think the fact that I was able to make something half decent is a testament to the tool, it has an extreme amount of depth yet is easy to use.
The graphics still aren't half bad, and they updated it to support HD monitors which is pretty neat. The games cartoony art style ages pretty well and the building and character designs are just brilliant. The cutscenes, in true Blizzard style, are nothing short of perfection. Everyone who played Warcraft III remembers the
Everything previously mentioned makes Warcraft III my favourite game by a good stretch. The gameplay is basic enough for non-RTS players and complex and detailed enough for the most hardcore RTS fans. The story is great with brilliantly done cutscenes and music, paired with interesting and timeless graphics. The modding scene gives this infinite replayability and is great to play with your friends and by yourself. If you haven't played this I feel you owe it to yourself to try it as it is a brilliant experience.
Warcraft III - First Impressions
I'm not really enjoying this so far. And I get that most blizzard campaigns don't start very well and usually take as long as the expansion to get going, but this is absurdly easy and dull, with so many tutorial missions to ease me in that it was draining on me. I don't vibe with this aesthetic at all much either, with music and models that look criminally dated and I'm certainly not going to use Reforged's worse assets and broken optimization either. Starcraft 1 definitely had just as bad lows in the beginning, but this is made much much inferior to me due to my experience. In that, I have tons of MOBA hours under my belt, but very very few true RTS experience, so Starcraft was sufficiently difficult for me while this... is bland.
I will continue it because the one positive here is the story, and I'm willing to see exactly how well the game progresses. But right now, I'm so bored that I'm happy to just put it back on the shelf.
Thank you Blizzard for giving my favourite game the attention it deserves. Mostly happy with the changes!