NBA Jam box art

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NBA Jam

NBA Jam

Dec 31, 1993

Main game

3.80 average rating based on 505 ratings

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NBA Jam is a basketball arcade game published and developed by Midway in 1993. It is the first entry in the NBA Jam series. The main designer and programmer for this game was Mark Turmell. Midway had previously released such sports games as Arch Rivals in 1989, High Impact in 1990, and Super High Impact in 1991. The gameplay of NBA Jam is based on Arch Rivals, another 2-on-2 basketball video game. However, it was the release of NBA Jam that brought mainstream success to the genre. The game became exceptionally popular, and generated a significant amount of money for … More
NBA Jam is a basketball arcade game published and developed by Midway in 1993. It is the first entry in the NBA Jam series. The main designer and programmer for this game was Mark Turmell. Midway had previously released such sports games as Arch Rivals in 1989, High Impact in 1990, and Super High Impact in 1991. The gameplay of NBA Jam is based on Arch Rivals, another 2-on-2 basketball video game. However, it was the release of NBA Jam that brought mainstream success to the genre. The game became exceptionally popular, and generated a significant amount of money for arcades after its release, creating revenue of $1 billion in quarters. In early 1994, the Amusement & Music Operators Association reported that NBA Jam had become the highest-earning arcade game of all time. The release of NBA Jam gave rise to a new genre of sports games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of football (NFL Blitz), and hockey (2 on 2 Open Ice Challenge). Less
Developers
Midway
Publishers
Midway, Playtronic, Tec Toy
Franchises
NBA
Series
NBA Jam
Platforms
Arcade, Sega CD, Sega Mega Drive/Genesis, Super Nintendo Entertainment System
Genres
Sport
Themes
Action
Release Dates
1993 (North_America)
Arcade
Mar 04, 1994 (North_America)
Sega Mega Drive/Genesis, Super Nintendo Entertainment System
Mar 04, 1994 (Europe)
Sega Mega Drive/Genesis
Apr 1994 (Brazil)
Super Nintendo Entertainment System
Apr 29, 1994 (Japan)
Sega Mega Drive/Genesis, Super Nintendo Entertainment System
Apr 29, 1994 (North_America)
Super Nintendo Entertainment System
Nov 30, 1994 (Worldwide)
Sega CD
1994 (Brazil)
Sega Mega Drive/Genesis
Mar 10, 1996 (Europe)
Super Nintendo Entertainment System
User Stats
904
In Collection
28
Wish Listed
3
Playing
54
Backlogged
How Long Is NBA Jam?
No playthrough data yet
Westane
Westane gave Nov 3, 2015
Westane gave Nov 3, 2015
Review / Playthrough

NBA Jam.mp4_snapshot_00.04_[2015.11.01_18.13.28]

Gameplay, Story and Value:

NBA Jam.mp4_snapshot_00.40_[2015.11.01_18.13.48]

NBA Jam is just... good. Even if you don't like basketball, the arcade style gameplay is fun, fast and solid. Each game is 2-on-2 and you can play either single player against the CPU as well as competitive or cooperative multiplayer. The controls are fairly simple with one button to shoot/dunk, another to pass and another to fake. On defense these controls change to shot block, pass block and turbo respectively.

Quarters are short and games move quickly, and it's easy to play through several rounds in a short amount of time, and special boosts are given to players who can make consecutive shots without the other team scoring. My biggest complaint about the game's handling is simply that there appears to be no way to switch control between your two teammates. When your CPU teammate has the ball you can trigger a pass and shoot, but not take direct control. Since the AI is smart enough, this isn't really an issue, but I'm accustomed to having control over whoever actually has the ball.

The other issue with the game is the absence of any real game mode beyond exhibition matches. Some kind of tournament mode, …

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NBA Jam.mp4_snapshot_00.04_[2015.11.01_18.13.28]

Gameplay, Story and Value:

NBA Jam.mp4_snapshot_00.40_[2015.11.01_18.13.48]

NBA Jam is just... good. Even if you don't like basketball, the arcade style gameplay is fun, fast and solid. Each game is 2-on-2 and you can play either single player against the CPU as well as competitive or cooperative multiplayer. The controls are fairly simple with one button to shoot/dunk, another to pass and another to fake. On defense these controls change to shot block, pass block and turbo respectively.

Quarters are short and games move quickly, and it's easy to play through several rounds in a short amount of time, and special boosts are given to players who can make consecutive shots without the other team scoring. My biggest complaint about the game's handling is simply that there appears to be no way to switch control between your two teammates. When your CPU teammate has the ball you can trigger a pass and shoot, but not take direct control. Since the AI is smart enough, this isn't really an issue, but I'm accustomed to having control over whoever actually has the ball.

The other issue with the game is the absence of any real game mode beyond exhibition matches. Some kind of tournament mode, or seasons, could have added much. Without any of that it really is just a quick pick-up-and-play kind of game, which isn't necessarily a bad thing, but doesn't facilitate longer play sessions.

Presentation, Music and Sound:

NBA Jam.mp4_snapshot_21.44_[2015.11.01_18.15.34]

Having sunk many a quarter into the NBA Jam arcade cabinet when I was younger, I can say that while the 16-bit console port doesn't quite hold up, it does an admirable job. The court looks great with little touches like scores and the timer visible in the background, and the information overlays and brief, clear and informative. Players aren't exactly unique, but they're distinct enough that you can tell your two teammates apart. Animations are also clear enough that you'll easily know what's going on in the game, and how to react to it.

In sports games, the absence of music is often made up for by its ambient sounds and sound effects. NBA Jam delivers in this departments with its court and audience squeaks and cheers, the swishing of the basket and other ball sounds, as well as some very catchy digitized voiceovers. I still can't think about the game without immediately hearing "He's burning up! He's on fire! BOOM SHAKA LAKA!" going through my head. Cheesy, sure, but wonderfully so.

Afterthoughts:

NBA Jam.mp4_snapshot_03.02_[2015.11.01_18.14.23]

Full disclosure, this is my first time playing this version of this game. As a kid I played a ton of it at the arcade, and my first and only console version of this game was NBA Hangtime on the N64. With those two games in mind, this one had a lot to live up to for me and honestly, with expectations in check, it delivered. I played a couple rounds of NBA Jam, both single player and multiplayer, for recordings, then a few more afterwards. While I don't think this will become my 2-on-2 basketball game of choice moving forward, I definitely had a great time playing it.

Review:

NBA Jam

Gameplay:

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