Main game
3.65 average rating based on 508 ratings
I've always been fascinated by this game. Both the weird and creative vision and odd cell-shaded art-style, the alien world being rendered by my Super Nintendo (while not the game's best form, its a marvelous sight on the SNES, especially with a CRT screen) has no peer really. It's the product of a singular entity, that of Éric Chahi.
Lester. M. Suckerberg, Time Travelling Another Worlder at your service!
Unless the 3do ties or beats it this has got to be the best version of the game
I've a lot of old nostalgic memories of this on the SNES, but decided to check it out properly on the Sega CD. And wow, i'm impressed. the animation is better, the music is INCREDIBLE. and also you can immediately begin playing Heart of the Alien right after finishing Out of this World (Another World)
This has got to be one of the best endings ever in a video game.
I've always been fascinated by this game. Both the weird and creative vision and odd cell-shaded art-style, the alien world being rendered by my Super Nintendo (while not the game's best form, its a marvelous sight on the SNES, especially with a CRT screen) has no peer really. It's the product of a singular entity, that of Éric Chahi.
Lester. M. Suckerberg, Time Travelling Another Worlder at your service!
Unless the 3do ties or beats it this has got to be the best version of the game
I've a lot of old nostalgic memories of this on the SNES, but decided to check it out properly on the Sega CD. And wow, i'm impressed. the animation is better, the music is INCREDIBLE. and also you can immediately begin playing Heart of the Alien right after finishing Out of this World (Another World)
This has got to be one of the best endings ever in a video game.
I played Another World (aka Out of This World) as a kid back in the mid 90s. I couldn't figure out what the hell was going on (I probably didn't have a manual because it was probably borrowed/copied from a friend) and I couldn't get past the first level. But it was so stylish and unique I never forgot it.
Playing it in 2018, I can still appreciate how beautiful and stylish it is. And it's historical importance can't be denied. But even with a handful of modern gaming affordances, it's still brutally hard. So hard that I can't say I had fun playing it. If it was a modern game like VVVVV, I would have bailed almost immediately. But I powered through (with the help of walkthroughs) because it's a canonical game, I had always been curious what the rest of the game was like and (most importantly) I knew it was pretty short.
It was probably worth the time, but I can't say I enjoyed it.
This game was released as Another World in Europe
My history with this game is complex. I played it upon release and it was just too much for me. I found it beautiful and absorbing, but I was just not prepared for the lack of hand holding and the fact that often you were not told what the heck you were supposed to be doing. It was also extremely difficult.
Flash forward about 5 years and I wanted to give it another shot, but during a move I had lost it. I couldn't remember the title. So I went on AOL (anybody remember America Online?) and went on what passed for a gaming message board back then and with a bare bones description, someone was able to tell me the title. So gamers could be extremely helpful and knowledgeable even back in the day
I was a Mac guy back then and I am fairly certain that is what I played it on
You play as a scientist and when an experiment goes wrong you find yourself on a alien world and are eventually captured
The game was extremely innovative with it's use of cinematic cutscenes. You've got platforming, action, …
This game was released as Another World in Europe
My history with this game is complex. I played it upon release and it was just too much for me. I found it beautiful and absorbing, but I was just not prepared for the lack of hand holding and the fact that often you were not told what the heck you were supposed to be doing. It was also extremely difficult.
Flash forward about 5 years and I wanted to give it another shot, but during a move I had lost it. I couldn't remember the title. So I went on AOL (anybody remember America Online?) and went on what passed for a gaming message board back then and with a bare bones description, someone was able to tell me the title. So gamers could be extremely helpful and knowledgeable even back in the day
I was a Mac guy back then and I am fairly certain that is what I played it on
You play as a scientist and when an experiment goes wrong you find yourself on a alien world and are eventually captured
The game was extremely innovative with it's use of cinematic cutscenes. You've got platforming, action, puzzle solving, adventure and again the artistic cinematography was beautiful at the time and still looks great. What also makes the game terrific is that you can't just shoot your way out of many areas. The game requires some astute observation on your part to get through many areas. You have to plan things out
At some point in the game you get a weapon which, if I remember correctly, has three functions. You can use it as a standard weapon, use it to put up force fields, or to shatter other force fields and walls
You have an alien ally, but he will basically do whatever he wants. Death by you or him results in an end game.
There is absolutely no HUD. You are on your own. This helps with the immersion, but can lead to some frustration. The fact that the game never really clues you in as to what you need to be doing can still be annoying
You and your ally must escape, evade capture, travel through hazardous areas and battle aliens
The game is very short, but since you will be dying a lot and there is a a lot of trial and error, it really depends on your skill as to how long it will take you to finish it
It's a truly visionary game and a memorable experience
I usually don't comment about how a older game plays now. I don't feel that gamers should play a game solely for it's historical importance. For the individuals reading this, you know yourself better than anybody. If you've found that games from this era just can't hold your interest, this is probably not for you
However, if you'd like to try a game that was definitely ahead of its time, I highly recommend it
This game reminds me a lot on old flash games. It could easily be a point and click game where you need to click the objects in the right order to proceed. Instead, here you are actually plattforming. Controls are a bit cluncky but when I looked at the manual I got used to them.
I liked the puzzles for the most part. I needed the help of the walkthrough but there was just one time when the puzzle was really not clear. The game holds up to this day in my opinion.
Visually is very amusing and beautiful and is pretty much the main reason you should give it a try. And dont feel too bad using walkthrough when playing.
In terms of gameplay, years have not been kind on it and by today standards the game can be frustrating, even though most of the time it's only a matter of requiring explorations and spirit of observation in ways we are not used to anymore. Graphics and the soundtrack are still amazingly fascinating and generally speaking, even though it's lost some of its power, it's still easy to see how it was such a influential game. Ah, that window scene...
The Switch version is pretty good. The remade graphics are spot on in terms of "how the game is in my memories" but the old version still really shines if you play it in portable mode (especially considering that the screen is not that smaller than the ones we used at the time with the Amiga 500). It's nice to have a button for switching version on the fly, it would have been cool being able to do the same with the sound (my favourite: the old CD version).
Preliminary: I'm quite excited for this but nervous cuz of usual Amiga platformer controls. And grrr so many copy protection questions
Wow the influence on Oddworld is so apparent right off the bat. The way you can see the enemy in the background, the fact I died before even realizing the game had started lol, and just well something about it. The controls are decent so far but nowhere near console games of its time. Oh wow and unlimited lives, just super hard gameplay and code system?! Oddworld indeed. Even the jump's animation reminds me of Abe's Oddysee
Day 1
I'm really enjoying this, the vibe the cinematic-ness the influence on later games, the absurd Look, etc. But unsurprisingly the controls are my biggest meh part. The jump has a delay, tho it does in Oddworld too I suppose. And I dunno it's just clunky and the enemy design is meh. But the concept, Look, and overall level designs are so good!
Bruh I dunno how much faster I can run from this enemy... Nice I finally survived... the first area loll. I wish there were a more interesting Sound. We shall see if I push through the whole game …
Preliminary: I'm quite excited for this but nervous cuz of usual Amiga platformer controls. And grrr so many copy protection questions
Wow the influence on Oddworld is so apparent right off the bat. The way you can see the enemy in the background, the fact I died before even realizing the game had started lol, and just well something about it. The controls are decent so far but nowhere near console games of its time. Oh wow and unlimited lives, just super hard gameplay and code system?! Oddworld indeed. Even the jump's animation reminds me of Abe's Oddysee
Day 1
I'm really enjoying this, the vibe the cinematic-ness the influence on later games, the absurd Look, etc. But unsurprisingly the controls are my biggest meh part. The jump has a delay, tho it does in Oddworld too I suppose. And I dunno it's just clunky and the enemy design is meh. But the concept, Look, and overall level designs are so good!
Bruh I dunno how much faster I can run from this enemy... Nice I finally survived... the first area loll. I wish there were a more interesting Sound. We shall see if I push through the whole game but this is definitely worth at least a 3 star.
Day 2
I wish I had gotten a screenshot of the first area cuz it sure was beautiful and soooo Oddworldy. I like how the gameplay is so integrated into the cutscenes/flow. Lol I know I keep saying this but so Oddworldy that when I blew up the barrier in the upper part of a screen, the guard at the bottom heard it and started reacting.
Sure is a lot of disk switching. Such a downside to personal computer gaming at a time when console games were just as exciting and expansive.
Day 3 This is very fast-moving when not dealing with Loading/disc control stuff and that annoying copy protection. When things flow, it flows very well! Lots of creative and intense deaths a la early graphic adventure games.
Some annoying control features and level design things where its clunkinress results in frustration (while the idea/concept of said part is great). Just hard to execute such a big idea I suppose. Like I swear I'm shot sometimes but it goes through me? I guess we take those. But it's actually creeping up to a potential 4 star despite its faults! Lots of ambition here.
Really cool ideas and impressive permanence within an area. And some really neat solutions to situations. It's really a quite short game, don't let the several days fool you (well, as long as you have a guide to reference after you die 10+ times in an area lol)
Day 4
Ugh I'm so close to the end it seems (tho apparently the guide I was referencing has additional scenes not in this original Amiga version?), but I'm having issues with a disc change part.
Ugh I was going to use the Cheat/Passcode feature to get to the point I'm at (literally the last scene,
Wow I even went back through the copy protection, and the disc switching issue continues. Ugh personal computer/non-console games. Some great aspects and ambition, lots of issues and frustrations. I guess it's time to just move on :(
Look: 8.5/10 The influence on Oddworld is palpable. It isn't as amazing in terms of Look as people made me expect, but especially the beginning and many parts of it are really cool and it has an amazing concept to the Look
Sound: 7/10 I mean, when the sound effects happen, they're great. But that's not enough, and it really could have benefited from music, even if only during cutscenes or something.
Play: 8.5/10 Some clunkiness is to be expected from Amiga platformers, but this actually does it really solidly for the most part. Plus, the ideas, level design, infinite lives with quick checkpoints is just so innovative I actually wound up boosting this .5 Nearby checkpoints is great and needed to be established in gaming.
Feel: 8.5/10 Brilliant, even if a bit clunky and wound up with technical issues.
Attachment: 8.5/10 The fact I'm still here, trying other ideas to get past the technical issue says a lot.
Overall: 8.2/10
Completion: To the Bathhouse segment
Playtime: ~2.5 hours
I really wanted to like this game, this game had the atmosphere, the music, the storytelling; and then I played it and I couldn't like it
I feel bad giving this game two stars
The game's atmosphere is well made, it is beautiful, it does feel like another world that could exist in theory due to how everything is colored and made is despite the aged graphics
The music is fanstastic, the tunes are beautiful, memorable and they really fit the atmosphere of confusion and wonder
The graphics despite being aged, they don't detract from the experience because the animations are really well done. The characters move smoothly and realistic
The controls are very clunky and limited, all of my deaths were caused by the controls screwing me over. You can accidentaly make Lester sprint when you don't want him to or shoot when you don't want him to; this should have used more keys, one for running and another for shooting, instead of having one key doing both
I didn't care that it didn't have save states; the game is very short, so adding save states would reduce the difficulty by a lot. The controls were my biggest gripe …
I really wanted to like this game, this game had the atmosphere, the music, the storytelling; and then I played it and I couldn't like it
I feel bad giving this game two stars
The game's atmosphere is well made, it is beautiful, it does feel like another world that could exist in theory due to how everything is colored and made is despite the aged graphics
The music is fanstastic, the tunes are beautiful, memorable and they really fit the atmosphere of confusion and wonder
The graphics despite being aged, they don't detract from the experience because the animations are really well done. The characters move smoothly and realistic
The controls are very clunky and limited, all of my deaths were caused by the controls screwing me over. You can accidentaly make Lester sprint when you don't want him to or shoot when you don't want him to; this should have used more keys, one for running and another for shooting, instead of having one key doing both
I didn't care that it didn't have save states; the game is very short, so adding save states would reduce the difficulty by a lot. The controls were my biggest gripe and that's what made me not be able to beat the game without using codes to skip the levels I couldn't beat; the game did nothing but anger me
The 2011 PC release of Another World: 20th Anniversary Edition is a remastered version of Éric Chahi’s 1991 cinematic platformer. It preserves the original’s minimalist storytelling and challenging gameplay while offering updated visuals and modernized controls. The remaster features enhanced graphics, and a nice feature allows you to switch between the original and updated visuals, giving a fresh perspective on the game’s iconic art. The soundtrack and sound design remain impressive, effectively setting the tone and immersing players in the game’s world.
As a pioneering title in cinematic platforming, Another World offers a glimpse into the evolution of video game design. However, its controls can feel clunky by modern standards, and the trial-and-error gameplay may frustrate some players. And this is a hard game to recommend to the average person, since it is a very niche genre, gameplay feel and overall vision of what a videogame can achieve in terms of narrative and story-telling.
It is especially more niche since this was one of the first games that had this implementation idea for narrative, but if you are into alternative games like this one, this is definitely a must-play, and a historical landmark in gaming history. The game’s high difficulty, …
The 2011 PC release of Another World: 20th Anniversary Edition is a remastered version of Éric Chahi’s 1991 cinematic platformer. It preserves the original’s minimalist storytelling and challenging gameplay while offering updated visuals and modernized controls. The remaster features enhanced graphics, and a nice feature allows you to switch between the original and updated visuals, giving a fresh perspective on the game’s iconic art. The soundtrack and sound design remain impressive, effectively setting the tone and immersing players in the game’s world.
As a pioneering title in cinematic platforming, Another World offers a glimpse into the evolution of video game design. However, its controls can feel clunky by modern standards, and the trial-and-error gameplay may frustrate some players. And this is a hard game to recommend to the average person, since it is a very niche genre, gameplay feel and overall vision of what a videogame can achieve in terms of narrative and story-telling.
It is especially more niche since this was one of the first games that had this implementation idea for narrative, but if you are into alternative games like this one, this is definitely a must-play, and a historical landmark in gaming history. The game’s high difficulty, with instant deaths and minimal guidance, can be challenging for newcomers, and its dated design may not appeal to everyone.
Overall, this Another World (AKA: Out of This World) remaster is a visually enhanced re-release of a classic game that retains its original charm and challenge. It is best suited for people interested in video game history or seeking a nostalgic experience, though its mechanics and difficulty may limit its appeal to a broader audience.
This really does feel like one of those old movies that are on every “best ever" list, but that many modern viewers find a little clunky and weird.
But boy if you can get over that, it sure is an exciting ride. Will you die a thousand times? Yes. Will it feel like it isn't your fault? Yes. But is the game beautiful and interesting and otherworldly? Absolutely!
The influence of this game still rings like a bell to this day, and I’m very happy I played it.
Kojima's inspiration... https://thewellredmage.wordpress.com/2016/03/06/an...
There are two good things with this game. The graphics and animation were amazing for its time and still look good, especially with the higher resolution. Secondly, the port to iphone/ipad is good and it goes better than I thought it would to tap our hero along the screens. Unfortunately the gameplay is horrible. You will die alot without any warning. Fortunately the game is very short so you will be able to finish before your IPhone is flushed down the toilet in frustration!
This will probably be of no interest to anyone that doesn't use R, but this guy made a SCUMV interpreter in R and a whole lot of work to make the graphic device render at high FPS and now you can play this game in R.
https://twitter.com/coolbutuseless/status/1552608911886192641?t=rS90owgLj_KP_F5Gv19QKA&s=19

Tough game. It can be hard figuring out what to do next.