Bioshock, the thinking man’s FPS, where the shooting isn’t quite perfect, but the story has more complexity than “shoot the terrorists”. Of all three Bioshocks, Infinite is the most action packed one, relying less on a horror suspense vibe and more of an action adventure. I was in the mood to replay Bioshock Infinite & luckily the PS4 Bioshock collection was on sale.

As mentioned, Infinite is a very action heavy game. The default controls are not conducive for good shooting, but luckily there is a ‘marksman’ control scheme that has a more traditional shooter layout and is the way I recommend to play. The aiming controls still don’t feel super sharp, especially trying to aim over long distances. Luckily, most of the shooting galleries aren’t huge and the enemies usually charge towards you, so hip firing can get you through most of the game. One thing the combat suffers from is bullet sponge enemies. You spend most the time fighting regular police officers or revolutionaries that go down easy enough, but the special enemies like the Crows, Firemen, Handyman, and Patriots just chew up bullets. They try to add some skill to fighting the bigger enemies by giving them weak spots, but trying to get behind a Patriot to shoot his gears is near impossible and the Handyman’s heart is a small target in fights where you’re constantly moving. This game also suffers from a problem that was more prevalent in those early 20teens’ games, you can only carry two guns at a time. Once I had a rifle and the revolver I never changed my loadout, because those are the kind of guns I use in games, which discouraged me from switching them out for the more situational sniper rifle or shotgun.

When you aren’t shooting people, you spend the game exploring little sandboxes; finding audio logs and hidden collectibles. These are nice breaks from the shooting and really help with world building. When I first played this, I thought this game was an open world game the way it laid out the city. Everything is connected and I thought it felt like you could double back at some point to collect the other collectibles, but it is just a linear game separated in chapters.

This leads to the world the game is set in. Instead of the underwater city of Rapture, Infinite takes place in the floating city of Columbia circa 1912. It’s a city built on American exceptionalism with a very nice, classic Americana vibe. The first 10-20 mins of the game have you just walking around taking in the ambience of Columbia during their 4th of July celebrations. Admittedly I’d be cool with living there or maybe vacationing there for a bit… then there’s the 1900’s racism. After the issues I had with Vampyr’s historical authenticity, I have to give Irrational games credit for not shying away from the darker, embarrassing parts of our history. I always had an appreciation for those artists that do the in-game artwork; like billboards, posters, and the such. They seem like underappreciated heroes. Having to draw the posters and adverts with those racists caricatures must have been a little uncomfortable for them. On the other hand there is some really great looking artwork of George Washington and American Minutemen that I assume are original pieces. Towards the beginning of the game, the racism of Columbia is very much on display, showing how there’s a rotten core under the Americana façade. One of the first buildings you visit is the Hall of the Raven Brotherhood. They are Infinite’s version of the Klan. They worship John Wilkes Booth and wear hoods. Once you leave their building, you don’t really see much of them, save for the special enemy that uses crows. It’s a lot of work for just some more world building. Once you get halfway through the game, Columbia is sort of dropped as a character. You aren’t encountering all the racism and classism. It’s more about your personal story and science. Honestly, I would love to have another game set in Columbia, because there is so much world building and it feels like there is more to the city of Columbia that can be explored.

The story of Bioshock games always try to go a little high-concept, usually dissecting some type of philosophy or political ideology. I feel Bioshock Infinite’s story is trying to juggle too many balls at once, possibly a victim of the multiverse/time travel plots. Some of the smaller ideas levels are dedicated to are the power of historical revisionism in regards to the Hall of Heroes & Comstock writing Slate out of the story. This is a good implement of history as the Massacre at Wounded Knee play a big part of Comstock and your main character’s story. They don’t really explain what Wounded Knee was, but if you know the account, you know why your character, Booker DeWitt, is haunted by it. Later there is a level that takes a look at the crappy work conditions of 1900s factories. There’s even some nice symbolism as everyone in the Finktown factory moves with the ticking of a clock. The middle chunk of the game is centered around a worker’s uprising, but they aren’t portrayed as the stereotypical plucky rebels fighting the evil man, a cliché I’m tired of, instead their leader, Fitzroy, turns out to be just as blood-thirsty. She’s not the answer of what’s best for Columbia. Again there is more good history in here, DeWitt is a former Pinkerton agent & it’s hinted that he was the called into to be a strike breaker, which is something Pinkertons were used for.

However, the main plot is about Booker, a private eye, trying to save a girl to repay his debts. At the risk of embarrassing myself, I’ll admit I had a bit of a crush on Elizabeth. Irrational did a good job on making a likeable companion that you spend most the game with. She is like a Disney princess who can wreck people. You see her go through a whole character arc through the game. First, she’s literally just Belle with a fun sense of humor, then as you start killing people and she gets a little more world weary, until finally when she gets her full powers she turns into an omniscient god. I wasn’t a huge fan of her at the end of her arc, because we spent so much time with her as a partner and now she talks like a vague know-it-all and we lose some of that connection. It worked for the Luteces because they were kinda funny in a surreal way. She also doesn’t have to be constantly babysat during gameplay, since she’s not really a part of gameplay outside of tossing you ammo or warping in cover, which is a Godsend. Booker and Elizabeth really play well off each other. He is a cynical detective, so don’t expect Nathan Drake style sarcasm and charisma. When he does or see something violent and Elizabeth gets upset, he doesn’t always try to comfort her, least not at the beginning.

As you play through the game you are drip fed little hints that lead to the big reveals at the game’s end. Honestly, the story was a little better on a second playthrough because I know how it all ends and notice all the hints and dialogue that is ironic if you know the ending. And that ending, I’m not sure if it can be completely explained or if Irrational just started smelling too many of their own farts. Here’s my take, so spoilers for this 6 or so year old game. We learn Elizabeth’s ‘tear’ power is based on quantum mechanics, which are confusing enough on their own. But I think if we treat everything only based on science we’re looking at it wrong. At the end, it seems like the real nature of this time traveling is based part on science and part on the spiritualism prevalent in this game. One of the big reveals is Comstock, the zealous leader of Columbia, is actually an alternate reality Booker. Booker became Comstock after a baptism to atone for his sins committed at Wounded Knee. In order to stop this from happening Booker, your Booker, has to be killed at the baptism. Now a hard sci-fi game would say that there is still infinite possibilities where Comstock still gets reborn, but if you treat it more with a spiritualist view, you can wave that off. Honestly, while time travel would be cool, stories about it are usually giant cluster-fucks. Another revelation is that Elizabeth is actually Booker’s daughter who he sold to the Luteces to clear his debt. Which is one of the things I get hung up on. What was Booker’s debt? Who did he owe money to? Was his ‘debt’ the guilt of Wounded Knee? If he owed money to some gambling den or such how would giving his daughter to Lutece clear his debt, unless he was just offered a whole bunch of money? Anyways, the Luteces decide Comstock shouldn’t have Elizabeth and start pulling Bookers from other realities to rescue her & help her escape from Columbia.

The music in this game is also pretty good, there is a mix of traditional 19teen’s songs, modern songs with the Postmodern Jukebox treatment, and other ambient music. There’s also a neat touch where there’s a disharmonious music sting every time you get a headshot and anytime you brutally kill someone with the sky hook, Elizabeth audibly gasps.

All in all, this is still my favorite Bioshock game. I like the flying city of Columbia and Elizabeth is a great support character. The shooting is a little bland, but the story makes up for it, even if the ending is very confusing. I know most people despise this one for being different, because God forbid a developer do something original with an IP, but I like this Americana, swashbuckling adventure.