Main game
3.75 average rating based on 1383 ratings
I played a version that added all the expansions, but they were slightly glitchy; still playable, just with some glitches.
Duke Nukem 3D is pretty much Doom but if it was aliens and if it was made by Carolco or Canon Group. Instead of a silent protagonist, we get one that chit-chats a lot, instead of action-horror, we get a mix between action-comedy with some horror based off the Alien films, also girls.
The nuke
The game's graphics are hella impressive for its time. Doom looks basic compared to Duke Nukem 3D's ambience and envoirements; Doom could only render hellish landscapes and bases and make it somewhat convincing, Duke Nukem 3D could render full blown human structures and they actually look like actual places, especially in the expansions where the developers go crazy.
The depth of interaction with the levels are still impressive. You can blow up certain walls to find secret paths, parts of the level can be destroyed and permanently change after interacting with something, "Damn, I'm looking good" and "Shake it baby". Can't forget the levels where you have to shrink down to get to certain areas.
Duke's humor is dated, but it can still make you …
I played a version that added all the expansions, but they were slightly glitchy; still playable, just with some glitches.
Duke Nukem 3D is pretty much Doom but if it was aliens and if it was made by Carolco or Canon Group. Instead of a silent protagonist, we get one that chit-chats a lot, instead of action-horror, we get a mix between action-comedy with some horror based off the Alien films, also girls.
The nuke
The game's graphics are hella impressive for its time. Doom looks basic compared to Duke Nukem 3D's ambience and envoirements; Doom could only render hellish landscapes and bases and make it somewhat convincing, Duke Nukem 3D could render full blown human structures and they actually look like actual places, especially in the expansions where the developers go crazy.
The depth of interaction with the levels are still impressive. You can blow up certain walls to find secret paths, parts of the level can be destroyed and permanently change after interacting with something, "Damn, I'm looking good" and "Shake it baby". Can't forget the levels where you have to shrink down to get to certain areas.
Duke's humor is dated, but it can still make you at least smile due to how silly it can get. He was a product of its time, and he's so dated that it shows. Who knew Big the cat, had sass?
The weapons are still as great as they were when they came out. The pistol is somewhat useful, the shotgun is still the best main weapon, the chaingun is still awesome to shoot, the shrinking ray is still hilariously broken; etc.
The enemy variety is nice. You have aliens that shoot projectiles, the shotgun hogs that shoot hitscan pellets, the hitscan lizards, the Kamikaze drones, the rocket launching hovering guys, and the bosses are basic but their fights are still memorable. This gets better with the exansions, where you have new enemies with different weapons. I love how some enemies are resistant to some of your weapons, forcing you to switch them; the kamikaze drone is not dying to your pistol, but will die to explosives easily for example.
The suck
I can't remember most of the music. I can only remember the main menu's theme, the first level's music, the theme of the first level of Duke in the caribbean and nothing else. They kinda fell flat in this regard compared to Doom, I can remember most of Doom's songs but I can only remember three songs in all of Duke Nukem.
The levels can get confusing, causing you to get lost easily or forcing you to look up a guide because you either soft-locked yourself by running out of ammo, you didn't notice a hidden detail in the background, or worse, something spawned incorrectly. This mostly happened in the expansions. For example, in the Plug 'N' Pray expansion that was ported by fans the final boss never spawned, in Life's a Beach the killzone of a puzzle can activate where it shouldn't causing you to die instantly for no reason.
Overall
Duke Nukem 3D is still worth playing in this day and age, it's not that dated, it's still impressive. I recommend the version with all the expansions if you can get it, so you get to see the full nuke.
I would like to give this game 3.5 stars, but I guess 4 is good!

Surrounded by drama when it released in '96, what made it controversial surely also made it popular. I'll never forget playing for the first time, left to my own devices on that rooftop with only a handgun, a strong kick and a lust for violence and destruction. There was some unforgettable moments just running around exploring, flicking light switches, seeing bullet holes and blood splatter on walls and other environmental details - like interacting with the toilets, breaking TVs, playing pool etc etc etc.
There's however a good, fun game beneath all that macho toughness exterior. Weapons, enemies and surroundings are all varied and levels are littered with secret areas and easter eggs to discover. I was eight years old in 1996, so I vividly remember coming across the half naked 'dancers' in the game and not knowing what to think. Not sure how fun it is to play today, but Duke Nukem 3D was very awesome back then, and is undoubtedly a legendary piece of pop culture.
-(3,5/5)-
Duke Nukem 3D was one of the first games I ever played, and what a game to start with. As a kid, I was not skilled enough to finish this epic game, but as an adult, I finally finished the game in 2017. It did not disappoint and it was a ride full of joy and nostalgia.
Duke Nukem 3D is a simple game with a simple story. Aliens invade the earth and are abducting all the woman, or “babes”. Duke is on vacation after the events of Duke Nukem I and II, but is called to earth via a distress signal.
You start in L.A. and see the devastation that has ravaged the city. You fight your way through the alien horde, desperately seeking and rescuing the women that have been abducted. Throughout the four episodes, you fight an Alien Battle lord, infiltrate an alien mothership to discover that the women are being “incubated” by the aliens. But then, you discover they were just a distraction to lure Duke away from earth, while the aliens launch a full invasion of the earth. This is a great example of the simple mind of a man. Lure him away with beer …
Duke Nukem 3D was one of the first games I ever played, and what a game to start with. As a kid, I was not skilled enough to finish this epic game, but as an adult, I finally finished the game in 2017. It did not disappoint and it was a ride full of joy and nostalgia.
Duke Nukem 3D is a simple game with a simple story. Aliens invade the earth and are abducting all the woman, or “babes”. Duke is on vacation after the events of Duke Nukem I and II, but is called to earth via a distress signal.
You start in L.A. and see the devastation that has ravaged the city. You fight your way through the alien horde, desperately seeking and rescuing the women that have been abducted. Throughout the four episodes, you fight an Alien Battle lord, infiltrate an alien mothership to discover that the women are being “incubated” by the aliens. But then, you discover they were just a distraction to lure Duke away from earth, while the aliens launch a full invasion of the earth. This is a great example of the simple mind of a man. Lure him away with beer and/or titties and he will follow like a dog.
Anyway, you return to earth, fight the Cycloid Emperor and save the day, or so you think. However, in the next episode, you learn that one of the incubated women from the mother ship is used to “give birth” to the Alien Queen. You get your gun and go to work once again. You venture through “Babe Land”, a parody of Disneyland, Duke Burger, and even Area 51. You kill the Alien Queen but learn that there is another invasion that takes place all around the world. In the last episode, you liberate world capitols like Amsterdam, Paris, London, the pyramids of Giza, Rome and end your ass kicking back in Los Angles. You defeat the Cycloid Incinerator and stop the alien threat once and for all.
In terms of graphics, I still think Duke Nukem 3D looks great. Many items, furniture and walls are destructible, giving this game a realistic look, even back then. The many different areas, regions, unique buildings and settings makes this game stand out in comparison to Doom and Wolfenstein in my opinion.
Sound wise, Duke Nukem 3D is on par with Doom. Gunfire, enemy grunts and explosions all sound great. But of course, the best part of Duke Nukem, is its rocking soundtrack.
You can collect many different items in Duke Nukem 3D. New weapons, portable health kits, speed boosting steroids, holograms and many more. The inclusion of those items give this game an RPG feeling. Most of them are hidden away so exploring the levels thoroughly is a rewarding experience.
The humour and references to pop culture are hilarious. Many of them, I could not understand as a kid, but when growing up, many of these jokes and parodies are still as dark or funny as they were back then. When I found the corpse of the Doom Guy in one of the many secrets in the game, I could do nothing more than love the game even more.
The best part of Duke Nukem 3D, is the controversy that it spawned when it came out, something I did not understand as a kid, but which is somewhat hilarious in hindsight. The fact that you dope yourself up with steroids for extra boosts, the fact that Duke is actually a horny playboy/pimp that does not give a crap about people, except hot babes, and the foul jokes that I could finally understand when I grew up learned the English language.
Definitely recommend this gem.
risking it all for the alien strippers
Duke Nukem 3D is a 1996 first-person shooter game.The game's producer, 3D Realms, and the game's distributor, FormGen, have done a great job.The story of the game is as follows.Aliens begin to invade the Earth.A man named Duke Nukem starts to stop the aliens and save the world.The gameplay is as follows.in this game, which consists of 4 chapters and 39 maps, you are trying to kill the aliens and cross the chapter.The music of the game is beautiful.The graphics of the game are not bad.My rating for the game: 10/10 (y) Good games to everyone 🙂
Even if you've never played it before, chances are you've heard about the King and his most famous game from the mid 90s.
From fantastic level design, a large arsenal of guns to kill all alien scum, cheesy one-liners from old action movies and rescuing babes. Duke Nukem 3D is a cornerstone of PC FPS games. The 22 year old graphics might be outdated but it's still so much fun to play as the testosterone pumped, armed to the teeth Duke.
I played the Megaton Edition which is no longer available for purchase but there are so many ways to get your hands on this game and its expansions on any platform you have no excuse not to give it a try. If you enjoy single player FPS then you should definitely give it a go.
If you are an SJW or don't like crude humour then you should stay away! If you want to have a laugh and enjoy an old school 90s shooter then:
"What are ya waiting for, Christmas!?"
Note: This is for the Atomic Edition, which includes The Birth chapter.
Whoo, boy. There's humor that feels like it should stay in the past, then there's something so painfully bad that I'd be facepalming back in 1996. This is that kind of game. Chock filled with one-liners, incredibly grotesque "sexy" women stuffed in there, most of them for you to shoot, enemies that feel like Doom ripoffs more than something that stands out, and jokes and parodies that just make you shake your head instead of laugh. It's bad enough to notch this down from the 3/5 mechanics would have given it.
As for mechanics, it feels like a pretty standard Doom clone. Sure, there's a space bar interaction that would be assumed quirky, but is mainly used for more lame jokes, using key cards, and guessing button combinations to unlock doors. There's a variety of weapons that range from freezing weapons to shrinking weapons to things not unlike Doom. The design is a bit more vertical, allowing jetpack usage to fly through plenty of it. Other than that, imagine playing Doom but with a painfully douche-y guy with lame one-liners and you got Duke Nukem 3D. It's got …
Note: This is for the Atomic Edition, which includes The Birth chapter.
Whoo, boy. There's humor that feels like it should stay in the past, then there's something so painfully bad that I'd be facepalming back in 1996. This is that kind of game. Chock filled with one-liners, incredibly grotesque "sexy" women stuffed in there, most of them for you to shoot, enemies that feel like Doom ripoffs more than something that stands out, and jokes and parodies that just make you shake your head instead of laugh. It's bad enough to notch this down from the 3/5 mechanics would have given it.
As for mechanics, it feels like a pretty standard Doom clone. Sure, there's a space bar interaction that would be assumed quirky, but is mainly used for more lame jokes, using key cards, and guessing button combinations to unlock doors. There's a variety of weapons that range from freezing weapons to shrinking weapons to things not unlike Doom. The design is a bit more vertical, allowing jetpack usage to fly through plenty of it. Other than that, imagine playing Doom but with a painfully douche-y guy with lame one-liners and you got Duke Nukem 3D. It's got similarly stiff difficulty that doesn't lead to many interesting moments past the first couple of episodes, so it gets boring by the time you reach the Atomic-only content.
Other than that...yeah. There wasn't anything cool about Duke then and there sure isn't anything worth going back to. If you want to play Doom-like games, put this one at the bottom of your list.
This Duke Nukem title is a celebratory remaster of the iconic 1996 shooter, aiming to modernize the experience while staying faithful to its roots. It introduces true-3D rendering via the Build engine, dynamic lighting, enhanced visual effects, and improved sound quality, alongside re-recorded voice lines by Jon St. John. I have limited experience with the original title, which I played back in the day on PlayStation, and never got past the first few levels, but I have played other Build engine games and I can safely say this is a very high quality product of it. Although it doesn't have a ton of options such as more recent Build titles, it has a good amount of them, while at the same time, it has excellent defaults, especially when it comes to controller support. So much so that I've played this game completely using a controller, which is something that I never do since these titles are best suited for keyboard and mouse.
The standout addition is a completely new episode, Alien World Order, which expands the campaign with several large, original levels designed by some of the game’s original creators. And by far this additional content is the hardest levels …
This Duke Nukem title is a celebratory remaster of the iconic 1996 shooter, aiming to modernize the experience while staying faithful to its roots. It introduces true-3D rendering via the Build engine, dynamic lighting, enhanced visual effects, and improved sound quality, alongside re-recorded voice lines by Jon St. John. I have limited experience with the original title, which I played back in the day on PlayStation, and never got past the first few levels, but I have played other Build engine games and I can safely say this is a very high quality product of it. Although it doesn't have a ton of options such as more recent Build titles, it has a good amount of them, while at the same time, it has excellent defaults, especially when it comes to controller support. So much so that I've played this game completely using a controller, which is something that I never do since these titles are best suited for keyboard and mouse.
The standout addition is a completely new episode, Alien World Order, which expands the campaign with several large, original levels designed by some of the game’s original creators. And by far this additional content is the hardest levels of the bunch, being the most chaotic and unpredictable, displaying the creators' evolution in level-design. At its core, the game preserves the fast and old-school gameplay that made it famous. Combat is immediate and aggressive, levels are dense with secrets and interactive elements, and the game’s irreverent humor and pop-culture satire remain front and center. And even though it can start to become annoying like on Shadow Warrior, Duke is way less frequent with his comments. The level design, while sometimes maze-like, still rewards exploration and experimentation, offering a refreshing contrast to more linear modern shooters.
The new episode generally fits well with the classic content, even if its level pacing can feel uneven at times. The presentation upgrades are subtle rather than transformative. You can really notice a big difference compared to other similar titles when it comes to the level-design. This game tries to use the most out of the tech available at the time, to try and mimic real-world objects and structures. I'm particular fond to levels that tries to replicate cities and more detailed environments, rather than alien-like or otherworldly scenarios, and this title is packed with those. Improved lighting and rendering give environments more depth, and the cleaned-up audio enhances weapon feedback and atmosphere. Control adjustments, including mouse input and camera behavior, have also been criticized for feeling less precise than expected on PC.
Content-wise, this game is somewhat incomplete as a “definitive” release. While it adds new material, it omits some classic expansions found in earlier editions, making it less comprehensive than alternatives available to PC players. Overall, this title is a strong nostalgic package that succeeds in preserving the spirit of a landmark shooter while offering just enough new content to justify its existence. It is best enjoyed by fans of retro FPS games or those with fond memories of Duke’s best days, but newcomers may find its dated mechanics and uneven polish a barrier compared to more modern reinterpretations of the genre. I highly recommend this game if you like old FPS to any extent, especially because it is easily available for modern platforms, there is no reason to play the original inferior versions, it'll absolutely be a good time.
As a kid in the 90s, the pixelated guns, gore and level design had me enthralled and unphased.
Yet, the memory suddenly recalled, is the lurch of discomfort and lack of understanding, encountering the elements of sexuality in the first two levels. It was my first peak through the veil of something truly adult to my mind. I felt like I was doing something wrong and seen something I shouldn't.
I was a boy out of his depth, made clear seeing an entombed, bare chested woman in need of rescue. It scared me in a way I didn't have words for.
Women were sources of maternal love, care, laughter and cheese on crackers. Seeing them like this was deeply unsettling.
Beat the playstation Total Meltdown version on my PSP on the hardest difficulty. There were several critical problems with this port. Two of the control schemes were unplayable with only the Doomed scheme being good. It made the game play like Doom with generous vertical auto aim, though looking up and down was too awkward to bother with. I had to look up online how to use items; stupid hold the analog stick while pressing another button to cycle and a different button to use. It made using items mid combat very awkward, and switching them a death sentence. Right on the stick switched weapons forward but there was no way to cycle backwards. I had to already have the appropriate weapon equipped before getting into combat, which led to a lot of unnecessary damage and save scumming. Especially if I had the rpg out and got a face hugger on me, so I had to slowly switch up to 3 times to get to a non explosive weapon (if I had no shrink or freeze ammo). Or having the shrink ray out when getting rushed by suicide drones. This would not have been so bad if weapons and items …
Beat the playstation Total Meltdown version on my PSP on the hardest difficulty. There were several critical problems with this port. Two of the control schemes were unplayable with only the Doomed scheme being good. It made the game play like Doom with generous vertical auto aim, though looking up and down was too awkward to bother with. I had to look up online how to use items; stupid hold the analog stick while pressing another button to cycle and a different button to use. It made using items mid combat very awkward, and switching them a death sentence. Right on the stick switched weapons forward but there was no way to cycle backwards. I had to already have the appropriate weapon equipped before getting into combat, which led to a lot of unnecessary damage and save scumming. Especially if I had the rpg out and got a face hugger on me, so I had to slowly switch up to 3 times to get to a non explosive weapon (if I had no shrink or freeze ammo). Or having the shrink ray out when getting rushed by suicide drones. This would not have been so bad if weapons and items could have been switched while paused. Another annoying problem was that quick saves did not persist after exiting the game for some reason, so I lost my entire first play session. I used the manual saves and it could take up to 2 god damn minutes to save the game. What the hell, Duke doesn't want to wait that long between ass kicking. And with all the flaws in this port that make the game more difficult, I swear I spent just as much time saving as I did actually playing. Another of those problems was the framerate. The game felt like it was too fast, which left very little reaction time to deal with enemies. Sometimes the framerate stuttered to the point of being nearly unplayable, especially in the 4th campaign, where I had to save after every couple of kills.
I played LA Meltdown first and it was always my favorite. I remember the first level like the back of my hand. I got my ass kicked though as I got used to the controls, lack of looking up and sheer speed of the game. I remember on PC there was a separate kick button and I could equip the kick to kick with both legs at the same time for impressive damage. It was a great way to deal with lone enemies in close quarters, even if it was ridiculous. But in this port I could not kick at all unless I was completely out of ammo. So I struggled to find enough ammo to kill everything. The framerate and need to shoot buttons made some of the platforming more difficult than necessary, and there was no noclipping cheat to help. The battlelord boss was incredibly difficult and I died many times. The framerate was acting up so it felt too fast and choppy to use any kind of proper tactics, and the way the look auto changed when on an incline made it difficult to peak over the raised bit in the center. I eventually got him by unloading rpgs and pipe bombs while taking cover behind the raised bit as needed. Up until this point the challenge was very good and it was only during the final level that I maxed out on ammo. The lunar campaign was always my least favorite, likely because of the prevalence of the annoying suicide drones, enforcers and facehuggers, and possibly because the levels were less grounded. It was still very enjoyable with a good level of challenge. I dropped the final boss in seconds using the devastator and he never even got an attack off. Complete opposite of the Battlelord. Campaign 3 was even more challenging and I almost never had full ammo for any weapon until the end. The final boss went down in seconds again without me taking any damage. I circle strafed around him unloading the devastator, then finished him off with a few shotgun blasts. Campaign 4 was where the challenge went through the roof. It was excellent in terms of ammo scarcity but health was a big problem. So much so that I had to save scum and make frequent use of toilets for that free healing. Some of those levels could have used an infinite health fountain. I had to check a walkthrough for the first level and the hotel to figure out where to go because some of the main path was hidden like a secret. The Duke Royale level was the worst of all for framerate, to the point of being almost unplayable. This was the level that required the most save scumming and bathroom trips. Then I missed a lot of the second last level to go into the Faces of Death secret level. It took several tries to kill all the battle lords without taking too much damage but I ended the level in much better condition than I started. The final boss was incredibly difficult because it was a reskinned battlelord with that damn hitscanning chaingun and I only had 40% health. Choppy framerate was not helping either. I ended up hiding behind a pillar until the tunnel exploded open, then ran in there and destroyed the weak wall to gain access to the hidden bonus area behind the boss. Surviving the boss and suicide drones to get out there took a lot of save scumming. Had to kill what drones I could with the devastator, then get the commanders with the shrink ray. After that there was plenty of health and ammo, and the boss was easy to defeat.
I used the pistol for the basic aliens, facehuggers, suicide drones and turrets. It was also good for long range sniping and shattering frozen enemies. I really liked how it had its own ammo and unique effectiveness, unlike the Doom pistol. The shotgun was one of the best in history with high damage and impressive range. I found the time delay for pumping between shots to be perfect for popping around corners to avoid enemy fire. It was great for enforcers to avoid their chaingun fire. The chaingun was best against pigs and octobrains because it stunned them. I did not like using it on enforcers because it was very difficult to not take damage from trading hits. I did not like the sound effect because it sounded like a silencer. A machine gun should sound like a beast. The rpg was my least used weapon. It was a great one shot kill on enforcers, and good for drones, commanders and battlelords. Kind of a waste on weaker enemies unless they were grouped. Had to be careful not to kill myself though. Pipe bombs were the best new weapon concept because they could be used around corners and against lower elevations to avoid taking direct enemy fire. I used most of them on battlelords any time I could get a safe area that was too small for them to get me. The shrink ray was a great one shot kill for enforcers and commanders, though it was a risk to run up and squish them. It was also a huge risk to have it equipped because it did nothing to suicide drones. The devastator was the best weapon, great for bosses and mowing down groups of enemies. The freezer was one of the least effective weapons and I really only used it to save ammo for other guns. It functioned like the Doom plasma rifle only frozen enemies had to be killed with another weapon and the bounce more often than not hit me. I just took more damage using it than if I had used a better weapon. It worked well against suicide drones though. The laser trip bombs were difficult to use without knowing beforehand where the enemies would come from. So for the first playthrough all I could really do was try to lure enemies into them or guess. I did not use many of the activated items, other than the jetpack. Nightvision was not really necessary. At best it would help avoid a bit of damage. The speed from steroids made the game even harder to control, though I did use them at the race track level to make the jump to the end without extending the track. The holoduke was the most useless item because it almost never worked for me. They always shot at me rather than it. I am sure there are creative ways to use it for an advantage that do not really mesh with my run and gun playstyle. I wish it at least set off suicide drones. The passive items were great though I wish all pick ups left behind the unused amount rather than just disappearing when I did not need the full content.
Duke Nukem 3D is one of the best games of all time because it is an evolution of Doom. The best aspect is the level design, with intricate realistic levels that are a joy to explore. I love the sense of the levels being real places with believable secrets and machinery. And of course the destruction. The second best aspect is the combat; face paced and tactical with more of a vertical element than Doom. The enemies and weapons are similar to Doom with enhancements to make combat more engaging. Little things like aliens jetpacking or going invisible, pigs going prone and enforcers jumping put some variation in battles. Bullet holes, blood spatter, foot prints and the choking of the basic aliens are brutally satisfying, though I wish other enemies had alternate fatalities. And I do wish there were more enemy types. It was never the one liners, crass humor, sexy girls or character of Duke that made the game such a legendary masterpiece. They certainly don't hurt though. The playstation port is a poor version of the game even though I did like being able to play it portable. I do not recommend it over the PC.
I remember the day I got this game. I went into an electronics store run by an elderly lady and put Cvilization 2 on the counter. She smiled at me and praised me being such a good boy to buy such a sophisticated game. Then I put Duke 3D on the counter. Oh the sour look I got. Little did she know what I would go on to do in Civilization.
I played this game a lot, always on Hard (come get some). I even beat it once only using the pistol. The gameplay and level design are phenomenal, which is what kept me coming back for more. I have the Plutonium Pak but there is an episode I don't have? Need to check on that and get it. I also did not play many mods so I am sure there is plenty of entertainment to be still had. Been more than 10 years since I last played this. Definitely need to play again soon.
In some ways this game is better than Doom, but that is about the evolution of technology and the genre, and I consider both games to be the kings of the FPS genre, sharing that …
I remember the day I got this game. I went into an electronics store run by an elderly lady and put Cvilization 2 on the counter. She smiled at me and praised me being such a good boy to buy such a sophisticated game. Then I put Duke 3D on the counter. Oh the sour look I got. Little did she know what I would go on to do in Civilization.
I played this game a lot, always on Hard (come get some). I even beat it once only using the pistol. The gameplay and level design are phenomenal, which is what kept me coming back for more. I have the Plutonium Pak but there is an episode I don't have? Need to check on that and get it. I also did not play many mods so I am sure there is plenty of entertainment to be still had. Been more than 10 years since I last played this. Definitely need to play again soon.
In some ways this game is better than Doom, but that is about the evolution of technology and the genre, and I consider both games to be the kings of the FPS genre, sharing that crown together. Maybe sharing it with others too.
9.5+/10