Street Fighter II (1991)

Capcom

Arcade

3.89 from 713 ratings

1239 members have it in their collection · 11 playing now · 66 backlogged · 53 wish listed

How long? Main story 2h (from 3 logged playthroughs)

A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited for starting the fighting game boom during … Read more
A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some of the home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all-time as of 2008. Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match. After every third match in the single player mode, the player will participate in a "bonus game" for additional points. The bonus games includes (in order) a car-breaking event; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo. Like in the original, the game's controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands. Street Fighter II differs from the original due to the selection of multiple playable characters, each with their distinct fighting styles and special moves. Additionally, the player can also "cancel" during animation by performing another move, allowing for a combination of several basic and special moves. Both of these features would be expanded upon in subsequent installments. Read less
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Details

Developers
Capcom
Publishers
Capcom
Genres
Arcade, Fighting
Themes
Action, Science fiction
Franchises
Street Fighter
Series
Street Fighter, Street Fighter II

Release dates

  • Feb 1991 (Full Release) (Japan) Arcade
  • Feb 06, 1991 (Full Release) (Worldwide) Arcade

Also available on

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Featured in lists

1990's Games by Roach · 140 games · 2
ARCADE by DarkLolo · 38 games · 0

Rating distribution

5 stars
201
4 stars
273
3 stars
204
2 stars
30
1 star
5
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Community All Reviews Statuses

thebigmack

Status thebigmack Apr 9, 2026

Yeah, billionares might have all the money and influence in the world but I like to think I'd crush each and every one in Street Fighter II.

Reset_Tears

Status Reset_Tears Jul 28, 2019

I've played Street Fighter II off and on over the years. Who hasn't? It's the quintessential fighting game, and has had who knows how many different versions released for it. This past month I decided to try to "get" this game, as in play through the arcade mode with each character and see if I can learn the moves half-decently. …

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I've played Street Fighter II off and on over the years. Who hasn't? It's the quintessential fighting game, and has had who knows how many different versions released for it. This past month I decided to try to "get" this game, as in play through the arcade mode with each character and see if I can learn the moves half-decently. (I played via the PSP Capcom Collection, but on the Vita.)

It's a good game. It doesn't wow me, but I can get why it resonated with everyone at the arcades so strongly back in the day. All eight of the characters are instantly memorable, each of them unique and fun to play as. I ended up liking Blanka the most, followed by Chun Li and Dhalsim. And all three of them play completely differently. I can see how people would want to practice this game as much as possible to get good, and beat all their friends at the arcade (or on the 16-bit home consoles). I don't have it in me to devote that much time and energy into it though, and have found other fighting game franchises to interest me more in terms of their character rosters, music, and art styles.

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