Mega Man 2 (1989)

Capcom

Expanded Game of Rockman 2: Dr. Wily no Nazo

Nintendo 3DS · Nintendo Entertainment System · Wii · Wii U

4.09 from 1440 ratings

2656 members have it in their collection · 35 playing now · 361 backlogged · 175 wish listed

How long? Main story 7h · with extras 1h · 100% 3h (from 29 logged playthroughs)

In the year 200X, a super robot named Mega Man was created. Dr. Light created Mega Man to stop the evil desires of Dr. Wily. However, after his defeat, Dr. Wily created eight of his own robots to counter Mega Man.

Details

Developers
Capcom
Publishers
Capcom
Genres
Adventure, Platform
Themes
Action, Science fiction
Franchises
Mega Man
Series
Mega Man

Release dates

  • Jun 02, 1989 (Full Release) (North_America) Nintendo Entertainment System
  • Dec 14, 1990 (Full Release) (Europe) Nintendo Entertainment System
  • 1990 (Full Release) (Australia) Nintendo Entertainment System
  • Dec 14, 2007 (Digital Compatibility Release) (Europe) Wii
  • Dec 14, 2007 (Digital Compatibility Release) (Australia) Wii
  • Sep 15, 2008 (Digital Compatibility Release) (North_America) Wii
  • Feb 07, 2013 (Digital Compatibility Release) (North_America) Nintendo 3DS
  • Feb 07, 2013 (Digital Compatibility Release) (Europe) Nintendo 3DS
  • Jun 11, 2013 (Digital Compatibility Release) (North_America) Wii U
  • Jun 11, 2013 (Digital Compatibility Release) (Europe) Wii U

Related

Bundled in

Remakes

Editions

Ports

Featured in lists

Completed by RehRomano · 172 games · 0
NES by KiingShady · 39 games · 0
Nintendo NES by DarkLolo · 22 games · 0

Rating distribution

5 stars
541
4 stars
564
3 stars
271
2 stars
52
1 star
12

Community All Reviews Statuses

Inc

Status Inc Jun 27, 2024

People of Grouvee.

LET'S RAAAAAAAVE!

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Chovus

Status Chovus Nov 8, 2023

Beat on difficult. I know I played this way back in the 90s but cannot remember if I actually beat it then. I love the core Mega Man gameplay loop of choosing the order to fight the bosses, trying to guess which ones are weak to which weapon, and using those weapons to make the stages easier. For whatever reason, …

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Beat on difficult. I know I played this way back in the 90s but cannot remember if I actually beat it then. I love the core Mega Man gameplay loop of choosing the order to fight the bosses, trying to guess which ones are weak to which weapon, and using those weapons to make the stages easier. For whatever reason, woodman jumped out at me to attack first. Wood is a pretty weak element, how bad could he be? I got through the stage fine but woody himself got me well acquainted with the checkpoint save system, which was an excellent mechanic. I loaded the state upon game over though, so not sure how continues worked; probably just had to restart the stage. I slowed the speed down to 30 frames per second and managed to scrape through without losing any lives. I put the speed back up to normal until I found a drop spike trap area that made my Sprite disappear, though it was fine at slow motion. I left the rest of the game slow since it was more fun. Next was Bubble man because bubbles sounded weak. Damn instant death spikes in that stage, though the boss was not difficult. The leaf shield came in handy for some enemies that approached at odd angles so I could kill them with contact damage. The bubbles went low so were good for clearing enemies on lower elevations while also hurting some armored enemies that the standard shot could not. Then I fought Heat man because I figured he surely would be weak to bubbles, and yes kicked his ass easily. The stage was not easy though, taking a lot of save state scumming to get past those stupid disappearing blocks. The rocket sled thing would skip that. I never used the hear shot during the stages because it was just like the standard shot only it could charge up to front load damage. I could see that being good for certain tougher enemies. Next was Metal man because I figured heat would melt metal. So such luck, but he was not too difficult. His blades were very cool because they could be aimed in any direction. Then Air man as he seemed the weakest of the remaining. I guessed that wood was the closest to earth and that earth would beat air, which was correct. However his air attacks blocked my shots and were extremely difficult to get past without getting hurt. I would dread fighting him with just the normal shot. Air shot was great for hitting enemies at higher elevations, even through floors and walls. Then quick man as I figured air would be fast enough to beat him. Both he and his stage were the hardest of the 8. I had to spend a life to get back to the checkpoint as I saved state in a no win situation. I had to then make several attempts through those beam screens to find the flawless route through, which I would not have needed with the time freeze power. The boss was extremely difficult to avoid and I had to use an E tank to heal. Beat him with a mix of heat and air. I only used boomerang for a couple later bosses, but it could be handy for hitting enemies at slightly different elevations. By this time I knew that flash was quick's weakness so I did Crash man next. He was easily killed with air and I only used the bombs for 1 boss later. Last was Flashman, who was easy.

According to a walkthrough the optimal order through the stages was: metal, flash, quick, wood, air, crash, bubble, heat. I would move quick to after air. Then I did the end game. I got stuck at a point where I had to create 4 floating platforms because I had been pressing the turbo button which most often put 2 platforms down at the same time. Then some save state scumming to get past the free fall with instant death spikes. The guide said to beat the cannons by destroying the barriers then deliberately dying and restoring crash bomb energy, but I did it in 1 go. I did need to use an E tank. The 2nd form of dr. Wily was tough due to his shots moving up and down, but I powered through. Then the final form I was forced to only use bubble shot. I did not like how the late bosses could only be hurt by 1 or 2 weapons. Those fights should have been more drawn out with opportunity to use every weapon.

This was one of the best games on the NES with a good balance of action, difficulty and strategy around boss order and use of special weapons. The 3 platforming "weapons" were cool but should have had more creative names than "item 1, item 2". Perhaps the special weapons could have used some balance, but they were all fun to use. The boss gauntlet at the end was a great way to try out every weapon to see which was best for each boss, for better planning for the next playthrough. My only real gripe about the game was the excessively difficult platforming at certain points. I would have preferred more combat and less platforming. It had some banging music too; I even let the Wily castle stage theme play for a while in the pause menu.

9.0/10

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internpepper

Status internpepper Jul 4, 2023

One of the best platformers on the NES, and it's still incredibly fun to play today. Incredibly memorable soundtrack, compelling level design, and I ended up using all of the weapons for reasons other than boss weaknesses. The only major flaw, as I'm sure everyone has discussed, is the Crash Bomb boss. What a dreadful experience.

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AllurinGirl

Status AllurinGirl Oct 19, 2015

This one really pleases me much more than the first. The controls do feel a bit more tight and it's way easier (playing it at Normal) - for example, the multiple life power-ups and the introduction of the energy tanks help a lot. I have yet to finish it, but so far I like it a lot. I can understand …

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This one really pleases me much more than the first. The controls do feel a bit more tight and it's way easier (playing it at Normal) - for example, the multiple life power-ups and the introduction of the energy tanks help a lot. I have yet to finish it, but so far I like it a lot. I can understand and agree on the comments that it is a good introduction to the series.

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