![Shinobi 1.mp4_snapshot_00.24_[2015.09.14_23.50.18]](https://600games.files.wordpress.com/2015/09/shinobi-1-mp4_snapshot_00-24_2015-09-14_23-50-18.jpg?w=660)
About the Game:
Revenge of Shinobi is a game about a high-jumping but slow-moving stealth assassin in a bright white ninja suit who gets hit by cars.
I've never played a Shinobi game before this one, but I've always been familiar with the pedigree. I know it's been compared to greats like Ninja Gaiden and Strider, and I was really excited to finally play it.
Gameplay:
![Shinobi 1.mp4_snapshot_20.56_[2015.09.14_23.52.06]](https://600games.files.wordpress.com/2015/09/shinobi-1-mp4_snapshot_20-56_2015-09-14_23-52-06.jpg?w=660)
The premise is simple and functional; your master is killed and you're out to take revenge on the organization responsible. I wasn't expecting too much from the story department from a game like this, despite Ninja Gaiden setting a solid precedent for ninja game storytelling, and I was happy to get to the game.
It's immediately obvious that Shinobi is NOT Ninja Gaiden or Strider. Sprites are large, movement is slow and combat focuses on throw projectiles as opposed to swinging a melee weapon. These design choices are fine, but you certainly never feel like a ninja as you plod through stages. You start the game with 50 throwing knives, and can pick up more throughout the levels by smashing open crates. Said crates can contain extra throwing knives, health, lives and a power-up that sets your knives on fire and allows you to use a sword in melee range, but honestly about half the crates in any given stage just contain a bomb. Honestly I found this to be extremely tiring, as it forces you to remember which crates will inexplicably kill you and takes away a certain amount of reward from playing.
The game mostly handles okay with one major flaw being the double-jump mechanic. Pressing the jump button at the peak of your jump (which seems to vary based on the actual jump) will cause you to double jump. Attacking while double-jumping allows you to launch a barrage of eight knives in a 90º arc. Double-jumping is also a requirement to progress through most levels. The problem is how inconsistent the double jump can be, and that missing it often means falling into a pit.
You can also used ninja magic, often once per stage. These abilities can grant you an invincibility shield, fill the screen with fire, double your jump height or cause you to self destruct (but not die). These abilities can be extremely useful in getting through stages, but you'll often want to save them for the difficult boss encounters.
Presentation, Music and Sound:
![Shinobi 1.mp4_snapshot_06.21_[2015.09.14_23.50.58]](https://600games.files.wordpress.com/2015/09/shinobi-1-mp4_snapshot_06-21_2015-09-14_23-50-58.jpg?w=660)
Visually, especially for a 1989 title, Revenge of Shinobi is quite impressive. Detailed spritework, parallax scrolling and a good use of colors make this one very easy on the eyes. I will say that I think everything is a bit too large for a platforming game though, which can make avoiding enemies and projectiles difficult. Even before the game actually starts you're treated to an impressive little sequence that has the main character deflecting shurikens with his sword before fading into the title screen, and it's unfortunate we didn't see more scenes like that during the game to help tell a story.
The music is fine but forgettable, and the clinks and clangs of various weapons sound good.
Fun & Relevance:
![Shinobi 1.mp4_snapshot_25.03_[2015.09.14_23.52.45]](https://600games.files.wordpress.com/2015/09/shinobi-1-mp4_snapshot_25-03_2015-09-14_23-52-45.jpg?w=660)
Despite looking forward to it, I really didn't enjoy my time with Revenge of Shinobi. I found the game to be slow and unexciting, and missing that double-jump was extremely frustrating. Turning on the infinite ammo cheat and setting the difficulty to easy actually made the game a lot more fun, but not enough to keep me engaged. That said, this game looks really amazing compared to others of the era, as the graphics could have easily passed int he early-mid 90's and we haven't even reached that decade yet!
Review:

Playthrough: