Kid Chameleon (1992)

Sega Technical Institute

Android · Linux · Mac · PC (Microsoft Windows) · Sega Mega Drive/Genesis · Wii · iOS

2.82 from 132 ratings

323 members have it in their collection · 3 playing now · 83 backlogged · 15 wish listed

How long? Main story 4h (from 2 logged playthroughs)

Kid Chameleon is a 1992 platform game released for the Sega Genesis/Mega Drive. The premise of the game is that the main character, Casey, can use masks to change into different characters in order to use different abilities. It was later released in Japan as Chameleon Kid. The game is also a part of the Sega Genesis Collection for the … Read more
Kid Chameleon is a 1992 platform game released for the Sega Genesis/Mega Drive. The premise of the game is that the main character, Casey, can use masks to change into different characters in order to use different abilities. It was later released in Japan as Chameleon Kid. The game is also a part of the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable. It was released for the Virtual Console in Japan on May 22, 2007; North America on May 28, 2007; and Europe on June 1, 2007. It was also released in addition to a series of other Sega games, including Shining Force and Comix Zone, in Sega Smash Pack 2. The game has also appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. Read less
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Release dates

  • May 28, 1992 (North_America) Sega Mega Drive/Genesis
  • May 29, 1992 (Japan) Sega Mega Drive/Genesis
  • 1992 (Europe) Sega Mega Drive/Genesis
  • 1992 (Brazil) Sega Mega Drive/Genesis
  • May 22, 2007 (Japan) Wii
  • May 28, 2007 (North_America) Wii
  • Jun 01, 2007 (Europe) Wii
  • Sep 13, 2010 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Jun 21, 2017 (Worldwide) Android, iOS

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Rating distribution

5 stars
10
4 stars
18
3 stars
58
2 stars
30
1 star
16
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Community All Reviews Statuses

scoopings

Status scoopings Apr 4, 2025

Preliminary: I'm quite skeptical cuz most reviews here mention things that are red flags for me like too long and overly hard later in game with trial and error gameplay instead of just run and have fun with power-ups. And mostly meh reviews. However, I had heard about this a lot, sort of like an Earthbound where I never played …

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Preliminary: I'm quite skeptical cuz most reviews here mention things that are red flags for me like too long and overly hard later in game with trial and error gameplay instead of just run and have fun with power-ups. And mostly meh reviews. However, I had heard about this a lot, sort of like an Earthbound where I never played it but heard about it. And I really liked the intro/concept/Feel (as many people do), just hoping the Play can hold up especially if it overstays its welcome. So far I'm liking it, I'm on the 5th or so level. The power-up puzzle aspect so far has been fun enough but I could see where that gets annoying later since I have no desire to use a guide for a platformer, and it takes a bit too long to get things out of the power-up boxes, I wish it were faster. But so far enjoying it, so it'll likely at least be a 3 star for me! We shall see tho...

I'm loving things like the Friday the 13th mask/power-up and the fact there is a run. But I am seeing what people mean. Some definite gotcha level design/enemy placements already this early in the game. And you would think power-up rooms would be exciting but instead it feels like a chore to hit all the boxes and collect your rewards. But you kinda have to, in case the needed power-up is somewhere in those 30 boxes. And it's weird how some walls are passable and I don't see a way to tell except to throw my axe through it :-p Yet here I am, still playing at Hills of the Warrior. Maybe I should see how many levels there are.

Yea no the difficulty gets too high there and just lots of design choices that frustrate me. Still, better than I expected considering the reviews, and some neat ideas. And I found the controls okay, even tho I know many would find it slippery it's something I'm used to and okay with :-p <3

(The trap of 92 games being 3 stars and move on, despite my old strict rules about 3 stars vs 2 stars, continues :-X There's just something about this era... Hopefully I can shake it off and start being more okay with the fact that some games deserve 2 stars despite good ideas and playing for 20-30 mins, since games tend to be hours long now in 92)

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Capt.ACAB

Status Capt.ACAB Jun 18, 2023

playing through this game i had from my childhood with save states on my emulator handheld. Sheesh it's long and hard. I wonder how many people legitimately beat it back in the day? It starts out fine but the levels I'm at now require a ton of trial and error.

kingbk83

Status kingbk83 Apr 3, 2022

Playing this on the Genesis collection on Switch. The concept is interesting and adds variety to the game, but my gosh, these controls are atrocious. Also, the levels get really maze like and if you have the wrong ability, you will get stuck. Not sure how long I will continue this one.

Reset_Tears

Status Reset_Tears May 26, 2019

Kid Chameleon is one of those old-school platformers that seems fondly remembered by a lot of people. But I'm afraid I gotta say... this ain't it chief.

Premise-wise the game's fine. You're a way-cool kid at a virtual reality arcade, and the game's AI has turned evil so you gotta take it down. You acquire power-ups that change your appearance …

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Kid Chameleon is one of those old-school platformers that seems fondly remembered by a lot of people. But I'm afraid I gotta say... this ain't it chief.

Premise-wise the game's fine. You're a way-cool kid at a virtual reality arcade, and the game's AI has turned evil so you gotta take it down. You acquire power-ups that change your appearance and give you new abilities, like a samurai who fights with a sword, a masked Jason/Splatterhouse guy who throws axes, and a knight who... climbs walls. The abilities are fine, and I like how the game works as a kind of silly parody of all that was way-cool in the 90s.

Where the game fails hard is in its controls and level design. Jumping and running is shit in this game. You're way too floaty and slippy-slidey, and you're asked to do precise platforming somehow. There are like a hundred levels to play through (with branching paths even, which is great on paper), but none of the levels are any fun at all. They all feel like what kids would randomly come up with in a basic platformer level editor. Think of poorly-designed Mario Maker levels, but with graphics from Flash games on Newgrounds from the early 00s. The game neither looks nor sounds good, and it's overall a frustrating experience.

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