Review Reset_Tears 3/5 · Jun 5, 2020
The Big Fish that (Almost) Got Away
(This was retro game club game #3 on the Grouvee forum.)

Ecco the Dolphin is a classic Genesis game I had tried on multiple occasions over the years to get into, but each time I found it a very frustrating experience and would give up after a few levels. I wasn't sure if it was a bad game, or if …
(This was retro game club game #3 on the Grouvee forum.)

Ecco the Dolphin is a classic Genesis game I had tried on multiple occasions over the years to get into, but each time I found it a very frustrating experience and would give up after a few levels. I wasn't sure if it was a bad game, or if it just wasn't for me. But when people recommended it for a game to play in the aforementioned retro game club, I figured... heck, why not. I'll use a guide, and I'll use save states, and I'll finally play through this game from beginning to end.
And yeah. Even with the guide and save states, it was still a struggle (the final level in particular being especially absurd). Ecco is not an easy game, and the controls indeed do take a while to get used to. But setting the difficulty aside, this is a pretty fascinating title. I can't emphasize enough how nice the pixel art is for this one, for starters. The underwater world is one that isn't explored as much in video games, and for a game this old they really did a fantastic job of capturing the beauty--and the fear--of the ocean's depths. Complementing the visuals perfectly is the soundtrack, which is very ambient and moody. Gives a strange, atmospheric, natural, and uneasy vibe to everything.
Perhaps what stands out the most in this game (other than the difficulty) is its curious blend of the natural with the supernatural. Ecco is a dolphin, but not in the same way that Sonic is a hedgehog. Ecco is no cartooney mascot character, he is just a regular 'ol bottlenose dolphin. He eats fish to heal, and he has to surface for air to refill his oxygen meter. But this underwater world is a twisted one that often doesn't make much sense. Rocks can be broken by large shellfish. Spinning groups of starfish can be pushed around with your dolphin sonar. Giant static crabs launch out at impossible speeds to crash into you. The octopus meanwhile just sits there, waiting for you to pass by it, and if you look at it funny it'll go ahead and insta-kill you for the hell of it.
And indeed, damn near every creature in the ocean is out specifically for Ecco's blood. The many enemies, the many bizarre puzzles, the maze-like level designs, and the constant timer that is your air meter all combine for a truly controller-chucking experience. It's interesting that the game was made to be this difficult, when I feel it would've been just fine had it focused entirely on its true strengths: the powerful atmosphere, and the simple thrill of swimming about freely in the ocean. I get the feeling that this is what was loved about the game most at the time, and that a very high percentage of players never bothered to get very far in it. (Of course, this was the era of passwords, so game magazines surely provided everyone the means of checking out later levels' environments.)
All in all I'd have to say this is a very interesting game to talk about, but not one that's terribly fun to play. I think its good points are quite strong though (especially for its time), and with the assistance of guides and save states I feel I wouldn't mind checking out its sequel at some point, should I be in the mood.