Review scoopings 4/5 · Jul 16, 2025
Great Tunes And Colors Make This My Favorite Early Sonic
Preliminary: I expected the graphics to be more imrpessively different from the Genesis games, but they're kinda clunky and weird looking. But I love the music so far and I prefer the level design to Sonic 2 so far. Sonic isn't a favorite series for me but this is on par with the first one (to me) so far... I'm …
Preliminary: I expected the graphics to be more imrpessively different from the Genesis games, but they're kinda clunky and weird looking. But I love the music so far and I prefer the level design to Sonic 2 so far. Sonic isn't a favorite series for me but this is on par with the first one (to me) so far... I'm on the third level though haha. And the things it's added don't seem to add much. Tho I will say I like that the orientation changes remind me of Tomba and Tomba 2. I haven't a clue what I'm doing with the time travel aspect, but as long as I clear the stage, I'm happy :-p (Ahhh, there's a different, best ending if you unlock the best futures for each stage. Interesting)
Oh wow turns out the music was changed for the later North American release, which is what I'm playing. Boooo. I technically should be playing the Japanese version then. Too bad cuz I was enjoying the music. (Ah yea the original music was much more... Sonic-ier) but one of the time versions of this first level has a good bossa nova rhythm haha.
Ok yea the Japanese music is great too. "Woo! Yea!" lol. Beautiful background grapnhcis too. The audio is definitely very busy and Sonic-y but good
Day 1
I love the colors in this level and lol at Sonic's face 
I just had paused it to write in here but liked Sonic's face and was going to mention the Zone's colors :-p
It suffers from the usual Sonic gimmick of not being sure what walls can be gone through and background vs foregroudn is an issue like with many early platformers etc etc. But this at least earned its place with a 3 star as the most enjoyable Sonic so far since the first one and possibly even more than that one.
Tho the backgrounds and music continue to be good, the gameplay is starting the usual Sonic dry-ness (for me). It just doesn't embrace speed enough instead having tons of gocha moments if you're speeding along (tho this is probly my favorite so far in that regard) and hard-to-see enemies. Like I've said for the other 2, they should have encouraged just flying along and having fun, not discouraged it.
Part of me wants to stop after 7 zones, but the other part of me wants to see what other graphics and songs there will be. But then again I could experience that by watching a playthrough.
This is by far the furthers I've played in a Sonic but not lovign this mine dropping version of the boss. Never a big fan of "just wait out the attacks" mechanic.
Dang I feel like I'm flying through this. I'm on Wacky Workbench Zone III. This is my calm night where I'm only supposed to play for 45 mins at a time and then take 15 mins break, but this definitely is making me wanna finish it tonight! That's a good sign. Maybe this'll be the first 4-star Sonic for me tho the gameplay still has its clunkiness and non-preferred mechanics.
Day 2
The Look and Sound continue to be excellent. I didn't love the race against Metal Sonic but I didn't hate it either. And I believe I only have one area left! Mind you, I didn't explore each of the versions of each Zone, trying for best ending, etc. but I still am surprised I played a Sonic game this thoroughly. First of the series, in fact. Shows how much Sound affects a game to me, tho the level design was better than the others too. Still some very clunky mechanics that I'm sure Sonic lovers are used to but just don't make sense to me the way a jump on an incline is, the way you have so much momentum and sometimes it flies up an incline, other times you act like you had no momentum at all, etc. And if they want those kinda of mechanics, with chaos and fast speed, then the levels should be designed for them. instead, this time, the levels seemed to genuinely encourage slowing down and that helped me do so, rather than long stretches of nothing and then bam gocha enemies like the first one, this one had plenty of options on where you may end up if you embrace the chaos. And for people who love Sonic, they then can explore (no time limit hallelujah) and suss out every little bit of the game, and for those who wanted the game to embrace the chaos/not sure where you end up vibes, we are happy that we can just keep going on cuz we wound up on a new path and no biggie :-p
Ok how can somebody supposedly so fast walk that slowly up inclines? And these final levels are getting very tedious. And then Zone II of this final area is confusing, which is too bad cuz I was enjoying just sort of winging it and generally heading right in all levels. I guess it's acceptable for the final area but meh. Reminding me of the aspects of Sonic games I don't care for.
Lol okay right before I burned out, I was introduced to Tiny Sonic :-p And I suppose it's a positive that I keep intuitively/happening to find my way
Wow okay I finally had to referece a guide/faq and confirm that I really do have to take damage to hit the final boss? Kinda silly mechanic. Omg bahaha and right after typing that I lost all my Rings so I am basically a goner? (Nope, luckily I had knocked off 2 blades already... also, these blades should've looked more like.. blades)
Yesss a literal anime/cartoon at the end. And lolll "shoobydoo" singing for the ending wow "believe in yourself yourself!"

Look: 8.5/10
Sound: 9/10 Both versions of the soundtrack are solid, and that's impressive.
Play: 7.5/10 Best of the Sonics so far, but will never love love Sonics.
Feel: 8/10
Attachment: 8/10 If I were to return to an early Sonic, this or the first one would be it. This would be the wiser choice considering that I prefer its level designs and it has more replayability!
Overall: 8.2/10
Completion: Main Story
Playtime: ~2h

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