Sonic CD (1993)

Sonic Team

PC (Microsoft Windows) · Sega CD

3.50 from 740 ratings

2727 members have it in their collection · 29 playing now · 1186 backlogged · 114 wish listed

How long? Main story 2h · with extras 3h · 100% 4h (from 19 logged playthroughs)

A fast-paced platformer that follows Sonic as he races through time-traveling zones to rescue past and future versions of stages and stop Dr. Robotnik’s time-altering plans. Combining classic Sonic speed and precision with CD-quality music, animated cutscenes, and branching time-based routes, it rewards quick reflexes and exploration to unlock true endings.
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Details

Developers
Sonic Team
Publishers
Sega
Genres
Platform
Themes
Action, Science fiction
Franchises
Sonic The Hedgehog
Series
Sonic the Hedgehog
Steam
View on Steam

Release dates

  • Sep 23, 1993 (Full Release) (Japan) Sega CD
  • Oct 18, 1993 (Full Release) (Europe) Sega CD
  • Nov 23, 1993 (Full Release) (North_America) Sega CD
  • Aug 09, 1996 (Full Release) (Japan) PC (Microsoft Windows)
  • Sep 26, 1996 (Full Release) (North_America) PC (Microsoft Windows)
  • Oct 03, 1996 (Full Release) (Europe) PC (Microsoft Windows)

Also available on

  • Sonic CD (2011) · FIRE, ANDR, LIN, OUYA, PC, PS3, WP, X360, iOS

Related

Bundled in

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Featured in lists

Sonic The Hedgehog by wheneverifeel · 60 games · 0
Jogos finalizados by vingador · 5 games · 0
My Sonic Ranking by tylerisrandom · 40 games · 0

Rating distribution

5 stars
114
4 stars
264
3 stars
247
2 stars
104
1 star
10
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Community All Reviews Statuses

the_dunce

Status the_dunce Jan 12, 2025

I tried playing this game again for probably the 10th time in my life, and it finally clicked for me this time. Each time I'd get confused by the level design and how at odds with the time travel gimmick it seemed, decide it was still just a bad game, and give up. I started playing it again, had that …

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I tried playing this game again for probably the 10th time in my life, and it finally clicked for me this time. Each time I'd get confused by the level design and how at odds with the time travel gimmick it seemed, decide it was still just a bad game, and give up. I started playing it again, had that same reaction, and almost gave up again, but I decided I was going to start over and force myself to try for the good ending, destroying each generator.

By giving up trying to play the game like every other Sonic game and forcing myself to play the way it was intended to be played I finally understood the design: this is one of the most openly hostile and antagonistic toward the player games I have ever played, and it's fucking hilarious. I think maybe the devs in Japan were bitter about Sonic 2 being made in the US and not being able to work on it, because the main focus of this game was absolutely "Fuck them kids".

I went from being frustrated to howling with laughter at some of the later stages and how sneaky they are about completely fucking you over. I think my biggest laugh was in Quartz Quadrant Zone 2, where there is a checkpoint with a past sign next to it with a clear path to build up speed to time travel. You can run down it and will start time traveling, but what will happen is near the end of the time travel cutscene you hear "FUTURE", and instead of being in the past you travel to the bad future. They meticulously placed a future sign that sonic will run into during the cutscene just so they can get your hopes up and then blow it up in your face. This game is genius.

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TheBeautifulEric

Status TheBeautifulEric Apr 18, 2024 Completed

I played the Steam version of this.

I love the animations and the music. This game has my favorite music in the classic games that I've played so far. This game is also the easiest to pick up and play casually. You can speed through levels pretty quickly and easily even on a first playthrough. Although there was one level …

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I played the Steam version of this.

I love the animations and the music. This game has my favorite music in the classic games that I've played so far. This game is also the easiest to pick up and play casually. You can speed through levels pretty quickly and easily even on a first playthrough. Although there was one level that was the exception to that. I think the Steam version adds Tails as a playable character and he's way better than he was in Sonic 2. He actually gets to fly, so he isn't just a worse version of Sonic. It's a shame that they didn't include multiplayer though. Another neat feature is the time travel mechanic. There are basically 3 different levels of each act that adds replay value for those that like to see everything a game has to offer.

Now for the things I didn't like. The art is pretty bland. It makes a strong first impression with the vibrant colors in the first level, but as you progress through the game, the colors become a lot more muted and dull. I also don't think the theme of each zone was very diverse. In Sonic 2, each zone was distinct in aesthetics and mechanics. Sonic CD falls flat in that area. Another thing I did not enjoy was the special stages. In classic Sonic tradition, they're hard. Sonic 2's and Sonic CD's special stages in particular felt more like they were made to be technically impressive rather than being fun to play. Another thing I didn't like was that it feels like this game really encourages playing through each act in each time period to really get the full experience. With the labyrinthian level design, this feels pretty tedious. Again, I like linear levels more than open-ended ones. My last complain is a spoiler. Amy Rose and Metal Sonic appear so infrequently in this game. I think they appear twice total. Maybe I did something wrong and there are more opportunities to engage with both of them, but I was expecting the debut of two classic characters to have more of an impact.

Overall, I think Sonic CD is the easiest classic game to just jump in and play. Not sure how much of that has to do with the version of the game I played though. Next up is Sonic 3 (no Knuckles).

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Inc

Status Inc Jul 19, 2023

Day 33: Toot toot.

If this is stuck in your head for the rest of the night.... you're welcome.

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maeday

Status maeday Jan 28, 2023

There's a great dichotomy when it comes to discovering something. Either something is hyped up to death and somehow lives up to expectations, or something is talked down so much that you find yourself wholly surprised when you enjoy it despite its so called shortcomings. Sonic 06 is very much like the second one. It's a bad game. There's no …

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There's a great dichotomy when it comes to discovering something. Either something is hyped up to death and somehow lives up to expectations, or something is talked down so much that you find yourself wholly surprised when you enjoy it despite its so called shortcomings. Sonic 06 is very much like the second one. It's a bad game. There's no defending it. And while the Silver campaign is arguably the best thing in it, it's not nearly enough to salvage the rest of the title. That being said, Sonic 06 is also sort of weirdly enjoyable because of how bad it is. In a lot of ways, it's like Shadow the Hedgehog. Both games are terrible, and cast a horribly uneven light on a franchise already fraught with infighting from its own fanbase. But they're also sort of weirdly fun if you like bad games. They're the Mystery Science Theater of bad gaming.

The same, however, cannot bad said for Sonic CD, which falls into the first category mentioned. A game so overhyped, primarily due to Sega's outright unwillingness to re-release it for years (who could've known they were saving us from ourselves in hindsight), it's a game with such an enormous 16 bit chip on its shoulder that you expect it to not only be the best classic Sonic title, but also be able to cure diseases and end world hunger. And perhaps, with nostalgia colored glasses, one could forgive someones opinion on it. After all, we all have our "bad thing we can't objectively hate because we love it from out past" in our libraries, lord knows I have plenty of them. I can forgive those who might have a fondness purely because of when they experienced it. But objectively, even I can manage to look at other classic Sonic games I grew up playing and realize there's something off with them.

Sonic 1, for example, is slow. It's clunky. It's a lot more platforming than running. That doesn't sit well with people, especially in a franchise often discussed for its speed and high intensity movement. I still like the first Sonic game, but I can objectively recognize its faults, its flaws and its shortcomings. Sonic 2, arguably the best classic Sonic game and definitely my favorite, also has problems. For one, it's a tad too short. It's almost too fast. It's got a special zone that, understandably, may make some sick. Sonic 3 is awful. Sonic 3 has the most uninspired soundtrack (even in the original, yes) and its levels are so massive that it's outright impossible to finish them without simply holding the left button on your Dpad. Suddenly what was often the most overused criticism of the franchise has now become Sonic 3's saving grace. You just wanna get to the next level as fast as possible, and not because it's fun.

But Sonic CD is a mess on a whole other level, and doesn't work in any regard. And while I can appreciate, hell, even respect, when a franchise tries to do something different after such massive success - like Halloween 3, for example - I also have to state how it doesn't work, and oh man, almost everything in Sonic CD doesn't work.

They've taken a game that was designed for speed and turned it into an exploration based platformer. This isn't necessarily a bad thing, except that the levels are so poorly designed, such a incoherent mess of visuals, that you often do the same thing you did for Sonic 3, which is try and just get through them by simply holding right and hoping Sonic does all the work, getting to the goal primarily on his own without much more input from you. And what's more, is its gimmick. Sonic became more and more gimmicky over the years, and again, not necessarily a bad thing. Sonic Heroes, for example, was based entirely around a gimmick, and it kinda sorta worked. It, again, doesn't work in Sonic CD, and, again, primarily due to its shoddy level design. The gimmick in Sonic CD, for those unaware, is that you can play each level in the past, present or future. There are sign posts you must hit to visit either the past or future. Now, here's where the cool idea breaks down into an unworkable mechanic.

Because in order to initiate the time travel mechanic, not only do you have to find the sign posts - and "past" is the one you want most, and it's often the one you find least - but then you have to find a long enough straightaway in order to run fast enough to get it to send you to the past. If you don't find and do this in time, you lose the option, and have to find not only another sign post, but another straight away. In a game whose level design is so impossible to navigate, this becomes a monumental tasks of almost impossibility. And, to make matters worse, because the levels are so poorly designed, you'll often take too long trying to find either one of those, and run out of time altogether. Again, your best option is to simply hold right and hope to reach the goal. Survival winds up being your goal more than anything else.

And you do have the option to ignore the time travel mechanic and instead keep enough rings to activate the special stages at the end of levels, get the time stones (this games substitute for Chaos Emeralds) and get the good ending that way, but good luck getting to the end of the level with enough rings, because it's almost impossible to do, just like everything else in this game. And what's even worse is that, by implementing this workaround, the developers seemingly acknowledge that their mechanic works so poorly that they had to offer an alternative.

And what's worse is its bosses are barely bosses. More often than not, your goal, again, comes down to simply surviving the encounter and waiting for the boss to kill itself. For example, in Wacky Workbench, the boss fight is you on a conveyor belt while bombs drop from above that you have to avoid. This would be fine, except you aren't allowed to attack Robotnik. No. He's in a small metal tube that gets worn down on the belt the longer the "fight" goes on. Therefore, there is no fight. Your entire "boss fight" is now simply waiting for Robotnik to ruin his own device, after which it inexplicably explodes and you are allowed to go to the goal post. Most of the boss fights in this game are like this, by the way. And even worse than that are their outright level lifting from better levels, with mechanics taken from better levels and implemented more poorly. You want an example? Okay. Here.

This is Starlight Zone, from Sonic 1. enter image description here As you can see, this level takes place in a starry sort of night sky on which you run across pretty multicolored platformers.

And this is Stardust Speedway, from Sonic CD. enter image description here A totally original and different level that takes place in a starry sort of night sky...on which you...run across....multicolored...platforms.

It's the same level concept, just a thousand times worse. It's impossible to navigate, it's uglier, and it's hard to tell what's in the foreground and what's in the background and often what it is you're meant to be interacting with. And, they even outright stole a mechanic Sonic 02. In Sonic 02, in Casino Night, there are segments where you wind up tube like puzzles where you are thrown from spring to spring and have to press right or left in order to go the correct direction to further your progress. Stardust uses this exact mechanic, but way worse. Now, not only is it so fast and lasts so long that you can't exactly tell where it is you're supposed to go, but it can go on indefinitely if you make the wrong decision, which you will, because it's visually incoherent. And, yet again, the act ends with a boss that you simply have to survive, until getting a single hit on, upon which you win. And if you say "Well, you can't steal ideas from your own franchise!" let me assure you they can, because this and Sonic 02 were not in fact developed by the same team, and in fact this game came out a year LATER than Sonic 02.

Make no mistake. Sonic CD is bad. It's not even enjoyably bad, like Sonic 06 or Shadow the Hedgehog. It's bad bad. It's the bad kind of bad. It's the kind of bad that makes you drop your jaw in outright awe at its badness. At how the people making this could think they were making something worthwhile, something people might enjoy. Again, I recognize nostalgia often clouds objective viewpoints, and makes it harder for those who maybe grew up with it to criticize it properly, but even I'm capable of doing that with the games I loved, as I showed above. The original Genesis titles all have their pros and cons. This ones cons are just maximized on a greater scope, likely because its pros are virtually nonexistent. Yes, CD gave us some good stuff, I won't deny it. The Sonic Boom song is a delight, they introduced Amy and true Metal Sonic, and the original animated intro and outro are fantastic. But none of those are worth anything if the game they originated from are atrocious, and Sonic CD is atrocious.

I debated whether to make this a review or not, and opted not to because my reviews are not actually often reviews, and this one actually is, so I didn't want to lump this one off in with my regular reviews, hence why it's simply a wall of text. I'm sorry if you read through this, and I'm sorry if it was too long, but I'm the one who recently had to suffer through this in Sonic Origins, so I figured you'd be kind enough to share in my pain vicariously. Do not, under any circumstances, be fooled by the hype. Yes, sometimes the hype is real. Sometimes the restaurant is 5 stars. And sometimes they serve you a cowboy boot filled with dead insects and dish soap.

And in this case, Sonic CD's hype is, sadly, the latter.

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Reset_Tears

Status Reset_Tears Jun 24, 2022

Replayed Sonic CD in Sonic Origins. (Got all the time stones, good ending.)

This is the classic Sonic game I always feel the most conflicted about. It had been a good while since I last played through it, and I wanted to see if my opinion on it would shift at all. I decided I would play this one how …

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Replayed Sonic CD in Sonic Origins. (Got all the time stones, good ending.)

This is the classic Sonic game I always feel the most conflicted about. It had been a good while since I last played through it, and I wanted to see if my opinion on it would shift at all. I decided I would play this one how it's meant to be played: an exploration-focused platformer that has you finding the robot generators in the past version of each level.

At first I found myself starting to warm up to this one more? It's an interesting challenge to find a "Past" sign, find a place to run at full speed long enough to go to the past, and then find the robot generator to destroy it. The levels aren't particularly well-designed to accomodate for all this. To some degree, I felt like I was constantly fighting the game, like they had shoehorned objectives into a style of game that wasn't really designed for them. I also can't really think of any level that I love -- but I can definitely think of one I hate: the bounce house from hell known as Wacky Workbench.

So in the end I still find the game something of a mess. I might bump it up from a high 2 to a low 3, IDK. The bosses are pretty neat, and I dig the special stages. The Japanese soundtrack has some solid jams. (I actually wasn't as into the OST as I thought I'd be. Maybe because I was in the Past zones so much, and those aren't as much of bangers? There isn't much point in ever going to the Future zones if you're trying to destroy the robot generators.)

Bottom line: mixed bag. I'm glad later 2D entries (2, 3, Knuckles, Advance, Rush, Mania) would take the series in the direction they did.

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internpepper

Status internpepper Nov 19, 2020

A pretty great 2D Sonic game with great levels and a wonderful soundtrack (both the US and Japanese versions). My only big complaint are the bosses; they weren't great.

Jusfei

Status Jusfei Oct 13, 2020

Played via Sonic Gems Collection on Gamecube

  • Played on the Japanese version for the much superior soundtrack
  • Reached Good Ending (Via collecting all 7 Time Stones)

Side note: Rating gets +1 star solely because of top tier soundtrack.