Review SIGINT 4/5 · Sep 16, 2024
OutRun has such nice vibes that even its "Game Over" is worth sitting and soaking in, with a wistful little tune playing over the sunset-filled high score screen and leaking back into the title screen after a loss. Like its sequel, which I got into earlier this year, the great music and heavily-saturated colors are a major part of the …
OutRun has such nice vibes that even its "Game Over" is worth sitting and soaking in, with a wistful little tune playing over the sunset-filled high score screen and leaking back into the title screen after a loss. Like its sequel, which I got into earlier this year, the great music and heavily-saturated colors are a major part of the appeal of this arcade classic. This one can be a little hard to look at when things are quickly flashing by, but there's something to be said for the timeless appeal of its more retro presentation, which is especially nice in the 60fps Saturn version.
As chill as the vibe may be, the game is a little more demanding than it originally appears, adding challenge and replayability through a limited timer that replenishes at checkpoints between the stages. I enjoy this design, as it forces you to drive cleanly but still lets you keep going for a bit after you make a mistake, and naturally gets you to perfect earlier stages as a build-up to later ones. Additionally, the unpredictable traffic combined with a branching route that visits up to 5 of the game's 15 stages on any given credit help keep the game concise and learnable but resistant to getting stale.
OutRun 2006 is undoubtedly my preferred game for its better look and feel and wealth of content, but this is a really fun game in its own right to throw on when there's nothing else to do. The arcadey design is easy to grasp and immediately enjoyable while having enough challenge and variety to keep you coming back for more.