Front Line (1982)

Taito

Arcade · ColecoVision · FM-7 · MSX · NEC PC-6000 Series · PC-8800 Series · Sharp X1

2.63 from 16 ratings

43 members have it in their collection · 1 playing now · 14 backlogged · 5 wish listed

Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get … Read more
Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available. Read less
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Release dates

  • 1982 (Full Release) (North_America) Arcade
  • 1982 (Full Release) (Japan) Arcade
  • 1983 (Full Release) (North_America) ColecoVision
  • 1983 (Full Release) (Japan) FM-7, NEC PC-6000 Series, PC-8800 Series, Sharp X1
  • 1984 (Full Release) (Japan) MSX
  • 1984 (Full Release) (Europe) MSX

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Rating distribution

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3
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Community All Reviews Statuses

KP_Neato_Dee

Status KP_Neato_Dee Jul 22, 2019

Really unique controls. The arcade version has a separate paddle to turn for the arm aiming, as well as a joystick for moving your character. And two separate fire buttons (gun, grenade).

The ColecoVision version is for the Super Action Controller, so you get the independent aiming also. It was very cool that way, but people would be unlikely to …

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Really unique controls. The arcade version has a separate paddle to turn for the arm aiming, as well as a joystick for moving your character. And two separate fire buttons (gun, grenade).

The ColecoVision version is for the Super Action Controller, so you get the independent aiming also. It was very cool that way, but people would be unlikely to be playing these days on real hardware. And the NES version doesn't have the independent aiming, (IIRC) so it's way less compelling.

At its best, it's much deeper than the Commando/Ikari Warriors clone it looks like at first glance.

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