Review scoopings 5/5 · May 26, 2024
Best Example of an Early Horror, Gory Game So Far
Preliminary: Hmmm, after trying the arcade Robocop game from late 88 I was worried I was entering the era of blatant coin eaters (tho the music and look were great in that). So I was hesitant with this one after reading that it's a game that clearly expects you to die. I was glad to see you can take hits, …
Preliminary: Hmmm, after trying the arcade Robocop game from late 88 I was worried I was entering the era of blatant coin eaters (tho the music and look were great in that). So I was hesitant with this one after reading that it's a game that clearly expects you to die. I was glad to see you can take hits, not just one-hit game overs, and I got through the first stage without savestates etc. I thought the Look was going to be tacky but it really is very gory and the weapons have a force to them and it has the Horror music and just all around surprisingly good, even if a bit cluttered. Love all the mangled bodies and the different ways the weapons destroy the enemies. I know my brothers will love seeing this.
Day 1
I like how responsive the controls are, so you can smack left then right then back left again etc. Tho different weapons have different speeds of course. You especially notice this responsiveness of the controls in the "boss" parts of each stage, as I called them (the ending segments). Bahaha speaking of I was over here just endlessly dodging the annoying bouncing chair boss during the, well, annoying "boss" of stage 2 before confirming I could in fact hit it (I had tried before and died). I'm starting to see the coin eating aspect of the game... argh.
Yep the cheap shots keep coming, and so sick of that "oww!" sound your character makes when hit lol. But the font for "stage II" "stage III" etc is so cool. And okay nice Stage III was good that's what I want: I like the brawler segments they do it surprisingly well (and that's not usually a genre I like), so the bosses should be more brawler-oriented like the chainsaw enemy was. That was a good stage. I really liked stage I and II until the "boss" segments which were really just the "annoying" segments that intended you to use coins. Onward and upward! 
That's the font I liked.

And this gives you a general idea of the Look, tho the first stage was much more cluttered with mangled bodies etc. And some really odd enemies I've only seen once or twice so far lol, like the blob of body horrorness :-p

Yesss let's just take a moment to pray to a classic church organ sounding jam and then sudden horror movie screams lol.
I am really enjoying the Look, Sound, Feel, and brawler elements of this game. But jeesh is it hard at parts and jeesh do the bosses take an insane number of hits. This final boss especially! That was quite the underwhelming final boss compared to the others, plus the overall final level was kinda meh but I was at the end! 
And thus I was at the ending, with the nice organ song playing for the credits 
Look: 9/10 There have been a lot of sci-fi/alien games trying to emulate the Alien look, but none came close to the horror film enemies as this one. Everything about this, from the settings to the mangled bodies to the absurd monsters (I wish I had gotten the crawling head blob thing in a screenshot) was well-done. And for 88, this has that PC Engine/arcade look that has been getting me excited for the 90s expectations for Looks.
Sound: 8.5/10 Not that I love horror sounds, but this achieved it very well. Plus,. the Yamaha organ segments boosted this to 8.5. My main complaint is the character's "ow" sound when hit. It just didn't match his look nor the vibe.
Play: 8/10 This is one of the best brawlers I've played so far, just not totally in love with the platforming elements, the "boss" segments that didn't include an actual boss, and the cheap deaths that clearly forced coins. However, it's a short enough game that the cheap deaths are reasonable in the sense that this is an arcade game you were meant to try over again and again till you had it memorized (like the cheap chandelier death or the angled platforms sliding you down or the uh pulsing organ boss exploding lol)
Feel: 9/10 I was going to claim I'm not a huge horror game guy, but then I realized yes I absolutely am lol. Resident Evils, Parasite Eve, Dino Crisis, Silent Hills, Seventh Guest, the list goes on. Many childhood favorites were horror games, and I had a dad who raised my brother and me on horror films. This one did it early and did it much better than any of the other attempts at horror games I've seen so far. If only the gameplay remained brawler with brawler bosses throughout and maybe brief tough platforming parts in the last 2 stages, then I I could say the entire Feel was near-perfect.
Attachment: 9/10 I'm already super eager to show my brothers and have them try it, since the controls are responsive and the brawler segments are manageable. But I know they'd get frustrated with the later parts and any of us would have to resort to savestates etc. Still, a game I won't forget, that I may return to, that I know I will show my brothers, and that is an early example of a genre and mindset for videogames that I can't deny I grew up with (oh shoot forgot to mention how much I loved Mortal Kombat too as a kid)
Overall: 8.7/10
Completion: Main Story
Playtime: ~40m
