Status Chovus Apr 18, 2025
Beat in slow motion mode. This was a short simple game. What immediately struck me was how ridiculous the character looked, red shirt and casual white pants on legs that were way too long. Like Mr Rogers on stilts. Really did not give me action hero vibes. Gameplay was simple 2D platforming and shooting but with very unforgiving mechanics. Die …
Beat in slow motion mode. This was a short simple game. What immediately struck me was how ridiculous the character looked, red shirt and casual white pants on legs that were way too long. Like Mr Rogers on stilts. Really did not give me action hero vibes. Gameplay was simple 2D platforming and shooting but with very unforgiving mechanics. Die in 1 hit (or 2 from touching guys), no direction control while in mid air, need momentum to jump, and no shooting while in the air. Straight up, the platforming was bad, often with instant death from messing it up. He could also jump between 2 layers, and there were doors to go in. Ones marked bullets gave ammo while ones marked arms gave machine gun ammo, which had a faster rate of fire and projectile speed. Once I got extra time from an unmarked door but I gave up trying to find that again. With frequent save state scumming I had max bullets and only ran out of MG ammo once in the middle and again at the boss. The only time I fired more than single precise shots was to get guys popping out of cover as I needed the extra shots to hit them while ducking theirs. The game got progressively more difficult with new enemies and more of the guys having guns. The worst were the bats because there was no way to shoot up without being on a platform at their level. Instead I had to wait for them to dive with only a split second to hit them. There were some extremely tough parts towards the end where the enemies set up kill areas that took me many attempts to get past. Sometimes I had to backtrack a bit to get them to move, or wait, or just be lucky. Wish there were grenades to hit lower enemies. I beat stage 8 or 9 with only 6 seconds left, which was the most difficult for me with tricky platforming. The boss was simply alternating low and high shots to destroy his fire balls.
Very difficult game that I doubt I would want to play without save states. It really could have used some story text and more scenes of the girl instead of repeating them for the latter stages. I am tempted to give it a 5 but there was some fun from the shooting and almost puzzle like tactics to not getting killed.
6.0/10