I've waited almost thirty years to play Night Trap, a game more notable for the insane controversy it dredged up than for its actual gameplay. When I was a kid, Night Trap was presented as an almost murder simulator, a horrifying game that would cause children to have a desire to kill. It's insane to play this game and see that it's little more than an 80s film that requires a few button presses, and that this game could bring about a ratings system for video games. Playing Night Trap for the first time, this game is far more interesting to me for the controversies and history of it than as an actual video game.
Playing Night Trap is essentially like trying to watch a movie, but having to leave the room every five seconds to look at an empty hallway. There's a story to Night Trap, but most of the time, you're required to capture creatures called augers in other rooms. The player has to start capturing these characters almost immediately, with no time to understand exactly what you're supposed to be doing, and no idea that you're not supposed to be watching this story. To show how much of a disconnect there is between the story and what you're supposed to be doing, I didn't realize this was a story about vampires until the last minute of the game. I don't think it's actually possible to follow this story and win the game at the same time. It's the most backwards game design I've ever seen.
Night Trap reminds me of why I hated Sega CD games at the time. There's no instructions, no help whatsoever. The game just throws you into a world of full-motion video and lets the gamer struggle to figure out what they're supposed to do. After a few failed tries, I just looked up a strategy, because I knew there was no way I could finish this without taking an insane amount of notes and failing the game over-and-over. Considering how much my Sega CD skipped and how long it took to load every scene, I refuse to believe this game was ever beaten by anybody in its original version. At the very least, this is a great remaster by Limited Run Games, fixing the video and audio, streamlining the controls and making the overall layout much more pleasing to look at.
But I can't help coming back to just how insane it is that this game doesn't care if you know its story or not. I'd prefer if this game was twice as long, just showed the story scenes, and asked for specific button presses when augers and vampires showed up, so we could at least know what the hell is going on with this story. Even weirder, there are plenty of scenes with augers and vampires within the story segments, but rarely do you have to do anything in these scenes. I don't understand the logic of having a story, then making sure you're not around to see it. Thinking about it has driven me insane.
I will again praise Limited Run Games for their remake of this game though, as I bought it simply so I could finally play it. There's no way I would've gotten as far as I did with this if I had tried to play it on my old Sega CD. I got more pleasure out of watching the various documentaries that game with this game than playing the actual game. My only disappointment is to unlock everything, the game has to be finished at least twice, and perfectly at least once. I don't have the patience for that. In order to watch all the story scenes to finally get what the story was supposed to be, I just had to go to YouTube and find them, even though they're right on the game for anyone who gets a perfect score. Look, it's a 28-year-old game. You don't have to hide this material.
I find the bones of Night Trap to be fascinating. This is kind of a cool idea - interacting with FMV sequences - that is handled in such an odd way. Besides Her Story, I've never seen a game effectively do something with recordings of actual people, but I think with a few tweaks, Night Trap could've been more than just a wild curiosity.