Super Nova (1993)

Taito

Satellaview · Super Famicom · Super Nintendo Entertainment System

2.70 from 10 ratings

38 members have it in their collection · 15 backlogged · 8 wish listed

Darius Force, also known in North America as Super Nova, is a shoot 'em up game released for the Super Nintendo in 1993. One main difference between this game and the rest of the Darius games is that the player can choose one of three Silver Hawks to play. The green one is the Silver Hawk of Darius. The blue … Read more
Darius Force, also known in North America as Super Nova, is a shoot 'em up game released for the Super Nintendo in 1993. One main difference between this game and the rest of the Darius games is that the player can choose one of three Silver Hawks to play. The green one is the Silver Hawk of Darius. The blue one is the Silver Hawk of Darius II. The red one is a new prototype of Silver Hawk that exists only in this game. There are three power-ups in this game, which can be obtained in three ways: - Destroying a complete formation of ships like in Darius II and Darius Twin or amoebas. - Destroying a flashing meteor during a meteor rain. - Destroying a futuristic cage on the floor and/or ceiling of an area. The power-ups for this game are the red bubble (shot and bomb power up), the blue bubble (shield regenerate and level up), and the green bubble (randomly gives a bonus point or an extra ship). There is also a special power up that can destroy all enemies on screen if it's destroyed (like Darius II) or can make the Silver Hawk shoot a powerful laser beam if its grabbed by the player. There is no power up bar, which means that if a Silver Hawk is destroyed, the shots and bombs are powered down to the minimum level. Also, when the player loses a ship on a stage, it is returned to the 'check point' (not identify in game) of that stage, if the ship has lost during a boss also return the last 'check point' before the boss appear. Like Darius Twin, the player uses (by default) the Y button for shot and the B button for dropping bombs. As long as the player keeps pressed both buttons, the shots are powered down one level. The player can switch between bombs and side laser guns by pressing the R button. The stages map for this game is very different of the rest of the Darius games. This map contains 15 stages, but only allows the player to take the forward or up paths, until the player reaches the L, N or O stage. Each one of those three stages contains its own boss and ending. Read less
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Details

Developers
Taito
Publishers
Taito
Genres
Shooter
Themes
Action, Science fiction
Series
Darius

Release dates

  • Sep 24, 1993 (Full Release) (Japan) Super Famicom
  • Dec 1993 (Full Release) (North_America) Super Nintendo Entertainment System
  • TBD (Full Release) (Japan) Satellaview

Related

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Rating distribution

5 stars
0
4 stars
1
3 stars
5
2 stars
4
1 star
0
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Community All Reviews Statuses

Chovus

Status Chovus Jan 13, 2020

Beat on normal difficulty. I used the type 1 ship and decided to follow the high path through the levels. My emulator does not handle the game perfectly so I got as far a level J before getting stuck. It would not show both my ship and the tunnel walls at the same time so it was pretty much impossible …

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Beat on normal difficulty. I used the type 1 ship and decided to follow the high path through the levels. My emulator does not handle the game perfectly so I got as far a level J before getting stuck. It would not show both my ship and the tunnel walls at the same time so it was pretty much impossible to navigate. The previous level boss was also partially non rendered for the same reason and was VERY difficult.

I started over from the beginning using the type 2 ship and kept backup save states at each level branch. It turned out there was only a mostly linear path because level C had the same problem as J so the entire bottom route was a no go. I beat the game by following the middle route to N and then loaded the backup to take the only workable branch up to M and O and got a different ending.

On top of those problems the game was extremely difficult; the kind where I had to save state every several seconds and, more often than not, die and have to load. The enemies and projectiles are both fast and tricky, and the game uses every trick in the book to make it hard. I liked the simple tactical aspect of not simply holding down the shoot button all the time and the variety of tactical options. The main gun is good for shooting to the front, while missiles and laser are good at up, down and diagonals. Laser can even do behind. I really liked the versatility of the laser but the damage was so low that I preferred missiles. On top of that you can hold both buttons to shoot 2 weapons at the same time but powered down, which I found to be a great way to deal with enemies using the type 2 ship because the max level of the main gun is very short range. I would have liked it better if an unused face button was set to the laser instead of using a button to swap weapons. Never tried type 3 ship.

Good game and one of the better shoot em ups.

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