Review Loto 5/5 · Jun 24, 2020
Gameplay and Regameplay
Its true title should be Blues and Forte, in the same vein as 1998's Rockman and Forte for the Super Famicom. Even if it doesn't sound good as a title, it's the truth. Playing as Megaman makes it commit the same mistakes of the first NES titles (although this didn't happen in Mega Man 9, which is phenomenal too) and …
Its true title should be Blues and Forte, in the same vein as 1998's Rockman and Forte for the Super Famicom. Even if it doesn't sound good as a title, it's the truth. Playing as Megaman makes it commit the same mistakes of the first NES titles (although this didn't happen in Mega Man 9, which is phenomenal too) and the experience is just boring. On the other hand, there's Proto Man (whose original name is Blues). He may take more damage from enemies, but that's the base for making him work as a very interesting avatar. Partially weak, partially athletic, partially undamageable and partially powerful. Obtaining more powers doesn't make him more powerful because the damage is the damage, and only a few hits are necessary to make him explode. But the powers have the potential to make YOU more intelligent in his behalf, and that's where Protoman 10 shines.
With the "Forte" of the title I'm refering to Bass, who originally was a DLC for this game, but now he's unlockable for free. He's the best easy mode you can imagine, and he's the opposite of Blues because all of your skill feels more rewarded mastering his own base abilities, such as the long horizontal jump, certain resistance and the ability to shoot in 7 directions. Now that I finally can explain all of its appeal, I feel more confident with its rating. Just an incredible game.
Sorry Megaman.