When I recently finished playing Gears of War, I was surprisingly disappointed. I had remember this franchise being tighter, more exciting, varied in level design and with an actual emotional story. Gears of War, however, had been a run-and-gun shooter with little narrative, wildly fluctuating difficulties and a sameness to the action. Thankfully, Gears of War 2 was exactly what I had remembered this franchise to be.
Right away, the controls and various game mechanics of Gears of War 2 are tighter than the game that game before it. Everything just feels more natural and consistent. When I play as Marcus Fenix, the feeling of controlling this character becomes second nature. This is all through tiny tweaks, but going from playing the first to almost immediately going on to the second, the difference can certainly be felt.
Gears of War 2 is also all about variety and impressiveness in level design. Every new area is completely different than the one before it, and you're always given some new way to play the game that keeps the game exciting. Each level is distinct, and while Gears of War felt like one extended level of dark, gritty post-apocalyptic battlegrounds, Gears of War 2 brings variety to every section of this game.
But what I've always admired about the Gears of War franchise, which really starts with this installment, is at least the attempt to be something more than the typical shooter. Hiding behind walls and planning your attacks take more consideration and care than just running up to a character and filling them with bullets. Gears of War 2 wants the player to be careful in how they play, and that element of strategy makes this franchise one of my favorite shooters.
Yet what has always stuck with me when it comes to Gears of War - and with Gears of War 2 in particular - is the story. While it's not as great as I remember it being, Gears of War 2 at least tries to present an impactful story with stakes. The obvious example here is with Dom, as he searches for his wife. It's kind of fascinating how the game at one point goes from a fantasy sequence of Dom back home with his wife, only for it to turn into the most disgusting battle site possible.
I also have an appreciation for the way this game subtlety gives more to Marcus Fenix, other than just a gigantic war machine. I'm impressed with how Gears of War 2 shows that he cares about his teammates, whether it's his concern about the new rookie, trying to help Dom find his wife, or the hinted at problems with his father. But what always strikes me is his reaction to finding Tai, after he's been tortured. Gears of War wanted us to see these men as unstoppable killing machines, but Gears of War 2 wants us to see that underneath these hard facades, there are scared men, worried about the future.
I still see Gears of War 2 as the pinnacle of this franchise, a massive leap forward from the first game that tries a lot of new ideas, even when the series could've easily kept going with business as usual. Gears of War 2 amps up the variety and attempts at an emotionally resonate story, all while crafting a game that is extremely fun to control and play. Gears of War 2 might be my favorite Xbox 360 exclusive game still to this day, and I'm glad the greatness of this game hasn't been diminished over the years.