Resident Evil 3: Nemesis (1999)

Capcom Planning Room 2

Dreamcast · Nintendo GameCube · PC (Microsoft Windows) · PlayStation · PlayStation 3 · PlayStation Portable

4.02 from 1458 ratings

2944 members have it in their collection · 44 playing now · 562 backlogged · 429 wish listed

How long? Main story 7h · with extras 15h (from 26 logged playthroughs)

Resident Evil 3: Nemesis is a survival horror video game and the third instalment in the Resident Evil series. Like its two predecessors, it is a third-person action-adventure game with polygonal characters on pre-rendered backgrounds with cinematic camera angles. Although the game uses the same basic engine and gameplay as the previous games, the gameplay is improved by features such … Read more
Resident Evil 3: Nemesis is a survival horror video game and the third instalment in the Resident Evil series. Like its two predecessors, it is a third-person action-adventure game with polygonal characters on pre-rendered backgrounds with cinematic camera angles. Although the game uses the same basic engine and gameplay as the previous games, the gameplay is improved by features such as auto-targeting, a 180-degree spin, and a new dodge move that allows Jill to avoid enemy attacks. The PC and Dreamcast versions include all eight of Jill's possible costumes, as well as the mercenary mini-game Operation Mad Jackal, which allows players to play as one of the three Umbrella soldiers. On the PlayStation version, these special features must be unlocked by beating the game with a high score. Read less
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Release dates

  • Sep 22, 1999 (Full Release) (Japan) PlayStation
  • Nov 11, 1999 (Full Release) (North_America) PlayStation
  • Feb 18, 2000 (Full Release) (Europe) PlayStation
  • Jun 16, 2000 (Full Release) (Japan) PC (Microsoft Windows)
  • Nov 15, 2000 (Full Release) (Europe) Dreamcast
  • Nov 16, 2000 (Full Release) (Japan) Dreamcast
  • Nov 17, 2000 (Full Release) (North_America) Dreamcast
  • Nov 24, 2000 (Full Release) (Europe) PC (Microsoft Windows)
  • Jan 06, 2001 (Full Release) (Asia) PC (Microsoft Windows)
  • Apr 16, 2001 (Full Release) (North_America) PC (Microsoft Windows)
  • Jan 14, 2003 (Full Release) (North_America) Nintendo GameCube
  • Jan 23, 2003 (Full Release) (Japan) Nintendo GameCube
  • May 30, 2003 (Full Release) (Europe) Nintendo GameCube
  • Dec 24, 2008 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable
  • Dec 03, 2009 (Digital Compatibility Release) (North_America) PlayStation 3, PlayStation Portable
  • Feb 29, 2012 (Digital Compatibility Release) (Europe) PlayStation 3, PlayStation Portable
  • Feb 29, 2012 (Digital Compatibility Release) (New_Zealand) PlayStation 3, PlayStation Portable
  • Feb 29, 2012 (Digital Compatibility Release) (Australia) PlayStation 3, PlayStation Portable
  • Sep 25, 2024 (Full Release) (Worldwide) PC (Microsoft Windows)

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Featured in lists

Resident Evil Ranked by DucksOnQuack · 13 games · 3
Sega Dreamcast by KiingShady · 32 games · 0

Rating distribution

5 stars
467
4 stars
620
3 stars
318
2 stars
46
1 star
7
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Community All Reviews Statuses

DucksOnQuack

Status DucksOnQuack Mar 26, 2026

I'm genuinely shocked that I love this one just a bit more than RE2.Some of it is down to how it feels to play such as not needing to press an action nutton to go up/down stairs. I like the level progression more than any other classic survival horror RE game. I'm not talking the multiple routes(though thats part of …

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I'm genuinely shocked that I love this one just a bit more than RE2.Some of it is down to how it feels to play such as not needing to press an action nutton to go up/down stairs. I like the level progression more than any other classic survival horror RE game. I'm not talking the multiple routes(though thats part of why I love it), I'm more so talking about how much less linear its level design is. I love RE2; I think the level design is really tight and sticks with you, but it feels like you're pulling a string of yarn at RPD. It's more linear with room for you to get lost, but once you play it again and again, you start to notice thta linearity. 3's progression can go multiple ways. Like your first encounter with Nemesis. You can pick up Brad's card during that fight instead of your own which appears deeper in the RPD. I love the randomized placements and how they even change when you load a save. Also Nemesis is actually really, REALLY GOOD here unlike in the remake. My favorite of the PS1 trilogy. My favorite survival horror RE. Now my 3rd favorite RE game.

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danksocks

Status danksocks Oct 11, 2025

Idk why I was hesitant about picking this up back up. Maybe it was because I was scared that I wouldn't like it as much as I was hoping. Happy to report that those fears were unfounded! But as good as this is, it does make me reaaaaally want to play through RE2 again.

Tendopain

Status Tendopain Jan 9, 2024

İ was playing this game in ps1 and shitting myself :D but it was amazing so, i played it while shitting myself

Chovus

Status Chovus Mar 9, 2022

Beat on Hard in 15 hrs rank F. I seen a tiny bit of the game back in the day when I cousin had it, but I was not inclined to play it for some reason. I liked some of the improvements over 2, such as quick turn and randomization for better replayability. I was not fussy about the bullet …

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Beat on Hard in 15 hrs rank F. I seen a tiny bit of the game back in the day when I cousin had it, but I was not inclined to play it for some reason. I liked some of the improvements over 2, such as quick turn and randomization for better replayability. I was not fussy about the bullet crafting, but it was not a bad mechanic; I made some pistol and shotgun ammo in the beginning, then saved the powder to make grenades, and near the end made a single batch of magnum. I did not like the dodge mechanic at all because of how poorly implemented it was. Different button depending on whether or not you were aiming? It should have been bound to L1 and freely usable at all time. I rarely dodged when I wanted to, more often dodging when I wanted to shoot. The switch target bound to L1 was nearly useless anyway; it was nowhere near as robust as in RE2, where I could easily take down 4 or 5 dogs by cycling between them for single pistol or smg shots. Here though, I got killed by the dogs because she would not switch targets. Unless the dogs were all lined up in the same direction, they could not be killed easily and I was better off just running past. I killed a lot of zombies using the knife. On one hand it took far less stabs to kill them, which significantly reduced the margin of error. It also helped that sometimes the zombies would get stuck trying to walk into walls. On the other hand the zombies were less predictable and the range on the knife seemed less. Some zombies could suddenly lunge and others were too fast, so it was risky to knife. I did a fair bit of save scumming and found it best to scout the zombies first to see if any were fast before investing in knifing. Often leaving the area and coming back changed the position of enemies for the better.

I ran from Nemesis every time and was not expecting the police station to be in this game. I spent too long in the evidence room and he came in after me. What the hell he can do that?! I did try to kill him then with magnum and shotgun but he chain grabbed me and I died without a chance to heal. Jill took so freaking long to stand up. Was I supposed to press a button to get her up? Realistic maybe, but not good for gameplay. He was not fun to fight at all because of this potential instant death. He did make the game much more tense because I was never sure when he would appear or if he would still be where I last seen him. This was on top of the usual Resident Evil tension for sudden new enemies in previously cleared areas. I died trying to fight him at the trolley not realizing I was supposed to run. I did not like the worm boss because there was not enough room to go around him, essentially making it more of a 2D fight. I solved most puzzles on my own, except for the 3 goddess gem one. I took a guess and had 1 gem correct, but I was poisoned from running past the spiders and did not want to fool around with trial and error and risk losing enough health to not survive getting past them again. So I looked up the solution. I also looked up the hospital cabinet pushing puzzle because the game did not make it clear enough that it could be pushed. I used up all my magnum ammo at the 2nd last boss fight, which took a couple tries because of that damn grab. On my 1st try I did get him splashed by acid once (not counting the cutscene) but I felt it was way too much of a risk. I was not sure what to do at the final boss and had to look it up. Oh I can push those batteries, and I missed a rocket launcher? Oh yeah I forgot about that locked lift. I got killed by the rail gun instead of the boss. I was not trying to lure him there rather that was just where I ran to, and I did not realize there was a new path created by the gun. I was trying to get around the boss but the camera angle messed me up and put me right into the shot. Attempt #2 with the rocket launcher was an easy win as I pushed all the batteries then unloaded on him. I finished with about 20 grenade ammo, 30 shotgun ammo, 40 pistol ammo and 4 or 5 full healing items. I tried out mercenaries mode a few times and did not like it at all. While I liked the idea of grinding it to unlock the cheat guns for replaying the campaign, the time limit turned me off immensely. I did a blind run as Carlos and did not get far before the time limit ran out. Then I did a few as Mikhail using a guide but I was not enjoying it. If there was no time limit I would keep trying until I beat it. I do not feel inclined to play the campaign again any time soon.

Despite the improvements over 2, I did not like this game nearly as much. It still has the same great survival horror gameplay, but the lack of other campaigns and the time limit bonus mode really hold the game back.

8.2/10

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StrictSnow

Status StrictSnow May 23, 2021

OG Resident Evil 3 walks a thin line between infuriating and terrifyingly tense and definitely seems to stumble into the former on the Nemesis boss fight(s?) Running away from Nemesis? A+ horror. Fighting him? D- Action. This is the first Resi I'm actually cursing the tank controls after being surprisingly pleased by them in the first one. The dodge mechanic …

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OG Resident Evil 3 walks a thin line between infuriating and terrifyingly tense and definitely seems to stumble into the former on the Nemesis boss fight(s?) Running away from Nemesis? A+ horror. Fighting him? D- Action. This is the first Resi I'm actually cursing the tank controls after being surprisingly pleased by them in the first one. The dodge mechanic is goofy and poorly implemented. There are FOUR face buttons and the game only uses three, unless I'm a complete idiot and have been missing a function for the past two and a half games. Come on now. (This is the GameCube version, controls could be different in the PS1 version)

Also there only being easy and hard difficulties is mildly annoying. I don't want a cake walk but I also don't want to play the game on hard. Even if there's no difference, comparatively to the "standard" modes in previous games, it's still a mental thing.

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Novastar

Status Novastar Nov 16, 2018

Another childhood faves! Can't remember how many times I have played tis! Resi 3 is my fave in the franchise 😘

vodsel

Status vodsel Jul 28, 2018

Just finished this on Normal for the first time, and wowza, what a different experience to Easy let alone RE1 or RE2! The speed of this game, and the random nature of items, enemies, damage and all the branching paths really open this one up for replayability. Kind of like those randomizer mods that speedrunners are really into these days, …

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Just finished this on Normal for the first time, and wowza, what a different experience to Easy let alone RE1 or RE2! The speed of this game, and the random nature of items, enemies, damage and all the branching paths really open this one up for replayability. Kind of like those randomizer mods that speedrunners are really into these days, where the stuff in Link To The Past or RE2 all get shuffled around the map, this game possesses a similar uncertainty and it makes the early game totally spooky. It is the shortest of the classic RE games, but the identity it carves out for itself with its unique mechanics make it just as good as RE2 imo, and even better under certain kinds of moods.

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