Beat on Hard in 15 hrs rank F. I seen a tiny bit of the game back in the day when I cousin had it, but I was not inclined to play it for some reason. I liked some of the improvements over 2, such as quick turn and randomization for better replayability. I was not fussy about the bullet …
Read more
Beat on Hard in 15 hrs rank F. I seen a tiny bit of the game back in the day when I cousin had it, but I was not inclined to play it for some reason. I liked some of the improvements over 2, such as quick turn and randomization for better replayability. I was not fussy about the bullet crafting, but it was not a bad mechanic; I made some pistol and shotgun ammo in the beginning, then saved the powder to make grenades, and near the end made a single batch of magnum. I did not like the dodge mechanic at all because of how poorly implemented it was. Different button depending on whether or not you were aiming? It should have been bound to L1 and freely usable at all time. I rarely dodged when I wanted to, more often dodging when I wanted to shoot. The switch target bound to L1 was nearly useless anyway; it was nowhere near as robust as in RE2, where I could easily take down 4 or 5 dogs by cycling between them for single pistol or smg shots. Here though, I got killed by the dogs because she would not switch targets. Unless the dogs were all lined up in the same direction, they could not be killed easily and I was better off just running past. I killed a lot of zombies using the knife. On one hand it took far less stabs to kill them, which significantly reduced the margin of error. It also helped that sometimes the zombies would get stuck trying to walk into walls. On the other hand the zombies were less predictable and the range on the knife seemed less. Some zombies could suddenly lunge and others were too fast, so it was risky to knife. I did a fair bit of save scumming and found it best to scout the zombies first to see if any were fast before investing in knifing. Often leaving the area and coming back changed the position of enemies for the better.
I ran from Nemesis every time and was not expecting the police station to be in this game. I spent too long in the evidence room and he came in after me. What the hell he can do that?! I did try to kill him then with magnum and shotgun but he chain grabbed me and I died without a chance to heal. Jill took so freaking long to stand up. Was I supposed to press a button to get her up? Realistic maybe, but not good for gameplay. He was not fun to fight at all because of this potential instant death. He did make the game much more tense because I was never sure when he would appear or if he would still be where I last seen him. This was on top of the usual Resident Evil tension for sudden new enemies in previously cleared areas. I died trying to fight him at the trolley not realizing I was supposed to run. I did not like the worm boss because there was not enough room to go around him, essentially making it more of a 2D fight. I solved most puzzles on my own, except for the 3 goddess gem one. I took a guess and had 1 gem correct, but I was poisoned from running past the spiders and did not want to fool around with trial and error and risk losing enough health to not survive getting past them again. So I looked up the solution. I also looked up the hospital cabinet pushing puzzle because the game did not make it clear enough that it could be pushed. I used up all my magnum ammo at the 2nd last boss fight, which took a couple tries because of that damn grab. On my 1st try I did get him splashed by acid once (not counting the cutscene) but I felt it was way too much of a risk. I was not sure what to do at the final boss and had to look it up. Oh I can push those batteries, and I missed a rocket launcher? Oh yeah I forgot about that locked lift. I got killed by the rail gun instead of the boss. I was not trying to lure him there rather that was just where I ran to, and I did not realize there was a new path created by the gun. I was trying to get around the boss but the camera angle messed me up and put me right into the shot. Attempt #2 with the rocket launcher was an easy win as I pushed all the batteries then unloaded on him. I finished with about 20 grenade ammo, 30 shotgun ammo, 40 pistol ammo and 4 or 5 full healing items. I tried out mercenaries mode a few times and did not like it at all. While I liked the idea of grinding it to unlock the cheat guns for replaying the campaign, the time limit turned me off immensely. I did a blind run as Carlos and did not get far before the time limit ran out. Then I did a few as Mikhail using a guide but I was not enjoying it. If there was no time limit I would keep trying until I beat it. I do not feel inclined to play the campaign again any time soon.
Despite the improvements over 2, I did not like this game nearly as much. It still has the same great survival horror gameplay, but the lack of other campaigns and the time limit bonus mode really hold the game back.
8.2/10
Read less