Unreal Tournament (1999)

Epic Games

Dreamcast · Linux · Mac · PC (Microsoft Windows) · PlayStation 2

4.10 from 981 ratings

2302 members have it in their collection · 17 playing now · 521 backlogged · 80 wish listed

How long? · with extras 60h (from 2 logged playthroughs)

Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. It was the second installment in the Unreal series. It is an arena first-person shooter, with head-to-head multiplayer deathmatches being the primary focus of the game. Other game modes include TDM. CTF, Assault, Domination, Last man Standing etc.

Details

Developers
Epic Games
Publishers
GT Interactive Software, Infogrames, MacSoft Games
Genres
Shooter
Themes
Action
Franchises
Unreal
Series
Unreal Tournament
Steam
View on Steam

Release dates

  • Nov 22, 1999 (North_America) Linux, PC (Microsoft Windows)
  • Dec 03, 1999 (Europe) Linux, PC (Microsoft Windows)
  • Jan 17, 2000 (North_America) Mac
  • Oct 26, 2000 (North_America) PlayStation 2
  • Mar 13, 2001 (North_America) Dreamcast
  • Apr 20, 2001 (Europe) PlayStation 2
  • Jun 29, 2001 (Europe) Dreamcast

Related

Editions

Featured in lists

Rating distribution

5 stars
378
4 stars
375
3 stars
180
2 stars
43
1 star
5

Community All Reviews Statuses

Yungbeck

Review Yungbeck 4/5 · May 7, 2022

That Had To Hurt

Unreal Tournament solidified many core memories of after school gaming, or basement LAN parties with your friends, and even getting a few games in before school - which made no sense to most of my sleepy friends. Luckily, it's just as fun to play against bots. There's plenty of game modes to choose from but I mostly played the deathmatch …

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Unreal Tournament solidified many core memories of after school gaming, or basement LAN parties with your friends, and even getting a few games in before school - which made no sense to most of my sleepy friends. Luckily, it's just as fun to play against bots. There's plenty of game modes to choose from but I mostly played the deathmatch varieties or capture the flag. 'UT's responsive and fast paced action merged with fantastic level and sound design, and weapons that feels great to fire. The adrenaline of a close fight with that drum and bass soundtrack and body parts flying everywhere...this game is one of the greatest in its class.

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ApramPepo

Review ApramPepo 5/5 · Aug 5, 2021

The Reason why I got back into FPS games.

The game is not just a simple and fun Arena Shooter from the late 90s.

it's literally One of the GREATEST GAMES I EVER PLAYED.

the game just let's you be from the start, start a tournament or play a random game and then I go and play Facing Worlds for about 20-30 minutes and just have fun and forget …

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The game is not just a simple and fun Arena Shooter from the late 90s.

it's literally One of the GREATEST GAMES I EVER PLAYED.

the game just let's you be from the start, start a tournament or play a random game and then I go and play Facing Worlds for about 20-30 minutes and just have fun and forget all my troubles.

Sometimes I go and play on Deck 16 last man standing on hard difficulty and still have fun.

Everything in this game is just straight Fun, I never bothered with the online when I'm already having fun playing against the bots.

I Hardly play this game recently but when I do, I just have simple Chaotic fun.

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El_Diegote

Review El_Diegote 5/5 · May 14, 2019

A red laser that dismembered people on sight? Yes, please.

sirmiq

Review sirmiq 5/5 · Feb 27, 2016

when i was about twelve, i would spend an hour after school each day in one of the computer rooms with some of my friends. the main thing we would do was download the UT99 demo anew each afternoon on the T1 internet at the school, and play one another in network matches. one of the guys in that room, …

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when i was about twelve, i would spend an hour after school each day in one of the computer rooms with some of my friends. the main thing we would do was download the UT99 demo anew each afternoon on the T1 internet at the school, and play one another in network matches. one of the guys in that room, i recall, was developing a cardcaptors fansite called Clowbook, having seen some of our upperclassmen get on to america's CNN off the back of the success of their Harry Potter fansite. i don't think Clowbook ever amounted to much, but it did inspire me to create my own website at that time, which was a shrine to Tomoyo from the aforementioned Cardcaptors. I never really watched the show, and I only read the first few manga volumes, but i latched on to her character immediately. i bought a .co.uk domain for it (tomoyo-devotion.co.uk), but never figured out how to purchase, or use, hosting. as a result, it was a geocities website with a godaddy-purchased domain. every few years i'll remember that site and search it on the wayback machine. only the splash, with the image now gone, remains.

[https://web.archive.org/web/20020808155557/http://...]

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