
As a sequel, The Evil Within 2 is pretty different from its predecessor. It tries to capture what was good about the first game (which in my opinion is a good deal) while improving on a lot and changing some other things up quite significantly. What results is a game that I think features some problems the first game didn't, but is overall a major improvement, which I say as someone who quite liked the first game.
The biggest issue I see with this sequel is that I think a lot of the premise is weakened by the contrivances necessary to make a justified sequel. Given the series is like a modern take on a sort of Silent Hill-esque horror that is a little more action movie than character study with elements of Resident Evil 4 throughout, I've felt the premise of STEM is a pretty interesting way to achieve that setup with a (very hand-wavey) sci-fi justification: the various characters are all trapped in a world formed from an amalgamation of their minds, including manifestations of ideas, trauma, and mementos from all of them. Given the different brain makeup of pyschopaths, some individuals have the ability to exert far greater will on the makeup and mechanics of this mental world, creating the horrors that torment our heroes. A lot of this has what's good about a fun sci-fi concept: a loose connection to real science that takes some twists that result in something interesting if we're allowed to bend a few rules, such as supposing something like STEM could ever even get off the ground. This is also cool because it's a very different approach to creating a world that's in a lot of ways quite similar to Silent Hill's in which you're navigating a spooky town full of horrific monsters in the form of terrifyingly manifested insecurities and trauma. I thought the first game did a great job with this idea, but while the core concept is definitely there, further liberties had to be taken to justify another game with a similar setup.

"Sebastian Castellanos, the Men in Black (and Juli Kidman) have a mission for you: your daughter has been taken and the only way to get her back, is to go back into STEM, because yes of course we decided to make another STEM program, what could go wrong?"
Okay so I'm being facetious, but the beginning of the game is pretty bizarre with how contrived the premise has to be to get you to go back to this hellhole of an awful idea that STEM is, a problem not uncommon with sequels that weren't really planned for from the beginning. The writers needed to justify (A) why there is another STEM (there just is, we thought maybe it'd be okay this time) and (B) why Sebastian would ever go back (because they have his daughter you didn't know about and he thought was dead and you need something to care about). Further, to keep the beginning from going on way too long, they had to rush a lot of this into a few short opening scenes. I'm not sure if it makes it better or worse, but Sebastian even repeatedly lampshades the contrivance by commenting on like "really? who in the world thought another STEM was a good idea? And you needed my daughter to act as the core of this world? Like seriously?" This all detracts pretty heavily from the narrative in some pretty noticeable ways that in my opinion go a few steps beyond even the usual contrivances video games employ. That said, while some of these sudden developments and backstory feel really out of left field for a character we've already played a 15 hour game with, there are some improvements inherent in this elaboration on Sebastian's backstory.
It's not quite the difference between Resident Evil 7 Ethan and Resident Evil 8 Ethan, but there is a similar shift in which Sebastian, while not a blank state, didn't have a ton of backstory outside of being a detective in the first game whereas in this game, the narrative focuses quite closely on his own backstory and internal demons. I wouldn't say the story is great, but once you get past those initial contrivances, there's actually a pretty decent narrative with defined and progressive character arcs that fit some of the psychological horror the game is going for.

Another notable feature of the game is that it's definitely a product of its time in some ways. Releasing in 2017, it was still during the era when every game wanted to be an open-world game. The Evil Within 2 manages to do this in the confines of a horror game by making it a very intermittent feature. There are 17 chapters to the game, most of which have the same basic linear structure that the first game had. However, again aiming at that Silent Hill feel, this game's version of STEM is focused on a town in STEM called "Union," which is (now that all hell broke loose) a spooky town full of monsters. During 3 of those 17 chapters, you get a surprising degree of freedom to wander around Union, investigating side paths, hunting down strange radio frequencies, and completing side quests to get various rewards. In some ways, this all at first sounded very stupid to me, but frankly, it works super well. The side quests do a good job of fleshing out side characters and the general makeup of Union while offering excellent rewards to make it worth your while. These were some of my favorite chapters of the game and I actually was pretty excited each time I got to a new one. The only major downside I noticed about this is that the side quest conversations do at time feel very stilted and awkward. The game has decent immersion with its horror but when you're talking to NPCs and choosing dialogue options to ask more about their side quest, it just very much took me out of it and reminded me that I was in a video game. Separately, while I don't particularly mind it, this is also another 2010s "Dad Game" where you're a dad who will stop at nothing to be a good dad. Not necessarily a bad premise, but another way in which the game is "of its time."
Nice, the obligatory Dark Souls poison swamp (disclaimer: it's not actually poisonous).
Characterization in the game I think is decent, not great, but better than I expected for the game. The characters mostly aren't super eccentric and outside the box. In fact, at times they feel a bit too much like basic archetypal action movie characters. But I found they were pretty effectively and succinctly contributing to the narrative and felt like real people despite some really on-the-nose one liners at time (the worst of which probably being the fact that "I'm the team psychologist" is one character's literal catch-phrase for every time she basically reads your mind which psychologists apparently can do? Granted, I have to wonder if they were lampshading this quality for fun given how blatant a catchphrase that is and I did otherwise find her to be my favorite side character). In general, I just appreciated that the characters felt a bit more realistic and to some extent more relatable than I expected. There's definitely some over-the-top heroism (and villainry, especially over-the-top villainry) here and there, but I like that several of the characters have somewhat believable motivations and backgrounds, even when that means they aren't overly self-sacrificing "good" people and at best, are trying to make up for their part in something shitty. Ultimately though, I think I found myself most impressed because I ended up liking or at least finding mildly interesting or fitting most every character, despite also feeling like they're mostly not overly deep.

I think Stefano, the initial villain, is a very solid antagonist. Stefano is a serial killer artist who delights in photographing gruesome torture and murder after descending into madness during his time as a wartime photographer. This aesthetic is quite present with his levels full of billowing drapes that outline twisted photography in morbid imitations of art galleries. Don't get me wrong, he's not a good villain in the sense of a "bad guy" who's actually multi-faceted and you understand on some level, he's pretty clearly evil. But his consistent sadism and malicious joy in his evil acts make him an intimidating and disturbing obstacle for Sebastian with the added creep factor of worrying what he might do to Lily if he isn't stopped. As an aside, this was all extra amusing to me as my dog irl is named 'Stephano' and he's a sweetie. The biggest issue is that though he's set up as the primary villain, Stefano is practically dealt with and forgotten about halfway through the game and the segments that follow, while not bad, aren't nearly as well-done or interesting.

While I've noted some ambivalence above, almost everything else about the game I think is great. The gameplay is quite solid and I think is one of the best attempts at this scary survival horror style. Pretty much the entire game, you'll feel low on resources and options, which adds to the fear of exploring, even when necessary, but grants that sweet temporary relief when you uncover a cache of supplies. There's a detailed skill tree (partially pictured above) mostly devoid of overpowered abilities, but including some costly skills you will desperately want to aid you on your way. The environments are varied, detailed, immersive, and quite creepy with a decent variety of monsters throughout the game. The boss fights aren't too special, but are still decent iterations of the action side of the game's combat. The agony crossbow is a really cool weapon with diverse applications and upgrades. Everything just feels very scrappy in a way that adds to the horror as you must fight these awful monsters with so little at your disposal. That said, I highly recommend not playing on the easy mode as I feel making the game significantly easier does actually take away a lot from the experience. The game would still be enjoyable if you feel you need to play on easy, I just don't know that it would be ideal. The manifestations of different characters' psyches is also very interesting to witness throughout the game. Callbacks to the original (including my deadpan queen and the subject of much fan art, Nurse Tatiana Gutierrez) are often effective and add to the story while keeping the game mostly self-contained.

All in all, it's pretty clear what The Evil Within series is trying to be. I think conceptually, the first game probably does a better job. But the sequel otherwise takes things several steps further and really feels like it blossoms into the potential these games are capable of. I personally am not crazy about how the term "Survival Horror" is thrown around for just any horror game these days, but The Evil Within 2 is an excellent take on the core concept that manages to have evocative visuals, solid gameplay, and a decent story. It's been long enough I'm not sure we're ever getting a 3rd game, but this wouldn't be a bad conclusion to the duology by any means.