Status maeday Mar 3, 2024
Getting back to the second half of this after taking a little break to play The Bureau, and it's occurred to me that The Evil Within 2 is the Terrifier 2 of video games.
Allow me to explain.
In both instances, the previous incarnations of these franchises were, at best, middling to downright awful. The first Terrifier film, and I …
Getting back to the second half of this after taking a little break to play The Bureau, and it's occurred to me that The Evil Within 2 is the Terrifier 2 of video games.
Allow me to explain.
In both instances, the previous incarnations of these franchises were, at best, middling to downright awful. The first Terrifier film, and I say this as an independent artist who doesn't like criticizing people doing their best to make their work seen, is pretty bad. It's not even bad in a "so bad it's good" kind of way, it's just plain kinda bad. Aside from a few rather impressive practical visual effects, and a fantastic performance by David Howard Thornton as Art the Clown, it's an extemely low tier C budget (it's that bad, it's not even a B level movie) indie splatter horror one might've seen air in the mid 2000s late at night on some obscure cable channel.
The Evil Within is much the same way. The first game, while being relatively enjoyable to play and works pretty well mechanically - it's only saving grace, really - is so incoherent and convoluted that it borders on outright nonsense at times. Even by the end, when everything is explained and the DLC goes even further to shed light on things, it's still an absolute mess of a story. I do believe there was a way for them to tell that story in a far more palatable and understandable manner, especially seeing how they handled the story in the sequel, but alas, there's nothing we can do about that. The damage is done. But the game is enjoyable. It's just got narrative dementia.
BUT, both sequels build on their predecessors so much that they completely validate the outright existence of them. Terrifier 2 managed to create an entire lore, not just for Art but for the lead girl, and tying them together, while The Evil Within managed to take what little thread of plot the first game had and weave it together in an actually believable (well, as believable as something so outlandish like this can be) way that makes it not feel like it's forced in any way. In a way it kind of reminds me of the narrative jump in quality between Portal and Portal 2. Valve somehow managed to take a game with relatively no plot and one joke, and turn its sequel into a surprisingly heartbreaking story with real stakes at play. The Evil Within 2 is doing the very same thing.
This is rare, by the way. It's not only rare for a sequel to outperform its original, but even rarer to truly validate the existence of an original that, by all standards, wasn't that great to begin with. I'm fully impressed, and The Evil Within 2 is easily one of my favorite games of all time, much like how Terrifier 2 is one of my favorite films of all time.
I still have about 7 chapters to go, but as it stands, I don't think there's any possible way they could drop the ball hard enough for my opinion of it to lower that much. Even if it starts to wobble towards the end, narratively, it's built on such strong conviction of its need to make the previous version worthwhile, that it's gonna be great no matter what.
In a world where things are often far more of a disappointment these days, be they media or just real life, it's nice to find something to gush about now and then.

