The Evil Within started really strong, the game play was a fun melding of The Last of Us and Resident Evil 4, stealth, survival, and action all mixed together.
The game set up was confusing, but impressive looking, and mixes in some really frightening moments.
Then about halfway through the game things started to drag.
Instant Death
Throughout the game, there are many challenges, be they bosses, traps, or puzzle, that will automatically kill you if you pick the wrong one. Often the game is aware how challenging or arbitrary these moments are, by putting a check point right beforehand; however, that didn't make the literal hour + I would spend stuck on one segment less frustrating.
Some of these instant death effects are from moments where you literally are guessing between which 3 doors to choose, the randomness of the death and unknown factor creates some great tension, and it isn't time consuming to re-do the segment.
Others could involve fleeing from an nearly unkillable monster, and getting nearly past it, only to die. The moment I nearly quit the game involved moving from platform to platform, while trying to distract killer fish-things in the water. This segment could have been fun and challenging, but instead it was just infuriating because of how janky the controls could be. When I would throw something to distract the fish, for some unfathomable reason my character takes a step forward, sometimes stumbling off platform safety and getting eaten. Other times I would swim to try to get onto a car, and click X to climb, only the have my character stop, pause, think, and then get eaten.
Moments like this are unfortunately common in the second half, with me winding through a maze of enemies to get the perfect stealth kill, only to have the option not pop up, and the creature see me, or throw a match, only to have said match fail, and then I get killed.
Each of these moments are created by structural choices in the game, I think it is ok for some instant death effects, particularly in a horror game, but in the second half of the game they are EVERYWHERE.
Mood
The game managed to do some really unique things with storytelling and general vibes of the environment. Throughout the game you are navigating a constantly shifting reality, which was cool, and different.
There are a number of segments that were legitimately bizarre and chilling, such as having to probe brains with needles.
Music is used to great effect to the game, with save/safe points always emitting the same tune, every time I hear that song I would get excited and immediately start searching deeper.
Many of the creatures in the game take advantage of this amazing tone to be truly horrifying the first time you meet them. My favorite was the screaming crawler/spider woman, hair flailing everywhere, she was amazing.
The environments and tone of the game is phenomenal.
Story/Characters
Like most horror games, the characters here are relatively flat and standard. Cop with troubled past, partner who gets in trouble, odd young kid, deranged doctors, ect. Nothing really memorable
The story is a bit of a hot mess, I perpetually wondered if what I was experiencing was a character entering madness, and their perception of reality was the game. Or perhaps by the end everything would click to together and I would go AH! Not so much.
It felt like the story was more a vehicle to create creepy environments and shifting places to visit. It's fine, but perhaps then do less cut scenes.
Overall
I almost quit this game several times. I am glad I beat it, if only because now I will no longer wonder what if. But I do not think the time spent on it was quite worth it.
At its core, there is a decent game here, but the controls, creatures, and moments could use some polish so that my gaming flow didn't keep getting broken up with instant deaths.
If you really, really love survival horror, might be worth giving a try, but for most, I would say better avoided.