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The Evil Within

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The Evil Within

Oct 14, 2014

Main game

3.47 average rating based on 1496 ratings

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The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension. With limited resources at your disposal, you’ll fight for survival and experience profound fear in this perfect blend of horror and action.
Release Dates
Oct 14, 2014 (Europe)
PC (Microsoft Windows), Xbox 360, Xbox One
Oct 14, 2014 (North_America)
PC (Microsoft Windows), PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Oct 16, 2014 (Australia)
PC (Microsoft Windows), PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Oct 18, 2014 (Europe)
PlayStation 3, PlayStation 4
Oct 23, 2014 (Japan)
PlayStation 3, PlayStation 4, Xbox 360, Xbox One
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User Stats
4772
In Collection
756
Wish Listed
199
Playing
1847
Backlogged
How Long Is The Evil Within?
Main story: 20.5 hours
Main + extras: 18.5 hours
100% completion: 76.9 hours
Total completions: 38
hallowqueen
hallowqueen gave Jan 28, 2020
hallowqueen gave Jan 28, 2020
survival horror game of my heart
This review is for the PlayStation 4 version

The first real survival horror game I ever played - maybe that's why it's one of my all time favorite games, even though I can clearly see the influences of other games that came before it. For me TEW still has enough of its own identity (as confused of one as it is) that it never feels purely derivative. Somewhere between Resident Evil and Silent Hill, with a somewhat confusing plot and open ending that doesn't clear up much at all, it hits just right for me. The dialogue and delivery can be off or cheesy sometimes, but I love it. I love the voice cast - especially Jackie Earle Haley doing his Rorschach Krueger voice for a villain that looks like he'd be played by Luke Goss' Jared Nomak from Blade 2 - and I love the main character's often underplayed or just befuddled reactions to the horror going on around him. It isn't a perfect game, but I freaking love it despite of and maybe because of its flaws.

But man, that Laura battle in chapter ten is a NIGHTMARE.

Krauzer
Krauzer gave Sep 18, 2025
Krauzer gave Sep 18, 2025
Krauzer's review of The Evil Within

The first The Evil Within entry is a survival horror game from Shinji Mikami, the mind behind the Resident Evil series, and it clearly reflects his signature style of tense, atmospheric horror. The MC is a detective called Sebastian Castellanos, who is drawn into a twisted, nightmarish world after investigating a gruesome mass murder. The game excels at creating a constant sense of dread, with dark, claustrophobic environments, grotesque enemies, and sudden, shocking encounters that keep players on edge.

Combat is deliberate and punishing, ammunition is scarce, enemies are relentless, and even routine encounters can become deadly if approached carelessly. This game is really hardcore when it comes to it's survival horror elements, way above the average game of the same genre, so be careful when you choose the difficulty level to experience this. Stealth is often more effective, and a must on hard mode, than brute force, emphasizing the vulnerability of the protagonist and heightening the tension.

The narrative is surreal and fragmented, blending psychological horror with disturbing imagery, which can be intriguing but also occasionally confusing. The game succeeds at delivering a genuinely frightening experience, its monster designs are grotesque and memorable, the sound design is unsettling, and …

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The first The Evil Within entry is a survival horror game from Shinji Mikami, the mind behind the Resident Evil series, and it clearly reflects his signature style of tense, atmospheric horror. The MC is a detective called Sebastian Castellanos, who is drawn into a twisted, nightmarish world after investigating a gruesome mass murder. The game excels at creating a constant sense of dread, with dark, claustrophobic environments, grotesque enemies, and sudden, shocking encounters that keep players on edge.

Combat is deliberate and punishing, ammunition is scarce, enemies are relentless, and even routine encounters can become deadly if approached carelessly. This game is really hardcore when it comes to it's survival horror elements, way above the average game of the same genre, so be careful when you choose the difficulty level to experience this. Stealth is often more effective, and a must on hard mode, than brute force, emphasizing the vulnerability of the protagonist and heightening the tension.

The narrative is surreal and fragmented, blending psychological horror with disturbing imagery, which can be intriguing but also occasionally confusing. The game succeeds at delivering a genuinely frightening experience, its monster designs are grotesque and memorable, the sound design is unsettling, and the atmosphere is consistently oppressive. For fans of survival horror who appreciate suspense, resource management, and disturbing visuals, this title provides an immersive experience that sticks with you long after the credits roll, it is truly a must-play for this genre.

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juicetown
juicetown gave Oct 21, 2015
juicetown gave Oct 21, 2015
Outstanding Horror Game

I am no good at review but here we go., I loved almost everything about this game. The Horrifying creepy monsters, the big Badass boss battles, The story, the weapons, the locations and atmosphere was perfect. Although the characters lacked personality so it was hard to care for any of them. The only character i thought was interesting was the Antagonist, Ruvik. It plays a lot like RE4. And it is a VERY difficult game. (Unless you play on casual of course) Theres Casual, Survival, Nightmare and AKUMU difficulty. AKUMU is one hit instant death mode and enemies are faster, and smarter. and theres more of them. It's a fantastic challenge. I Recommend this game to Horror fans. Full of Blood and gore and Creepy locations, a Mansion, Mental Hospital, Underground Catacombs. Great Stuff :D

V1CGaming
V1CGaming gave May 4, 2023
V1CGaming gave May 4, 2023
Old school survival game made for the new generation.
This review is for the Xbox One version

You will be mauled and eviscerated. You will be blown to tiny bloody bits. You will watch as your head is severed from your body by big men with chainsaws. Or stomped on by nurses with glowing eyes... But, strangely, I wouldn’t have it any other way. It’s all part and parcel to the classic survival horror experience. Fans of the genre should not miss this. While it is plagued with visual problems, the pacing is almost perfect, and the tension is unmatched.

icebull99
icebull99 gave Aug 3, 2019
icebull99 gave Aug 3, 2019
Story is incomprehensible. Confusing characters. Gameplay is acceptable, can be fun at times

Alright, so I just finished the main game (haven't completed the DLC yet).

This has been repeated again and again, but anyone knew now that the game is in many aspect, a RE4 clone. From the weapon systems, the enemies (the design, the movement and action, the animation,...), the settings (rural mountain, church, institution,... except the urban setting though, that was not in RE4),... almost everything is a heavy resemblance of RE4, a game from nearly 10 years ago... and they managed to make it not as fun, at least gameplay wise.

But the most irritable aspect of the game is the storytelling. Gosh, the events in this game and how they are depicted are going to drive not only Detective Castellanos insane, but the player as well. The protagonist is teleported from one place to another at the start of every segment, without any explanation at all. I don't know if the developers' intentions are to confuse the heck outta the player, but they sure did their job here. And now and again, the protagonist experiences ridiculous and meaningless hallucinations of unknown origins, which does not contribute anything to make a complete story at all. Furthermore, the events in …

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Alright, so I just finished the main game (haven't completed the DLC yet).

This has been repeated again and again, but anyone knew now that the game is in many aspect, a RE4 clone. From the weapon systems, the enemies (the design, the movement and action, the animation,...), the settings (rural mountain, church, institution,... except the urban setting though, that was not in RE4),... almost everything is a heavy resemblance of RE4, a game from nearly 10 years ago... and they managed to make it not as fun, at least gameplay wise.

But the most irritable aspect of the game is the storytelling. Gosh, the events in this game and how they are depicted are going to drive not only Detective Castellanos insane, but the player as well. The protagonist is teleported from one place to another at the start of every segment, without any explanation at all. I don't know if the developers' intentions are to confuse the heck outta the player, but they sure did their job here. And now and again, the protagonist experiences ridiculous and meaningless hallucinations of unknown origins, which does not contribute anything to make a complete story at all. Furthermore, the events in the game are not explained even when the player reach the end point: Is the world real? Why are people infected and turned zombie-like? What were those "episodes" Seb and Joseph suffering from? Add to that are characters with unknown origins and motives, especially the main bad guy. Why did he commence his research in the first place? What is the end goal? Why does he do the things he did?? These questions can also be asked for the majority of characters depicted. I walk away from the utterly confused and unsatisfied. Maybe, just maybe, everything will be explained in the sequel. Even then, that is still bad storytelling.

Oh, and finally, don't even get me started on that final boss fight. What ridiculous stuff.

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petite_mons7re
petite_mons7re gave Mar 3, 2024
petite_mons7re gave Mar 3, 2024
Not too bad
This review is for the PC (Microsoft Windows) version

I got this game for free, so this might be more positive than my other reviews based on that. I mostly enjoyed the game - it reminded me a bit of Silent Hill, which I dearly miss, and somehow of Fahrenheit. I liked what I understood from the story, I liked the characters and the voice acting. Some of the controls felt very weird, graphics were ok, but since this is now a 10-year old game, I suppose that makes sense. I missed some of the collectible because I didn't realise what they were, but oh well, that's my bad. I played through the Epic Games launcher and what I didn't quite like is that I didn't get a lot of achievements, even though I fulfilled the requirements, e.g. the one for completing the game. I do recognise this has nothing to do with the game itself, so my rating reflects that.

grok
grok gave Nov 30, 2021
grok gave Nov 30, 2021
Great moments pulled down by some janky controls, and auto-death moments

The Evil Within started really strong, the game play was a fun melding of The Last of Us and Resident Evil 4, stealth, survival, and action all mixed together.

The game set up was confusing, but impressive looking, and mixes in some really frightening moments.

Then about halfway through the game things started to drag.

Instant Death

Throughout the game, there are many challenges, be they bosses, traps, or puzzle, that will automatically kill you if you pick the wrong one. Often the game is aware how challenging or arbitrary these moments are, by putting a check point right beforehand; however, that didn't make the literal hour + I would spend stuck on one segment less frustrating.

Some of these instant death effects are from moments where you literally are guessing between which 3 doors to choose, the randomness of the death and unknown factor creates some great tension, and it isn't time consuming to re-do the segment.

Others could involve fleeing from an nearly unkillable monster, and getting nearly past it, only to die. The moment I nearly quit the game involved moving from platform to platform, while trying to distract killer fish-things in the water. This segment could …

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The Evil Within started really strong, the game play was a fun melding of The Last of Us and Resident Evil 4, stealth, survival, and action all mixed together.

The game set up was confusing, but impressive looking, and mixes in some really frightening moments.

Then about halfway through the game things started to drag.

Instant Death

Throughout the game, there are many challenges, be they bosses, traps, or puzzle, that will automatically kill you if you pick the wrong one. Often the game is aware how challenging or arbitrary these moments are, by putting a check point right beforehand; however, that didn't make the literal hour + I would spend stuck on one segment less frustrating.

Some of these instant death effects are from moments where you literally are guessing between which 3 doors to choose, the randomness of the death and unknown factor creates some great tension, and it isn't time consuming to re-do the segment.

Others could involve fleeing from an nearly unkillable monster, and getting nearly past it, only to die. The moment I nearly quit the game involved moving from platform to platform, while trying to distract killer fish-things in the water. This segment could have been fun and challenging, but instead it was just infuriating because of how janky the controls could be. When I would throw something to distract the fish, for some unfathomable reason my character takes a step forward, sometimes stumbling off platform safety and getting eaten. Other times I would swim to try to get onto a car, and click X to climb, only the have my character stop, pause, think, and then get eaten.

Moments like this are unfortunately common in the second half, with me winding through a maze of enemies to get the perfect stealth kill, only to have the option not pop up, and the creature see me, or throw a match, only to have said match fail, and then I get killed.

Each of these moments are created by structural choices in the game, I think it is ok for some instant death effects, particularly in a horror game, but in the second half of the game they are EVERYWHERE.

Mood

The game managed to do some really unique things with storytelling and general vibes of the environment. Throughout the game you are navigating a constantly shifting reality, which was cool, and different.

There are a number of segments that were legitimately bizarre and chilling, such as having to probe brains with needles.

Music is used to great effect to the game, with save/safe points always emitting the same tune, every time I hear that song I would get excited and immediately start searching deeper.

Many of the creatures in the game take advantage of this amazing tone to be truly horrifying the first time you meet them. My favorite was the screaming crawler/spider woman, hair flailing everywhere, she was amazing.

The environments and tone of the game is phenomenal.

Story/Characters

Like most horror games, the characters here are relatively flat and standard. Cop with troubled past, partner who gets in trouble, odd young kid, deranged doctors, ect. Nothing really memorable

The story is a bit of a hot mess, I perpetually wondered if what I was experiencing was a character entering madness, and their perception of reality was the game. Or perhaps by the end everything would click to together and I would go AH! Not so much.

It felt like the story was more a vehicle to create creepy environments and shifting places to visit. It's fine, but perhaps then do less cut scenes.

Overall

I almost quit this game several times. I am glad I beat it, if only because now I will no longer wonder what if. But I do not think the time spent on it was quite worth it.

At its core, there is a decent game here, but the controls, creatures, and moments could use some polish so that my gaming flow didn't keep getting broken up with instant deaths.

If you really, really love survival horror, might be worth giving a try, but for most, I would say better avoided.

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DirtyMidnighter
DirtyMidnighter gave Feb 16, 2021
DirtyMidnighter gave Feb 16, 2021
I'm Going Off the Rails on a Crazy Train
This review is for the PlayStation 4 version

The Evil Within freaking rules. Shinji Mikami's unique tone and approach to game design is 110% "my shit". It's horror that goes all the way. It's wildly creative, freaky as hell, often hilarious, and most importantly, always fun to play. So many horror games miss the mark in that key department. The thing about Mikami's games is that they always give you the necessary tools to destroy the things that torments you, so the game becomes about making sure you enough resources to make that happen.

This game feels a lot like the spiritual successor to Resident Evil 4. More so than RE5, even. It's a lengthy thrill ride of a survival-horror game that takes you down a winding, unraveling road into the the depths of a deeply disturbed psyche. The gunplay, exploration and puzzle solving are all air-tight. It reaches in a ton of different stylistic directions, like a fever dream born out of staying up too late, eating junk food and watching horror movies. The art direction is just bonkers. Where most developers would have trimmed down the concept of the game, The Evil Within's greatest asset is its wild ambition. It's like they had a …

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The Evil Within freaking rules. Shinji Mikami's unique tone and approach to game design is 110% "my shit". It's horror that goes all the way. It's wildly creative, freaky as hell, often hilarious, and most importantly, always fun to play. So many horror games miss the mark in that key department. The thing about Mikami's games is that they always give you the necessary tools to destroy the things that torments you, so the game becomes about making sure you enough resources to make that happen.

This game feels a lot like the spiritual successor to Resident Evil 4. More so than RE5, even. It's a lengthy thrill ride of a survival-horror game that takes you down a winding, unraveling road into the the depths of a deeply disturbed psyche. The gunplay, exploration and puzzle solving are all air-tight. It reaches in a ton of different stylistic directions, like a fever dream born out of staying up too late, eating junk food and watching horror movies. The art direction is just bonkers. Where most developers would have trimmed down the concept of the game, The Evil Within's greatest asset is its wild ambition. It's like they had a hundred good ideas and just decided to do them all because WHY THE HELL NOT.

The game is essentially unpredictable because it operates on nightmare logic, where a doorway in a dank catacomb might lead to the rooftop of a sky scraper in a destroyed city, and where the player never feels like they are truly safe from the cavalcade of freaks pursuing them, some of which are the most memorable the genre has ever seen. Thinking about certain moments of this game gives me chills to this day, and it's one I have to return to every so often to revisit. One of the first masterpieces of the 8th Generation.

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TVonChair
TVonChair gave Nov 15, 2016
TVonChair gave Nov 15, 2016
The E(h)vil Within

The Evil Within had a lot of potential and for the first quarter of the game I had a lot of fun. The scares were plenty and the survival aspect was done very well. However, the game quickly loses these aspects and develops a new personality but not a great one. I personally am not a fan of using gore as a means for scaring the audience and Evil Within is guilty of doing so. The main monsters range from 'zombies' to a giant dog straight out of a cartoon and while designed nicely they don't cause much fright. Once again the first quarter of the game has great environments that really set the tone for the player but are bogged down by an overload of enemies that quickly become bothersome. These combined with sloppy game play that slowly becomes repetitive quickly kills any enthusiasm for players.

The story of Evil Within could have been so much more than it was. The sloppy voice acting, which is usually typical of survival horror, and boring protagonist, antagonist, and supporting characters left a lot to be desired. A lot of elements were missing and the collectibles dabbed into more of a history …

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The Evil Within had a lot of potential and for the first quarter of the game I had a lot of fun. The scares were plenty and the survival aspect was done very well. However, the game quickly loses these aspects and develops a new personality but not a great one. I personally am not a fan of using gore as a means for scaring the audience and Evil Within is guilty of doing so. The main monsters range from 'zombies' to a giant dog straight out of a cartoon and while designed nicely they don't cause much fright. Once again the first quarter of the game has great environments that really set the tone for the player but are bogged down by an overload of enemies that quickly become bothersome. These combined with sloppy game play that slowly becomes repetitive quickly kills any enthusiasm for players.

The story of Evil Within could have been so much more than it was. The sloppy voice acting, which is usually typical of survival horror, and boring protagonist, antagonist, and supporting characters left a lot to be desired. A lot of elements were missing and the collectibles dabbed into more of a history but wasn't touched on in the main story which left empty because of this. After 15 hours of game play I realize that the story could have cut out about 3-4 hours and would have been better. It reminds me of writing papers in school where you force yourself to write more and more junk in order to fill the minimum page requirement and once that is met you wrap up the paper without really touching on key elements.

The game play is probably the worst part of the experience as the player is constantly fighting one kill monsters with unforgiving checkpoints. It seemed that you would get close to killing a boss and a cheap glitch ends the battle and the player is forced to start all the way over. There are common enemies who can kill you in one hit which after defeating a couple rooms of enemies then getting killed right away WITHOUT a checkpoint causes a lot of frustration.

I found myself forcing myself to continue on in this game hoping for more, but at the end I didn't care much at all and was just happy to be done. The rewarding part wasn't that I beat the game, but that I wasn't going to have to play it anymore. Instead of playing any of the DLC I just decided to read spoilers on them, but what I found didn't impress me and I'm glad I didn't waste the money or time with it. I recommend playing the game on easy for people who want to play through the game to get a thrill here and there or are just a fan of survival horror but for the casual gamer I would pass on this.

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ArthasFordragon
ArthasFordragon gave Apr 10, 2026
ArthasFordragon gave Apr 10, 2026
The Master of Horror for a reason....
This review is for the PC (Microsoft Windows) version

Craptastic port aside, thankfully there are console commands and a third party app that makes the performance more pleasant.

On that note this game was an insane, fantastic ride from start to finish. The end was crazy. I don't really have a need to compare horror franchises so I won't compare it to RE or Dead Space, etc., but just know if you're a fan of horror, this game is a must play.

Now I just started Evil Within 2, and thank the gaming gods it's 1,000 times more optimized :D

Ready for more horror again! RE9, Evil Within, and now Evil Within 2, and the Quarry!!!!!!!!!! Horror fans rejoice.

Happy Friday gaming as always, and may your games be righteous!!

DanMaul
DanMaul gave Oct 13, 2022
DanMaul gave Oct 13, 2022
Almost as frustrating as it was enjoyable

I’ve started my Terrorthon this October by diving into a franchise I had my eyes on for quite a while, but for some reason or other kept putting off. As a survival horror fan, The Evil Within games were always appealing to me not only because of the Shinji Mikami/Resident Evil link (it is actually almost comical how identical the first entries on both franchises are at times), but also because their aesthetics always looked on point. I had two clearly distinct experiences playing TEW and TEW2, as one of these disappointed me even though it wasn't a bad title by any means, and the other greatly surpassed my expectations. I initially considered talking about both in the same post, but turns out I had more to say about them than I had initially thought, so I’ll focus on both games individually to avoid a ridiculously long post.

Outlast and The Evil Within. Even though there are a lot of differences in how they approach survival horror, I had a very similar experience with these games in terms of my final impression. On both, I was disappointed because I had built up my expectations to a higher level of quality …

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I’ve started my Terrorthon this October by diving into a franchise I had my eyes on for quite a while, but for some reason or other kept putting off. As a survival horror fan, The Evil Within games were always appealing to me not only because of the Shinji Mikami/Resident Evil link (it is actually almost comical how identical the first entries on both franchises are at times), but also because their aesthetics always looked on point. I had two clearly distinct experiences playing TEW and TEW2, as one of these disappointed me even though it wasn't a bad title by any means, and the other greatly surpassed my expectations. I initially considered talking about both in the same post, but turns out I had more to say about them than I had initially thought, so I’ll focus on both games individually to avoid a ridiculously long post.

Outlast and The Evil Within. Even though there are a lot of differences in how they approach survival horror, I had a very similar experience with these games in terms of my final impression. On both, I was disappointed because I had built up my expectations to a higher level of quality than what I got, but while I found Outlast bordered on almost not worth the playtime, I actually thought TEW was a pretty decent experience.

My main issue is that the game looks, feels and plays rough, even by 2014 standards. It has this unflattering combination of blurriness, grainy filter and mediocre texture quality that makes it almost physically unpleasant, movement is laggy to the point of actually costing you resources at times, and mechanical incompetence results in silly deaths every now and then. Examples of this are the subpar combat experience (and not in a ‘survival horror combat is supposed to feel bad’ kind of way), the sprinting meter being pathetically short, (which is even worse in the DLC) and the fact that the lack of movement refinement is often at odds with the pin point precision the game sometimes asks of you, e.g. when you’re avoiding, disarming or crouching around traps (stealth is another aspect that gets impacted by all this). In this narrow sense, and because they are aesthetically similar, it actually reminded me of a less accomplished version of Alan Wake, which, if you've played it and remember how mechanically rough it was, is quite and indictment on its own. The game severely lacks polish on several levels, and this hinders the final product.

The story is also a sore spot for me. It works quite well in the way of mystery tone setting, but the lack of clarity and linearly logical exposition from start to finish means you’ll likely finish the game with more questions than answers. I really enjoyed the general concept and was excited to see where it all led, but at the end of the day I felt they fumbled it in terms of narrative consistency, since not everything can be explained away by a surreal, mind-based, dreamlike world. There is also a disparity between chapter length and checkpoints that is pretty weird and hard to justify in any logical way.

However, TEW does something fundamental in any survival horror worth its salt, and that is capturing the feeling of survival horror. Audiovisually (though sound propagation certainly has its issues) this can be a truly unsettling game, with a gripping atmosphere of a good horror mystery that haunts you at every turn. And it works particularly well because resource management is done in a masterful way: this is a difficult game if played on the intended Survival, and you never quite feel you have enough ammo to become comfortable. Resources are scarce, and the game never holds your hand or encourages experimentation, since everything you probe can kill you or explode in your face. In this sense, TEW nails the quintessential survival horror experience of feeling like you never have enough resources to engage a tough enemy. Because of that, it leaves you with a sense of vulnerability that never really goes away, even more so since the game oftentimes isn’t clear on its rules of engagement (the boss in chapter 9 is a clear example). Flawed mechanics aside, you have quite a few tools at your disposal - handgun, shotgun, sniper rifle, grenades, agony bolts (which are particularly fun to use), etc. - and a solid upgrade system, but due to both resource scarcity and inventory limitations, there is always a layer of worry. This layer reaches its climax against the bosses, which often come with this disturbing Silent Hill creature-type energy to them that stretches tension even further. In the survival horror basics, TEW definitely delivers.

One final word for the DLC, namely The Assignment and The Consequence, which are basically Side A and B of the same story. I liked how they changed things up by focusing almost exclusively on a stealth-based experience - which came with a couple of new mechanics -, but this also meant the inventory management aspect was now gone, something I had really mixed feelings about. Story wise, there is a much needed spotlight shed on parts of the narrative specifically on Kidman’s side of things, with a couple of interesting twists, but this was also not without its issues, since it somewhat retcons a fair bit of what we saw in the base game. Additionally, I will never stop thinking a piece of DLC that contributes so much to the base story, especially when that story is so cryptic to begin with, should always be an integral part of the main game.

Overall I liked my experience with The Evil Within bundle, to the point of spending 25 hours with it without feeling bored. But there are significant problems with this game that can’t go unchecked. I’ll still say that this is a must for survival horror fans just because of how much it nails the genre’s fundamentals, but your personal level of tolerance towards poor mechanical implementation and visual clarity will likely determine how much you’ll end up enjoying it. 7.5/10

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Hazel_da_Basil
Hazel_da_Basil gave Jul 11, 2022
Hazel_da_Basil gave Jul 11, 2022
ACAB
This review is for the PC (Microsoft Windows) version

This isn't my usual style game, and it suffered from some menu/mouse issues that were quite annoying. Still I worked past them and finished the game. This didn't really seem scary to me. Gory but not really scary. Its more a horror themed shooter. One that solved puzzles for me occasionally strangely enough? The world itself is reasonably interesting. I thought it was all going to be in Sebastian's head and was surprised when it wasn't.

LCSnoogs
LCSnoogs gave Nov 30, 2020
LCSnoogs gave Nov 30, 2020
The Evil Within Review
This review is for the Xbox One version

The Evil Within is the best horror game since Dead Space 2. I was consistently impressed by how creative this game is. They make good use of the premise of being trapped in the mind of a serial killer by transporting the player to a variety of creepy locations making great use of art direction and lighting to create a tense atmosphere. The letterboxing and film grain is a nice stylish touch. At times, the game is gorgeous.

The combat is the deepest I've experienced in a survival horror game. I could shoot my enemies with a variety of weapons, sneak up on them to perform a stealth kill, or lure enemies into traps I find in the environment. The game limits the amount of resources I have pushing me to use combinations of all these to get through the game. Taking down enemies using very few resources made me feel smart, and missing shots and wasting resources had me cursing at the screen.

The story didn't start making sense until the second time I played it. Once I noticed elements of the story clicking, I got obsessed. I took down notes while I hunted for all the hidden documents …

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The Evil Within is the best horror game since Dead Space 2. I was consistently impressed by how creative this game is. They make good use of the premise of being trapped in the mind of a serial killer by transporting the player to a variety of creepy locations making great use of art direction and lighting to create a tense atmosphere. The letterboxing and film grain is a nice stylish touch. At times, the game is gorgeous.

The combat is the deepest I've experienced in a survival horror game. I could shoot my enemies with a variety of weapons, sneak up on them to perform a stealth kill, or lure enemies into traps I find in the environment. The game limits the amount of resources I have pushing me to use combinations of all these to get through the game. Taking down enemies using very few resources made me feel smart, and missing shots and wasting resources had me cursing at the screen.

The story didn't start making sense until the second time I played it. Once I noticed elements of the story clicking, I got obsessed. I took down notes while I hunted for all the hidden documents in the game. Uncovering the story was a satisfying experience.

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PhantonGuilterio
PhantonGuilterio gave Sep 26, 2020
PhantonGuilterio gave Sep 26, 2020
PhantonGuilterio's review of The Evil Within
This review is for the PC (Microsoft Windows) version

Pros

  • The gameplay is sufficient, challenging and intense
  • Enjoyable combat system
  • The atmosphere is brilliant surreal
  • Cool level and enemy design
  • The upgrade system is rewarding, which in turn makes looting currency as fun as ever

Cons

  • Unengaging storyline and intentionally written to be jumbled and confusing
  • The plot is horribly explained
Pink.Tarantula
Pink.Tarantula gave Jan 27, 2020
Pink.Tarantula gave Jan 27, 2020
A Shinji Mikami Game

Resid... sorry, The Evil Within feels and plays like a game, that was made in 2005, like a remaster of a PS2 game, that never existed, the design is frustrating, grindy and just full of issues and clunkiness, but you know what... i really enjoyed it! This is clearly just Shinji having a blast, and making his own AAA game, a throwback to the good old days of survival horror, with all it's issues and charm.

When i started TEW, i kind of hated it, but the more i played it, the more i was on board, it's rewarding and quite enjoyable, once you start to get momentum, the gun play is satisfying, the atmosphere is great, the bosses intense and stressful, as expected from the mastermind of RE. The story is absolutely ridicoulus, i stopped following the plot about 10 minutes in, it's sheer japanese madness, and i love it, the dialouge is badly written, in a charming sort of way, it's silly and it knows it... i think.

The Evil Within is definitely not perfect but worth playing none the less... if you have the patience for it.

ArthasFordragon
ArthasFordragon updated their status Apr 4, 2026
ArthasFordragon updated their status Apr 4, 2026

Ready for some more horror action.... I might need a little horror break after this (which was previously RE9), so not sure what I'll start next. I really should try Fallout 3/NewVegas/4, in no particular order. Lots to play again.

May your games be righteous! Happy Saturday gaming!

ArthasFordragon
ArthasFordragon updated their status Mar 27, 2026
ArthasFordragon updated their status Mar 27, 2026

Here we gooooo.... my horror game fix needs to continue with this series, after recently finishing the incredible RE9. I was told NOT to skip Evil Within 1, despite the 2nd being superior to most folks.

So.... diving into the PC version of The Evil Within..... I'm scared already....

And HOLY GOD, this game has terrible PC optimization. RTX 5070ti, absolute beast of a CPU/RAM, and I'm getting 39 fps on 4k, with very few graphics options even to begin with. Wow.... Well it looks like I'll have to try to do some tweaking. Unacceptable. Here's to hoping Evil Within 2 doesn't have this issue, when I get to it.

Oooooo thankfully I just found an amazing program from a youtube poster that allows the ability to increase performance 10 fold!! Low Specs Experience app is amazing!!! From 39 in game FPS to 120!!!!!

maeday
maeday updated their status Feb 28, 2024
maeday updated their status Feb 28, 2024

Blazing through this on New Game+ to get all the collectibles only to get glitched out of Map Fragment #7 when the door doesn't open during a cutscene, thus invalidating all my time and effort. And, as commonly happens, I seem to be the only person this has ever happened to, so I can't even find help for it. Incredible.

maeday
maeday updated their status Feb 17, 2024
maeday updated their status Feb 17, 2024

And in more "Adventures in Awful DLC" I'm sad but not surprised to report that The Evil Within DLC is also absolutely awful, and somehow worse than the base game. While the base game has its issues - primarily its completely impenetrable "plot" being the crux of most of its problems - the core gameplay is enjoyable enough and the atmosphere and monsters are top notch, and despite it being incoherent story wise it has cool ideas.

But the DLC is lacking all of that (okay, the light monster is pretty cool, I won't lie) and it's stealth. Ugh. I quit the DLC and just started the second game. I'll likely finish the DLC at some point, but I just needed something better to cleanse the pallet and thusfar I'm pleased to report that the second game is so fucking good.

maeday
maeday updated their status Feb 16, 2024
maeday updated their status Feb 16, 2024

Halo 4 has a ridiculously dumb, unnecessary story.

Every Assassin's Creed game is over the top and often riddled with holes.

Red Dead is perhaps the single most boring thing I've ever tried to endure.

But, and I say this with the upmost confidence having beaten it now, The Evil Within is, bar none and hands down, the single worst, most convoluted, most incoherent narrative - if you can even stomach calling it a narrative - I have ever experienced in any medium. If it weren't for the neat monster designs, the decent gameplay and the overall tone and atmosphere, this game would be one of the worst of all time. But that story is, no joke, the worst I've ever gotten.

Holy. Shit. That was AWFUL.

LeoKings777
LeoKings777 updated their status Nov 17, 2023
LeoKings777 updated their status Nov 17, 2023

What a strange game, I’m still not sure what happened

Yaru
Yaru updated their status Nov 8, 2023
Yaru updated their status Nov 8, 2023

Dropped

The controls are painful, the difficulty is all over the place and gets very frustrating when you keep dying for reasons outside your control, and all in all it's just a deeply unenjoyable experience. I tried it because free game is free game, but it really, really hasn't given me any reasons to give it more time than I already did.

anarchistica
anarchistica updated their status Oct 20, 2023
anarchistica updated their status Oct 20, 2023

This is free in the Epic store this week:

https://store.epicgames.com/en-US/p/the-evil-within

Next week we get The Evil Within 2 and Tandem: a Tale of Shadows.

Juansero29
Juansero29 updated their status Sep 13, 2023
Juansero29 updated their status Sep 13, 2023

I found out that seems like some common issue with Evil Within on PS5 https://www.reddit.com/r/theevilwithin/comments/unonao/evil_within_ps5_help/ So it seems like restarting the console does the trick, I will try this. If it works I'll play it after I finish MediEvil Resurrection

Juansero29
Juansero29 updated their status Sep 8, 2023
Juansero29 updated their status Sep 8, 2023

Bought the game and was actually enjoying it. But it keeps on crashing on my ps5. What a shame.

StrictSnow
StrictSnow updated their status Feb 18, 2023
StrictSnow updated their status Feb 18, 2023

Man I payed money for The Executioner lol. It sucks because if it was just in the game as a post-game mode, I'd be all about this. But wow as a DLC trying to go toe to toe with the actual story of the game? It's rough lol. The Executioner has nothing to do with anything and it basically a Mercenaries mode with an alternate playstyle and a 2 sentence Wikipedia summary of a story.

All the DLC for this game is kinda rough and should have been in the game to begin with. The Assignment and The Consequence aren't just recontextualizing the main story of the game, they are the context and that, quite frankly, shouldn't be DLC. It would have worked better if the chapters were just spread out through the main game or as just a mode that unlocks imo. Less than 1% of players on my system completed chapter 4 of The Consequence, which is the lead in for the sequel, as far as I know from watching my roommate play it.

Also The Assignment and The Consequence are kinda rough because it's just pure stealth and the stealth in this is... Well it's not great. …

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Man I payed money for The Executioner lol. It sucks because if it was just in the game as a post-game mode, I'd be all about this. But wow as a DLC trying to go toe to toe with the actual story of the game? It's rough lol. The Executioner has nothing to do with anything and it basically a Mercenaries mode with an alternate playstyle and a 2 sentence Wikipedia summary of a story.

All the DLC for this game is kinda rough and should have been in the game to begin with. The Assignment and The Consequence aren't just recontextualizing the main story of the game, they are the context and that, quite frankly, shouldn't be DLC. It would have worked better if the chapters were just spread out through the main game or as just a mode that unlocks imo. Less than 1% of players on my system completed chapter 4 of The Consequence, which is the lead in for the sequel, as far as I know from watching my roommate play it.

Also The Assignment and The Consequence are kinda rough because it's just pure stealth and the stealth in this is... Well it's not great. And to compare it to a certain other game that came out around the same time that currently has the number 1 show in the world rn? Oh boy it's bad. It's really bad stealth. It's better in the DLC than the main game but it's still not great.

Overall I think The Evil Within main game is a solid 7.5 out of 10. Some jank that does not seem intentional (it is a horror game after all) holds it back,

The Assignment is 5/10. Kinda neat story but again, should have been part of the game. Stealth is meh and idk what the point of New Game + is if you don't have any unlockables.

The Consequence is 5.5/10 same as before but you get a gun at certain parts and that's nice.

The Executioner is... I dunno I didn't finish it I just didn't care lol. It was fine I guess. Nothing to do with anything. Weird alternate playstyle. Quite frankly I think a straight up Mercenaries mode with the normal game mechanics would have just been better. Play as your favorite characters, See-Bass, Juli, Joseph, and the Fast and the Furious ambulance driver.

Gonna start EW2 today.

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StrictSnow
StrictSnow updated their status Feb 17, 2023
StrictSnow updated their status Feb 17, 2023

This game is bizarre. It's a very solid horror game but... It's a psychological horror game where you are not dealing with your (Sebastian's) trauma what so ever. You deal with someone else's trauma and you're just a long for the ride. The story is just straight up absent. That's not entirely true. It's located entirely within the DLC where you play as another character. Dealing with her trauma, might I add. Hell I'd even say the DLC where you don't play as Sebastian deals with his trauma more than the main game.

Also what is the DEAL with Sebastian. He straight up does not give a shit about anything that happens. He is stone cold the entire game while insane things are happening to him it is so funny. Like I know why he is the way he is, but I don't know what he's thinking.

I still have one DLC left to go but from what I've seen it just kinda doesn't do much. I'm very interested to play Evil Within 2. I hope I finish it before 24 March 2023 when RE4 comes out.

After I finish RE4R (haha rear) I should really tackle Silent Hill.

ArumYn
ArumYn updated their status Feb 7, 2023
ArumYn updated their status Feb 7, 2023

Didn't live up to the hype for me, and certainly not a game I'd recommend to people unless they are diehard fans of the genre. Despite my general dislike, the game some very very memorable moments and iconic enemies. It's gory as hell (probably the most disgusting game I've ever played, and I like that!) and you can expect at least one creepy enemy every chapter that can instantly kill you...which is infinitely annoying but in prospect kinda memorable. Bare in mind that this game is basically a 7th gen game and has some of those tedious mechanics like stupid QTEs when opening a goddamn door and shit like that. Will play the sequel eventually though, I've heard it's improved in every way possible.

ArumYn
ArumYn updated their status Dec 30, 2022
ArumYn updated their status Dec 30, 2022

The first hour of the game was one long, boring set piece, but got really interesting when the game finally opened up all its mechanics. The Story seems promising too. The PC port is bad though. I had to manually fix some problems (serious stuttering, screen flashing, resolution problems, looooong intro videos) Anyway I'm playing this one mainly because the second one looks super interesting (Twin Peak references? sign me up)

Ivonnempg88
Ivonnempg88 updated their status Nov 11, 2022
Ivonnempg88 updated their status Nov 11, 2022

Is it me, or does The Evil Within have that many glitches? I am playing with a PS4 disc on the PS5. Anyone else had this problem?