After playing Resident Evil 2 and 3 Remake, I thought this first person chapter would have been a very different game, with a very different feeling.
It indeed feels different, yet, for me, it still felt Resident Evil.
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I loved how, compared to the Remakes, this game uses the first person to create a better and way more immersive atmosphere.
It's creepy, a lot, and the lighting is so good even if you play it now, after 5 years from the release.
At every turn, you stop for a second, wondering if that thing on the other side of the corridor is just a shadow or something else.
But mostly, the sound design is so unsettling: when the music starts to build up u just feel that itch behind your back, all those little sounds that play and let you guess if someone else is there with you, and you start looking around, even thought you won't see anyone, leaving you even more scared.
I really think this is what makes the game so scary, what elevates it.
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Yet the game still feels like Resident Evil, that gamey feeling of having puzzles in a house, the arcade feeling of the encounter, the arcade feeling of the level design.
They really managed to merge these two very different souls together creating their style for a first-person horror.
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And this time around, the story was really good!
It's intriguing from the start, and not just a bare premise you won't really get interested into. Who are they, why is this family so broken, what has happened to Mia?
At first, you don't have many answers but neither much time to guess, since you are more worried about getting out of the house, and then you start to slowly unveil the mystery.
Apart for the very last section (the mine ones), I think the game kept being good and interesting.
Yes, the puzzles are less interesting than a RE2, or there is less enemy variety, but I think the atmosphere and the story totally compensate for that.
And when the game may start to get stale, you get a total change of perspective, settings, and you finally get those story-related answers you were asking for.
This may be biased though, since I love when a game like this finds a way to remove all the precious weapons and items that makes you feel safe and sound, and throws you the mess.
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Even though the game is less interconnected level design side, I like how every area has a theme and always manage to feel fresh.
At first, you have those Mr X vibes from the dad, then you play in a sort of RE2 mansion and you start to find the first "zombies", you move to the old house where bugs will bug you (so fun, I just understood why they are called that way) and where you will have to fight a super creepy Coraline style boss.
After this, you have to overcome Lucas' challenges, and by the way, I loved how they contextualized the puzzles in this game by having him be the crazy guy who loves building them to fulfill his sadistic needs.
Then you switch to the ship for a complete change of perspective!
And then yeah the dumb mine and ending but let's forget about this.
It was so thrilling and I wanted to play it to go on.
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I have to say that I am not a particular fun of shooting as a mechanic, so maybe there was not a lot of enemy variety or stuff, but I just didn't really care a lot about it, it was fun enough for me.
Maybe I would have preferred having less ammo/resources overall because it felt like the game always gives you what you need, detracting from the tension.
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Since the game manages to keep being so good for so long, I really can't wrap my head around the ending part.
It's just bad and rushed, and the final boss is so lame.
I played the free Chris DLC and luckily this gives me a better closure, both story-wise and gameplay-wise.
It's a bit too action for my tastes, but at least was a fun area.
Loved the labyrinth section, how much I felt lost there surrounded by those invincible enemies, hated the fight inside the drill though.
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This was such a fun and immersive experience, and, even though it's different from the classic third-person RE, I think it's for the better, as long as they keep doing both, so we will be able to choose between a more gamey/arcade RE or a more atmospheric/immersive one.