Resident Evil 7: Biohazard (2017)

Capcom Development Division 1

Google Stadia · Mac · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · PlayStation VR · Xbox One · Xbox Series X|S · iOS

4.15 from 3413 ratings · #223 top rated on Grouvee

8197 members have it in their collection · 312 playing now · 2337 backlogged · 1331 wish listed

How long? Main story 10h · with extras 12h · 100% 45h (from 147 logged playthroughs)

Resident Evil 7: Biohazard is the first game of the Resident Evil series to switch from 3rd-person to fully 1st-person perspective. A complete refresh of gameplay systems simultaneously propels the survival horror experience to another level. It is as much horror as it is survival, boosting up scare elements and minimizing downright shooting action. The game allows use of Sony's PSVR Headset to play in VR mode.
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Release dates

  • Jan 24, 2017 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, Xbox One
  • Jan 26, 2017 (Full Release) (Japan) PC (Microsoft Windows), PlayStation 4, Xbox One
  • Jan 26, 2017 (Full Release) (Worldwide) PlayStation VR
  • Apr 01, 2021 (Full Release) (Worldwide) Google Stadia
  • Jun 13, 2022 (Full Release) (North_America) PlayStation 5, Xbox Series X|S
  • Jun 14, 2022 (Full Release) (Europe) PlayStation 5, Xbox Series X|S
  • Jul 02, 2024 (Full Release) (Worldwide) Mac, iOS
  • Feb 27, 2026 (Full Release) (Worldwide) Nintendo Switch 2

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DLC

Standalone expansions

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Rating distribution

5 stars
1234
4 stars
1621
3 stars
442
2 stars
84
1 star
32
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Community All Reviews Statuses

DeezNutterButterz

Review DeezNutterButterz 4/5 · Feb 27, 2026

Resident Evil 7: Biohazard

"the hive pussy was craaaazy, HUEHEUEHE. ITS YEA.. thats all i remember right now ;;v. apparently targeting it isn't favoriable too! you gotta aimr for the head and not the hive. (Context we are writing this months after cause I forgot Grouvee was even a thing)

"I love this game, my first Resident Evil that I've actually finished (not played). …

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"the hive pussy was craaaazy, HUEHEUEHE. ITS YEA.. thats all i remember right now ;;v. apparently targeting it isn't favoriable too! you gotta aimr for the head and not the hive. (Context we are writing this months after cause I forgot Grouvee was even a thing)

"I love this game, my first Resident Evil that I've actually finished (not played). I think the atmosphere is perfect and the environments grossed me out so much. The entire horror aspect of it was great from start to finish. The combat at times was frustrating but I'm not sure whether that was me interacting with the mechanics wrong or just the game having goofy parts that are odd to actually play, but they were fun. The Baker Family I thought was very fun, the weakest part of them I feel though was the mother though she still had her time in the light. I really felt no sympathy for the little girl grammy antagonist, she kinda just was a menace BUT that doesn't mean I also think that Mia and that whole sha-bang was in the right too, they deserved to be goop monsters tbh. ALSO MIA is just a bad wife, she leaves things out to her husband, THINGS that are important to not only their marriage but his and her safety, I am unsure as to why anyone would have chosen her over Zoe. Also Zoe just looks like my partner and that made it a much easier choice to choose her. BUT THAT is BESIDES the point Game was super fun though and the puzzles were super awesome, and I loved all the gooberts and red neck hillbillies doing their YEEHAWS and HOOTS. 8/10"

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BadBoyBule

Review BadBoyBule 4/5 · Feb 23, 2026

Welcome to the family, son

Resident Evil 7 was a great game back when I first played it and, having replayed it this year (twice), i think it still is. It looks good, sounds amazing and has gameplay that draws very successfully from vintage Resident Evil games while still doing lots of new things on its own. The game kinda falters in its later parts …

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Resident Evil 7 was a great game back when I first played it and, having replayed it this year (twice), i think it still is. It looks good, sounds amazing and has gameplay that draws very successfully from vintage Resident Evil games while still doing lots of new things on its own. The game kinda falters in its later parts but the game is so short that even the more mediocre parts don't last for too long.

This time I also played through the DLCs for the first time. Well, I didn't beat Ethan Must Die and didn't play through all levels of Jack's birthday minigame, they didn't interest me enough. Other DLC I played through, though and they had some good, experimental stuff, especially the End of Zoe DLC which cracked me up with its silliness and also offered nice closure. It even had a better final boss than the base game did. So even if the base game has a weaker final third, the DLCs bring.

This week RE9 is going to release! Let's see how that tickles my fancy.

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BanishedKing

Review BanishedKing 5/5 · Jan 20, 2026

Swamp Things

Just gotta say as the first game I've beaten in 2026 it was a great one to start with. Resident Evil is great and it works very well in first person. The puzzles were good, the survival horror is excellent as usual. It can shift between ambient horror to action movie very quickly and I have to say that as …

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Just gotta say as the first game I've beaten in 2026 it was a great one to start with. Resident Evil is great and it works very well in first person. The puzzles were good, the survival horror is excellent as usual. It can shift between ambient horror to action movie very quickly and I have to say that as usual I really enjoyed it.

Ambiance is unreal, fun bosses, good puzzles, loads of fun.

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rykoszet4

Review rykoszet4 4/5 · Feb 15, 2025

good change in the series. Quite a challange. Crazy family corrupted by mold GOES HARD. It forced me to change my pants a few times.

h0neypiee

Review h0neypiee 5/5 · Sep 12, 2023

horrifying but in the best way

I think what scared me most about this game is that, at least for a while, the main enemies are very human. and it's not like other RE games, where things are coming for you constantly, you're just waiting for (mostly) the main set of villains to get you and it's honestly so scary. like, it took me so long …

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I think what scared me most about this game is that, at least for a while, the main enemies are very human. and it's not like other RE games, where things are coming for you constantly, you're just waiting for (mostly) the main set of villains to get you and it's honestly so scary. like, it took me so long to get through the Marguerite section because she scared the shit out of me.

I think this is a great re game and one that feels super different to all the rest but in a really good way. it's different and refreshing and also I adore Ethan winters with my whole heart he's so sassy and the best husband

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Thatguyinthestore

Review Thatguyinthestore 4/5 · Apr 27, 2023

my favorite resident evil. as of the time of this review it also happens to be the only one i've played to completion. fucking awesome game regardless tho

Witt997

Review Witt997 4/5 · Jan 25, 2023

Un Resident Evil da paura!

finalmente un Resident Evil che fa paura! la prima persona, nonostante a me non piaccia molto, poiché mi dà mal di testa, in questo caso l'ho trovata molto azzeccata per far vivere ancora più da vicino l'esperienza horror. Ottima ambientazione, con una villa, una barca e dei sotterranei. Finalmente protagonisti nuovi e non sempre i solidi Redfield, Leon, Jill... Trama …

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finalmente un Resident Evil che fa paura! la prima persona, nonostante a me non piaccia molto, poiché mi dà mal di testa, in questo caso l'ho trovata molto azzeccata per far vivere ancora più da vicino l'esperienza horror. Ottima ambientazione, con una villa, una barca e dei sotterranei. Finalmente protagonisti nuovi e non sempre i solidi Redfield, Leon, Jill... Trama buona e grafica eccellente: il RE engine è veramente sublime. completato in una decina di ore su PC. Voto: 8.5/10

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Enkiled

Review Enkiled 4/5 · Oct 21, 2022

Exhausting brilliance

the most exhausting fucking experience in my life, but nonetheless, sick iteration, revitalized the whole series and gave room for more mimicry fiascos

Spartan117

Review Spartan117 4/5 · Oct 16, 2022

Revitalized Horror Roots

Resident Evil is one of those gaming franchises where I joined in on the fun later on. I do remember playing Resident Evil 2 on a cousin’s PC and giving up on it since both of us couldn’t figure out the controls — we were novice gamer kids. It was only when Resident Evil 4 was the rage everywhere that …

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Resident Evil is one of those gaming franchises where I joined in on the fun later on. I do remember playing Resident Evil 2 on a cousin’s PC and giving up on it since both of us couldn’t figure out the controls — we were novice gamer kids. It was only when Resident Evil 4 was the rage everywhere that I properly jumped on the Biohazard train. I played through it several times and would still maintain that it’s one of the best games ever. Resident Evil 5 was a letdown, though, but strictly from a gameplay perspective, I still enjoyed it. I’m also one of those who didn’t hate Resident Evil 6 although the main reasoning behind it was Leon’s Campaign that held it up like Atlas while the other parts bogged it down by being too action-oriented losing that mix of action and survival horror that I was accustomed to from the franchise, as well as, teetering far too much on ridiculousness. Capcom took heed of the criticisms similar to how they took notice of the DMC reboot and its lack of resonance with the established player base. In comes Sony E3 2016 with a creepy reveal of a new entry in the franchise seemingly going back to its Survival Horror roots. I was certainly intrigued and although I didn’t give it a try when it came out, it was on my list and since I do eventually get around to things on my lists however long it may take, here I am, several years later, finishing the game and putting down my thoughts — The Evil Within playthroughs I did recently verily motivated me too.

Story:

Surprisingly well-told and far more mature than what I had expected. While I have enjoyed the stories in some of the previous games — mainly Resident Evil 4 —, they are by no means masterpieces and are often campy and schlocky which, ironically, gives the franchise its charm. However, after several sequels, it was a nice change of pace to have a story that sparingly used those elements and opted for a relatively serious and darker tone. Apart from the premise, I didn’t know what I was getting into and when everything came together by the end, I was thoroughly entertained.

Getting in the shoes of Ethan — a new protagonist in the franchise — who is on the search for his missing girlfriend after a cryptic message she sends that leads him to a swampy and eerie estate of The Baker Family was a great way to jump into the revitalized sequel. What happened to the Umbrella Corporation? What are the classic characters doing? What’s the state of the world? The game chucks all of that out and narrows the story down where the metanarrative renewal of the franchise goes hand in hand with the character in your hands. Things go awry quickly and you’re now fighting, or rather running for your life from an insane family of undying members while trying to piece together what the actual fuck is going on — I loved that.

One of my favourite things narratively was the character development, whether given to you directly or as you uncover tidbits via exploration. It enhanced the encounters with the different members of the family and added to the tragic nature of their predicament. However, Ethan, although not a blank slate, was relatively underdeveloped which could have been done intentionally to let the player immerse in the shoes of the hero themselves but I would have preferred deeper characterization.

Gameplay:

Instead of the third-person mode that the franchise has stuck to, Resident Evil 7 goes first-person which added to the ominous atmosphere and the survival element. A cliché but a true one; the game puts you in the shoes of the protagonist.

The gameplay is both familiar and distinct coming off as a mashup of elements from several previous games being balanced in the first-person playstyle with a few new additions and subtractions. The risk/reward of managing your inventory from Re4; the real-time danger of not being able to pause when using the inventory from Re5; the basic crafting of certain items from several previous entries such as first aid with the new addition of ammo; the nerve-wracking stinginess of conserving your ammo for a tougher situation later on from older titles up to Re4; gun stats replaced with unlocking weapons via currency and stronger ammo; all of it helped give the game an air of familiarity while also feeling fresh but I would be remiss if I didn’t say I sure did miss weapon stat upgrades.

Apart from the final boss fight which was a thorough disappointment, I enjoyed every other one even if some of them were frustrating because of the awkward restraints put on the player (the second Jack fight comes to mind). The level design restraints did become annoying as the game’s idea of difficulty often was just throwing more enemies at you in tight spaces. It was particularly exacerbated in the last hour or so. The lack of balance was frustrating as the game all of a sudden was throwing enemies at you at a much faster and numerous pace giving the feeling that it is prepping you up for the big finale which resulted in me saving as much ammo and health as I can only for it to end in a final boss fight where I barely needed it. All of that ammo and first aid went to waste.

It was also disappointing to have a lack of variations in the average grunt black goo enemy types. The gunplay itself was solid, though, and encouraged headshots which often made encounters tense.

Graphics:

Rendered in the RE Engine, the game can be a looker. A plethora of indoor spaces with detailed objects and surroundings, claustrophobia and a dense atmosphere truly helped with the immersion. The black goo and vines design for the typical enemy was cool and did its job to unsettle you. The boss fights upped it in the creepy and monstrosity department.

Where the graphical fidelity faltered was in the facial detail and animation. There was wonkiness associated with how the characters talked and expressed themselves often coming off as rigid and unappealing. Sometimes it did work in favour of the game as the insane characters had stiff maniacal expressions.

It was an overall optimized game as I was able to get a mostly steady 60 FPS experience with a mixture of high and highest settings with only a couple set at medium or low on an old 4th Core i5 and a GTX 970 at 1080p.

Sound:

What is Horror without effective sound utilization? Even sheer lack of it can become creepy simply by virtue of it feeling unnaturally quiet. I’m glad this game boasted a strong and solid sound design. Playing it on a surround sound system, hearing cracks and creaks, footsteps and thuds, moans and groans, hisses and screams, and all other environmental effects had a strong hand in subjecting me to the tension of the experience. The voice acting was decent for a lot of the characters and did the job of making you feel both anxious and amused but in the case of the latter, it is hard for me to discern between the intentional and unintentional bits.

DLCs:

The dissatisfying final boss fight and the lack of closure on certain plot points getting rectified by DLC reminded me of The Evil Within. While Resident Evil 7 boasts a plethora of them from a silly birthday dinner to card games mimicking jigsaw from SAW, there are some story-centric ones that are paramount to getting the whole picture. Two in particular: One focuses on Chris Redfield and his hunt for Lucas from The Baker Family; the other focuses on Zoe and Jack’s brother Joe who comes to her rescue. Both had enough story elements to satisfactorily wrap up big loose ends and were entertaining to play with Zoe’s one being particularly amusing as after all the time spent surviving and dishing damage with a variety of weapons and ammo, you get to take control of a hardened country beast with a boxing background using only his fists to destroy his enemies.

Overall:

The feeling of contentment and respect is always present heavily when a franchise course corrects effectively and Resident Evil with this entry did just that. It may not have been nearly as scary or creepy as I thought going in (The Evil Within playthroughs probably had something to do with that too) but I still got enough tense moments and spooks and ultimately enjoyed the focus on revitalized survival-horror roots. Anyone who gave up on the franchise after Re6 and hasn’t revisited it since would be pleasantly surprised by giving it a shot. I’m certainly looking forward to playing Re8: Village. And if I were to rate my experience with this game, I’d give it an 8/10.

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Trost

Review Trost 5/5 · Aug 6, 2022

Very memorable.

When I first played the demo, I thought it's like Alien Isolation/Outlast, where you need to sneak or run all the time. And that's not a bad thing, I loved Alien Isolation, but I can't have long sessions of high tension games like that.

Thankfully the events of the main game are different from what happens in the demo, there's …

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When I first played the demo, I thought it's like Alien Isolation/Outlast, where you need to sneak or run all the time. And that's not a bad thing, I loved Alien Isolation, but I can't have long sessions of high tension games like that.

Thankfully the events of the main game are different from what happens in the demo, there's a lot of action-y parts thrown in between the scary parts, so it keeps everything balanced.

In the demo you're mostly unarmed, so I tried to slowly crouch-walk around the house and got spooked by every weird sound around me. (And there are a lot of random sounds that make you think that someone's in the next room or behind you, that's a great trick.) And the molded in the demo felt a lot more scary than in the full game, because they infect (kill) you in one hit.

In the main game it's closer to the classic RE formula, where you have some means of defending yourself, but you always feel like you're running dry on ammo/medkits, so you still have to be careful.

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DanMaul

Review DanMaul 4/5 · Jul 18, 2021

Resident Evil VII is a great entry point for newcomers to the franchise

Even though I consider myself a horror fan, I had never played any of the RE games, not only because I have always been able to find creepy games to keep me busy, but also because to be honest I never found them that scary to begin with. I started by playing Alone in the Dark and Phantasmagoria way back …

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Even though I consider myself a horror fan, I had never played any of the RE games, not only because I have always been able to find creepy games to keep me busy, but also because to be honest I never found them that scary to begin with. I started by playing Alone in the Dark and Phantasmagoria way back in the day, and then slowly made my way through the years of Silent Hill, Project Zero, Doom 3, FEAR, Dead Space, Amnesia, Alien Isolation etc. Amidst all those I never even considered that I would be missing out by not playing the RE franchise, as it didn’t seem to offer anything particularly frightening. With all the recent remakes and the newly released Village, I decided to pick VII on Game Pass just to see what the fuss was about and, since there was seemingly no connection between the story in Biohazard and the other games, this seemed like a good place to start. And I have to say I am now very tempted to pick up not only Village but also the 1, 2 and 3 remakes.

I was quite impressed with the tense atmosphere they were able to create throughout most of the game, even if there seemed to be a couple of missed opportunities. I love it when a game doesn’t overly rely on jump scares, because they somehow think cheap tricks that force a natural flinching reaction are the same as a genuine sense of dread. Biohazard walks an almost perfect line between these moments, especially at early stages when you aren’t certain what to expect or what the story is about. I do have to admit that, as my playthrough progressed, my reaction towards the game became looser precisely because the fear of the unknown wasn’t there anymore, but that was to be expected as you start to understand the story a bit better. And even then, the game does a good job at making you question whether you’re equipped enough to progress through the challenges you’re still going to be facing (fairly often I was left wondering whether my ammo was going to be enough at that particular point). I also found the story to be pretty interesting, though not having played the ones before I assume it might be a fairly standard narrative throughout the franchise. Finally, I do think the 1st person perspective is what completely sells the game as it feels custom made for it. And if I’m honest, that makes me wonder how I’ll feel about the 3rd person titles.

As for the negatives, to me the main issues were that the movement felt a bit sluggish and the inventory management seemed more convoluted than it needed to be. Additionally, I have mixed feelings about the enemy you most frequently come across, which to me didn’t seem particularly interesting. But these criticisms are minor compared to the rest that RE VII has to offer.

TLDR: Ultimately, if we measure a survival horror game by how effectively it can provoke in the player a sense of tension and, at least, something close to fear, I’d say this game is definitely able to bring that to the table, even if not on a consistent basis. In my opinion, Biohazard is a 8.5/10 and a great game to consider if, like me, you’re a Resident Evil ‘virgin’ wanting to explore the franchise.

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kiyohie

Review kiyohie 4/5 · May 6, 2021

I was hesitant at first because it didn't seem like a typical resident evil game, but I actually really ended up liking it a lot! I liked the concept, the story, and the new puzzles. I felt like the game relied a lot on the gross factor & jump scares, but it wasn't too scary to finish. Definitely give it …

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I was hesitant at first because it didn't seem like a typical resident evil game, but I actually really ended up liking it a lot! I liked the concept, the story, and the new puzzles. I felt like the game relied a lot on the gross factor & jump scares, but it wasn't too scary to finish. Definitely give it a try!

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Cheezpuff

Review Cheezpuff 4/5 · Feb 5, 2017

RE7 is modernized RE1

I'm terrified of my Cajun, immortal uncle. I like walking about their run-down house filled with entrails and bric-a-brac. This and more you can experience in RE7.

You play as Ethan heading to rural Louisiana following a lead on your missing wife. You get abducted by the monstrous Baker family and have to simultaneously escape, find your wife, and figure …

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I'm terrified of my Cajun, immortal uncle. I like walking about their run-down house filled with entrails and bric-a-brac. This and more you can experience in RE7.

You play as Ethan heading to rural Louisiana following a lead on your missing wife. You get abducted by the monstrous Baker family and have to simultaneously escape, find your wife, and figure out what's up with this family.

The game is divided into four areas, each focused on one of the family members, each taking on aspects of the member you're facing. The aesthetic of each area is tightly focused, making the immersion intimate and intense.

There's a really neat storytelling mechanic (shown off in The Beginning Hour) where you experience playable flashbacks prompted by viewing an old VHS tape. In addition to being a nice change of pace (they're directed story vignettes as opposed to your usual methodical exploration), there's information that helps you in the main story, like seeing a hidden lever you might have otherwise missed. It's not used very often, once per area,

Unfortunately, the combat sections did not fare as well. They managed to translate the weird, clunky combat from RE1, where there was a fixed camera and tank controls, to RE7. Even though it is first-person and you have free movement, you move very slowly and can only run forwards, requiring you to turn around to move away from enemies. Also, none of the regular enemies are really a threat, making them a chore. This contrasts greatly with the bosses who have loads of HP and are kind of difficult (tedious?).

So, the ending section. The majority of the game is interesting and fresh (even when the premise is just walking around a spooky house) because the areas were heavily designed, filled with interesting sights and sounds and enemies. The ending parts drop that, the interesting level design removed for a (samey) story-related aesthetic.

RE7 takes 8 hours to complete. The first six hours are (mwah!) 9/10, the last two are 6/10.

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