I didn't expect myself to enjoy Resident Evil Village as much as I did, even though it's not a perfect game, and that I'm not actually a huge fan of the RE series, only played the remakes of 2 and 3, but Village was a great experience for me, however it's still has its flaws that are worth mentioning.
Story is quite decent. Well look, to be honest according to what I saw in the 2 and 3 remakes, the story in Resident Evil seems to be always campy and full of awful dialogue and nonsense plot, but still entertaining to follow and covers everything with mystery and ton of questions that are fun to explore and find the answers for. This is no different. The dialogue is really cheesy but the mystery around the village was done really well, and the revelations at the end for what you have been experiencing and seeing throughout the journey will catch you by surprise no matter what you're expecting. It's a fun story to follow, even if it was cheesy and campy as usual. It just does the job.
The gameplay though is where the meat of the game is. First things first I have to say, I didn't find this game scary or even tense at all, bar one famous segment you probably heard about it by now, but I'll still not mention it to avoid spoilers. This segment was alright terrifying, disturbing and nightmarish, but the rest of the game ? I think for the most part this is a pure action game. RE2 remake left me literally terrified and tense throughout its whole campaign. This one didn't. This doesn't make it bad though, the gameplay loop was just super fun, but it's worth noting because that's what makes RE2 remake better.
The reason for this is, in my opinion, the lack of feeling of danger in RE8. There's no time in the game that I felt I might encounter a combat scenario I don't have ammo or weapons to deal with. The enemies AI is great actually, and they fight well, but you have too many weapons and ammo to deal with anything. Meanwhile in RE2 remake, the real cause for feeling tense throughout the whole of it is that I never felt safe. I always felt that what I have isn't enough, and I might get into a fight I can't win. This leaves you tense and scared of every corner. Zombies were outright dangerous enemies, they take ton of bullets to die and you will mostly have to either maneuver around them or shoot them in the legs to cripple them. RE8 on the other hand just felt like a normal day in the office for Ethan.
Again I'm not saying this is bad for RE8, it's just a flaw I have to mention, considering its genre (Survival horror). I feel though it kinda makes sense in a way, because both Leon and Claire were rookies in 2 and were dealing with supernatural stuff for the first time while this is the second experience for Ethan and he received military training. Actually I feel like that's the direction Capcom really want to take with Resident Evil, they want the series to gradually progress from horror to action since characters gain more experience and become more prepared for this stuff, but the fans keep on asking them to keep the game at its roots as survival horror. It's a little bit of a tricky situation, but even if it annoyed the horror lovers, I think the action in this one was done really well. We also still have this terrifying segment I talked about, which will bring you nightmares regardless, so a good surprise for horror lovers.
Now back to the gameplay loop, I found the shooting to be excellent. The weapons are fun to use, and the enemies AI as I said are great. They know how to move to become hard targets to aim at and in groups they can be tough. The enemies variety is also a high point. The game keeps on throwing new enemies at you till the very end of the game, and they all act and move differently and might require different strategy from time to time.
Exploring the village is excellent. This isn't an open world game, but it leaves you some space of freedom between each linear segment dealing with each of the 4 lords to explore the village as you please. New routes open up after you defeat every lord, and there're hidden treasures and sometimes optional bosses to fight. Exploring is always rewarding, gives you things to sell for money, even new weapons some times, and of course ammo and supplies. You never feel like you wasted your time by going out of the way. It's a good direction to take the series in, even though some might complain it's one of the reason there's not much tension or horror in it ? A bit like The Evil Within 2 in which open area made the game not that much tense. I feel though the series should be moving into these kind of environmental design, not open world but gives you some freedom to go out of your way and be rewarded.
The linear segments of the 4 lords were excellent. Each one of them was unique in their own way, and offer completely different experiences than the other, from focus on exploring the area to legit horror, to puzzles focused..etc. All of them are memorable and not easily forgotten. Of course, some are better than others, but I enjoyed all of them.
The shop was a mixed bag. While I liked the Duke's character, and he offers ton of valuable items, I felt money was plenty in this game, like I was mostly swimming in cash to be honest, and I didn't get all the optional treasures. Felt easy to buy upgrades for the weapons and inventory. Felt like they missed a trick here, the money should have been sparse and force you to focus on things more important than others for you, so that it plays a part in the "survival" aspect of the game, but at the end it felt way too easy to gather a lot of money and buy most things and upgrades you want.
The game still has puzzles, and they were mostly decent, but nothing groundbreaking to be honest. Some of them requires thinking for few seconds but nothing more. Some are environmental puzzles, you search for something to open paths for something else..etc, basically classic Resident Evil. These were done well, but overall they weren't the strongest aspect of the game. Probably one or two times I didn't know where to go, but most of the time you won't get lost, the game makes it clear which direction you should go in, especially in the 4 lords segments as these are mostly linear.
Graphically wise the game looks stunning. The village and the lords' areas all look great and well designed, and the performance is mostly fine. Frame rates are mostly stable, however, I have to note that huge frame drops happen during the first Lord's area, the castle, whenever one of the daughter's bugs attack you, the game becomes unplayable with the stuttering and frame drops till I get away. Other than I didn't encounter many problems, and this issue feels like a common one from what I read, so I hope Capcom releases a patch to fix it, since it's not a difficult issue. I have heard a lot of complaints about the performance in general, but fortunately I didn't encounter any other issues bar this one, and my rig is actually a mid one, not a high end PC or anything.
Voice acting was mostly good and did the job, though as I said above, most of the dialogue was cheesy and poorly written, but the actors did a fine job with what they have. The voice design in the areas is good, but the soundtrack was nothing worthy of note. I honestly don't remember any soundtrack I have heard in the game.
Overall, RE8 is a very entertaining game. It's a lot of fun just to explore, shoot, and solve the mysteries you're facing, and the game is actually quite long enough for a RE game, it takes at least 9-10 hours to complete and can be stretched to even more. However, it's mostly not a horror game, not that it's tense, bar one area, and otherwise leans heavily more towards action. This might annoy some of the fans, but for what it was aiming, I think it mostly succeeded. Some flaws here and there but this is a quite solid, mostly action game, that you'll have a lot of fun with. Definitely a game worthy to be played, even if you're not a huge fan of the series in genera.
Story : 6.5/10.
Gameplay : 8/10.
Graphics : 9/10.
Performance : 6.5/10.
Voice acting : 7/10.
Soundtrack : 5/10.
Overall : 8/10.