Resident Evil Village (2021)

Capcom Development Division 1

Google Stadia · Mac · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S · iOS

4.17 from 1946 ratings · #224 top rated on Grouvee

4776 members have it in their collection · 131 playing now · 1420 backlogged · 1115 wish listed

How long? Main story 11h · with extras 12h · 100% 35h (from 150 logged playthroughs)

Resident Evil Village is a first-person survival horror game and the sequel to Resident Evil 7: Biohazard. The game maintains elements from previous Resident Evil games, with players having to scavenge environments for items and manage their resources. However, it adds more action-oriented gameplay, with higher enemy counts and a greater emphasis on combat.
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Release dates

  • May 06, 2021 (Full Release) (Worldwide) PC (Microsoft Windows)
  • May 07, 2021 (Full Release) (Worldwide) Google Stadia, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Oct 28, 2022 (Full Release) (Worldwide) Mac
  • Oct 30, 2023 (Full Release) (Worldwide) iOS
  • Feb 27, 2026 (Full Release) (Worldwide) Nintendo Switch 2

Also available on

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DLC

Standalone expansions

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Rating distribution

5 stars
709
4 stars
931
3 stars
251
2 stars
43
1 star
12
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Community All Reviews Statuses

Sir_Laguna

Status Sir_Laguna May 13, 2021

Just finished and I'm in absolutely awe.

This game is so stupid and ridiculous that is absolutely great. I still can't believe the boss fight after the factory level. This game goes absolutely bananas. It's fucking crazy.

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Novastar

Status Novastar May 12, 2021

Great story but didn't like it as much as Resident Evil 7! Ethan was much tougher in 8 than on RE7 tho.

PKdubs

Status PKdubs May 11, 2021

SPOILERS!!!!! Just finished Lady Dimitrescu boss fight. Was super good and have really enjoyed game so far. It's not horror where it paralyzes you into not being able to do anything, but instead is so fun that you want to keep playing. I'm really enjoying this one and I'm super scared for House Beneviento.

SIGINT

Status SIGINT May 10, 2021

I'm coming up on what appears to be one of the final areas of the game, having completed the game's 4 core objectives and having cleared out the village of just about everything. Looking back at these 4 main areas, I am pretty struck by how different they were, and not just in their distinct visuals.

Minor spoilers - One …

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I'm coming up on what appears to be one of the final areas of the game, having completed the game's 4 core objectives and having cleared out the village of just about everything. Looking back at these 4 main areas, I am pretty struck by how different they were, and not just in their distinct visuals.

Minor spoilers - One is a classic RE area full of keys and puzzles. One is somewhat of a psychological horror where your weapons are completely taken away for a solid hour. One is a big setpiece with lots of running and quick thinking. And the final one is an RE4-esque action gauntlet of loads of tough enemies followed by a monster of a boss fight.

I think they've done well to recognize that the series can be good at several types of gameplay experiences, and to channel that into a game with a lot of variance. Using the village as a hub with progressively more things to unlock really furthers this goal well, and I'm finding the whole experience to be really enjoyable. I never know exactly what I'm going to get each time I sit down to play.

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Sir_Laguna

Status Sir_Laguna May 10, 2021

This is the House of Beneviento.

enter image description here

If I don't sleep tonight (or ever again), you can blame this house.

Its clear to me that someone on the Resident Evil team REALLY liked P.T.

Sir_Laguna

Status Sir_Laguna May 8, 2021

As I said when I played Monster Hunter Rise on Switch, the RE Engine is black magic. I cannot believe how extremely good RE Village looks and feels on a base PS4

SIGINT

Status SIGINT May 7, 2021

This game is so much fun. I played about 3 hours after work, up through the game’s first major boss fight which was really awesome, surprisingly large scale for so early in the game. No notable complaints. The pace feels perfect, the kind of game I can just play for hours.

The first two major areas are a strong opener. …

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This game is so much fun. I played about 3 hours after work, up through the game’s first major boss fight which was really awesome, surprisingly large scale for so early in the game. No notable complaints. The pace feels perfect, the kind of game I can just play for hours.

The first two major areas are a strong opener. One is outdoors with this big tense survival encounter, some interesting story beats, and a fun extended chase sequence after setting up a few of the main villains. Then you’re set loose indoors in your usual type of first big RE level like the RCPD or main Baker House. Lots of fun nods to RE4 in here. Can’t wait to play more tomorrow.

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NightTray

Status NightTray May 7, 2021

I'm not really sure where people are getting the idea that this game has a strong start that mellows out because so far the beginning has been outright awful. At about one hour and thirty minutes in, it's been nothing but set piece after set piece. The only time I've fired my gun is on the very first enemy that …

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I'm not really sure where people are getting the idea that this game has a strong start that mellows out because so far the beginning has been outright awful. At about one hour and thirty minutes in, it's been nothing but set piece after set piece. The only time I've fired my gun is on the very first enemy that you have to kill. I thought after getting into the castle I'd finally be able to, you know, play the game, but instead how about another set piece? The most annoying part is that this lacks any sort of atmosphere that RE7 had at the beginning and also lacks the comical ridiculous campy horror previous games had and it all falls flat. (Though honestly, Ethan's dialogue IS pretty funny and sometimes ridiculous and not to mention his INSANE durability.). I hear the game isn't very long either so I wonder why they made the intro so long. I think I finally get to play the game though so I hope this strong start I heard about actually... you know... starts.

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DirtyMidnighter

Status DirtyMidnighter May 7, 2021

Played the first few hours last night. Very spooky and unnerving opening sequence. It's also absolutely gorgeous on PS5. But HOLY SHIT is that first major combat encounter no joke on Hardcore. It took me upwards of 15 attempts. The enemies are a lot more aggressive and agile than they were in RE7, which makes landing shots considerably more …

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Played the first few hours last night. Very spooky and unnerving opening sequence. It's also absolutely gorgeous on PS5. But HOLY SHIT is that first major combat encounter no joke on Hardcore. It took me upwards of 15 attempts. The enemies are a lot more aggressive and agile than they were in RE7, which makes landing shots considerably more difficult. I really appreciate the obvious reference to another iconic RE opening... It really does feel like they spliced RE7 and RE4 into one game. Loving it so far.

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BMO

Status BMO May 7, 2021

Sweet god, this game has fishing. Now this is a serious hard pass. Dear Capcom, fishing has never improved a game, ever.

My master list of games that are slightly worse due to fishing:

  • All of them
BMO

Status BMO May 5, 2021

From Kotaku's review of Resident Evil Village:

Resident Evil Village still falls prey to the series’ most pernicious problems, notably the inevitable swerve from horror to action

This was my biggest problem with Resident Evil VII, and it's probably what will keep me from bothering with Village, unless I score a free copy. I think one of the biggest …

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From Kotaku's review of Resident Evil Village:

Resident Evil Village still falls prey to the series’ most pernicious problems, notably the inevitable swerve from horror to action

This was my biggest problem with Resident Evil VII, and it's probably what will keep me from bothering with Village, unless I score a free copy. I think one of the biggest mistakes of most horror games is leaning into action-combat. As soon as you have an arsenal of weapons to thwart the threat of a game the horror of the game loses its teeth.

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