Resident Evil 5 (2009)

Capcom

PC (Microsoft Windows) · PlayStation 3 · Xbox 360

3.37 from 3812 ratings

8881 members have it in their collection · 161 playing now · 2345 backlogged · 622 wish listed

How long? Main story 14h · with extras 17h · 100% 72h (from 57 logged playthroughs)

Resident Evil 5 is the seventh video game in the Resident Evil series. It features similar gameplay to Resident Evil 4 utilizing the same over the shoulder view, but this time the environment plays a significant role. The player is now dependent on his partner more than in older games. When the partner's health bar drop down to 0, he … Read more
Resident Evil 5 is the seventh video game in the Resident Evil series. It features similar gameplay to Resident Evil 4 utilizing the same over the shoulder view, but this time the environment plays a significant role. The player is now dependent on his partner more than in older games. When the partner's health bar drop down to 0, he will enter the dying stage where the health bar will flash red and gradually lower as he stays like this. Resident Evil 5 also features new types of enemies called Majini and mostly are of African descent. Read less

Release dates

  • Mar 05, 2009 (Japan) PlayStation 3, Xbox 360
  • Mar 12, 2009 (Australia) PlayStation 3, Xbox 360
  • Mar 13, 2009 (North_America) PlayStation 3, Xbox 360
  • Mar 13, 2009 (Europe) PlayStation 3, Xbox 360
  • Sep 15, 2009 (North_America) PC (Microsoft Windows)
  • Sep 17, 2009 (Japan) PC (Microsoft Windows)
  • Sep 17, 2009 (Australia) PC (Microsoft Windows)
  • Sep 18, 2009 (Europe) PC (Microsoft Windows)

Related

Bundled in

DLC

Remasters

Editions

Featured in lists

Rating distribution

5 stars
442
4 stars
1237
3 stars
1538
2 stars
472
1 star
123

Community All Reviews Statuses

jillsvalentine

Review jillsvalentine 3/5 · Aug 10, 2025

I finally got to RE5 in my journey of playing through all the Resident Evil games and despite its flaws, I had a good time playing it. This instalment definitely was more action than horror based, often feeling more like a shooter than survival but it was still a good experience. I do feel that as this is a CO-OP …

Read more

I finally got to RE5 in my journey of playing through all the Resident Evil games and despite its flaws, I had a good time playing it. This instalment definitely was more action than horror based, often feeling more like a shooter than survival but it was still a good experience. I do feel that as this is a CO-OP game it is better played with someone else, however playing solo is still enjoyable despite that.

The storyline was interesting enough and I enjoyed that they brought characters such as Jill, Chris and Wesker from their previous titles. There weren’t very many puzzles but the few they had I did like, the laser puzzle in the pyramid was probably my favourite. I thought the combat was a little repetitive at times, most fights being hoards of enemies that were essentially just bullet sponges. The boss fights were much the same, however they did often have a special action that was needed in order to defeat them and it wasn’t always clear when those actions were needed, for example in the final Wesker fight. The controls themselves took a second to get used to however after a little while they became much easier to play with.

My absolute favourite part of this game was probably the sheer nonsensical actions some of the characters pulled in order to escape danger, more specifically Chris Redfield punching through literal boulders in a volcano, something that should be implemented in every RE game in my personal opinion.

Overall i’d give this game 3.5/5 stars, it wasn’t perfect but I had fun playing it and would definitely want to replay it in the future.

Read less
Etrail

Review Etrail 2/5 · Mar 31, 2025

A disappointing follow-up to RE4 that's gotten worse with time

I've often wondered how I should review older games that I played for the first time many years ago and have replayed much more recently. There's an argument for saying my first impression is probably more important as a perspective of a first time experience. On the other hand, my more recent experience is a much better idea of my …

Read more

I've often wondered how I should review older games that I played for the first time many years ago and have replayed much more recently. There's an argument for saying my first impression is probably more important as a perspective of a first time experience. On the other hand, my more recent experience is a much better idea of my current feelings on the game and deserves some preference in that sense, especially considering that, as with some decades-old games, I am a totally different person than I was when I did that first playthrough. Generally though, most every game I've needed to make the decision for, I still ended up liking or disliking them about the same even if sometimes I appreciate them in different ways.

enter image description here

I include this lengthy introduction because Resident Evil 5 is an exception to that rule. I remember liking—though not loving—it when it first came out in 2009. Coming off the back of RE4's high expectations, it delivered a game in a similar style of action horror, though there was much more of an action focus and a linear design with a somewhat more grounded story that ultimately did not live up to its predecessor in important ways. However, at the time, that "more of the same" in combination with new features like a bit better graphics, fresh new environments, and a co-op playstyle that allowed me at last to play Resident Evil alongside a friend on the couch still made me like the game pretty well. However, I've played the game several times since its release, a few years apart, and its flaws have really shown in those revisits and my most recent playthrough emphasized how the game has aged as well. Given all of the above, I have leaned toward preferring my most recent experience of the game, rather than the 4-star "good" game I may have considered it when I was much younger. Enough preface though, let's get into it.

Note: My screenshots are from my most recent playthrough with a friend, so pardon to goofy costumes.

Resident Evil 5 follows Chris on a mission under the BSAA to West Africa, tracking down a BOW dealer Irving with the help of his new partner, Sheva. It's quickly explained that Chris' long-time partner Jill Valentine is missing in action for the last couple years after a run-in with Wesker had her falling off a cliff or something. Naturally with the stage set from prior games and this background in place, the game leads up to a showdown with Wesker as he is of course behind a lot of the shenanigans going on in Africa. Along the way, Chris and Sheva grow closer as Chris works through his grief and hero complex. The cast also includes a few other minor characters, heroes and villains, though most don't stand out too much, other than Josh, Sheva's mentor, who helps the characters out at several points in the story.

Despite expanding on the format of the wildly popular and revolutionary Resident Evil 4, this game really struggles with its gameplay. Combat is fairly smooth and feels somewhat similar to the previous game, but the focus on action takes away from the rhythm that made RE4 work for me. There's a faster pace with more explosions and greater hordes of enemies here that weren't so present in the previous game except for a couple parts. While RE4 did step toward more of an action-horror style, RE5 starts to feel more like you're playing an action shooter with a horror skin on some of the enemies. This effect isn't quite as extreme as it is in RE6, but it does start to lose its charm a lot as much of the game feels like you're just rushing through a warzone rather than exploring the area for signs of of bioweapons hidden from the public.

enter image description here

Which leads me to the rather hit or miss setting. On the plus side, I do get why the developer wanted to visit Africa as the new variety of topography and aesthetic does bring something new to the series and treads interesting new ground in that regard. I found the marshlands levels especially fun to explore. That said, the game leans into racist stereotypes in its depiction of modern Africa. The lore tries to justify some of this with the side effects of the virus, but it feels too much like a contrived justification for the caricature. On the plus side, I do think Sheva and Josh are some of the better characters in the game, and it is nice to have some cool black characters who don't just die as a plot device in the series—even if they have yet to return. So I think there was some effort in that regard. On the whole though, it's rather disappointing for a game set in Africa, which is a fairly rare setting for video games, even today—other than perhaps Egypt—and I wish it had been better done.

On the gameplay side, if I had to pick just one thing that prevents this game from living up to its predecessor, it'd be the game's linear and dull level design. While both games employ a chapter-based progression, RE4 had far more iconic locations in part because you revisited several hub areas with dynamic back-tracking that never feels like it's just retracing its steps in a dull or repetitive manner. While I could be forgetting something, I don't think you ever revisit an area from earlier in the game once in this entry. Each chapter is designed to be explored once and only once and the level design is accordingly simplistic. The marshland level with the boat offers a bit more of a brief open-area exploration structure that I really enjoyed, but that's the most we get of it. While RE4 took serious departures from the fixed-camera angle games before it, its incorporation of similar map and level design worked really well with the new style and it's noticeably lacking in this game. Funnily, my most recent playthrough was co-op with a friend who has never played a single Resident Evil game and he kept noting how this was not at all what he expected because the structure was much more like any of a number of linear shooters. He was expecting us to explore spooky locales full of keys and puzzles and mystery. Instead, we were just mowing down waves and waves of enemies before proceeding to the next area full of waves and waves of enemies.

enter image description here

On a more positive note, I do actually appreciate where the game takes the series firmly-established goofy tone to a whole new level, mostly with its new portrayal of Wesker. In trench coat and reflective sunglasses, we see our iconic viral-enhanced villain demonstrate superspeed, superstrength, and supervillain speeches at all times with a straight face as if it isn't obvious his design is inspired more by The Matrix than your average zombie media. The series has long played with rather serious and grim settings and plots while featuring cartoonish villains. But while RE4 poked a bit more fun at itself, RE5's Wesker feels less self-aware in a way that only makes it all the funnier. I suppose saying that one of my favorite things about a "horror" game is that it's funny may sound pretty harsh. But I do genuinely enjoy the ridiculous interchanges the heroes have with Wesker throughout the game and it's one of the few things I really look forward to when revisiting the game.

While the game does have its higher points, on balance, I just don't really enjoy this game much anymore. Some of its cutscenes are funny and I appreciate some of its ideas in theory, but these days, I just find playing through the game a bit of a slog that wears on me even more with every playthrough. After playing through this as part of a full series playthrough in 2024, I'm feeling pretty played out on Resident Evil in general for a while. But I really don't see myself picking this particular game back up again unless I decide to—for whatever reason—do another full series playthrough.

My other Resident Evil reviews:

Read less
BadBoyBule

Review BadBoyBule 3/5 · Nov 28, 2024

Mid Evil

Resident Evil 5 is kinda like Resident Evil 4. It's just stupider, less fun, less charming, less memorable and even less scary. It's got bland characters, absolute cornball of a villain, silly story and, how could I forget, lava-hot rock-punching action. Well okay, the rock-punching is so stupid I got to applaud that.

To it's credit, RE5 is an absolute …

Read more

Resident Evil 5 is kinda like Resident Evil 4. It's just stupider, less fun, less charming, less memorable and even less scary. It's got bland characters, absolute cornball of a villain, silly story and, how could I forget, lava-hot rock-punching action. Well okay, the rock-punching is so stupid I got to applaud that.

To it's credit, RE5 is an absolute looker for its age and is all around rather playable. While it's a whole lot more linear, the gameplay feel isn't too far from RE4, and it's still quite fun to fight hordes of "zombies" with familiar-feeling weapons. It's also fully co-op, online or locally. Years ago I had some fun times playing this with a friend. This time I went solo and it definitely is not the best way to play. While not horrible, the AI-controlled character is pretty hit-and-miss in her usefulness.

It would be interesting to know what convinced Capcom to think that Resident Evil 5 was the best way to continue the series. I wonder if I'll have similar thoughts after I'm done with the next entry...

Read less
LinkToTheTrees

Review LinkToTheTrees 3/5 · Oct 11, 2024

Genuinely Pretty Brill

This and Resi 6 obviously have a bad wrap, and it’s something I knew before I even played any Resi games. So despite trying to be open to any new game when I start it, it’s hard to completely ignore such obvious judgement.

And since then I’ve been playing through the franchise and loving it, and specifically adored Resi 4 …

Read more

This and Resi 6 obviously have a bad wrap, and it’s something I knew before I even played any Resi games. So despite trying to be open to any new game when I start it, it’s hard to completely ignore such obvious judgement.

And since then I’ve been playing through the franchise and loving it, and specifically adored Resi 4 before this, so when I beat that about a year and a half ago I went straight into this game, excited for another Resi adventure - but I didn’t even get through chapter one! I was not a fan of having to focus on both Chris and Sheva if playing single player, and not quite obsessed with the mainly shooter vibes. And I left it there for a while.

But the other day I remembered it sitting there untackled in my brain and thought I’d give it more of a chance. And once I got past the kinda ugly starting areas and their late 2000s glossy, beige-soaked colour palate (I ended up appreciating this era art style more!), there are some genuinely beautiful settings in this game. It’s not amazing, Sheva’s AI can get annoying (but definitely not as annoying as I thought it would be at first!) and there are times where you just shoot and shoot enemy after enemy and it gets a bit dull. And especially, the ammo, (particularly the lack of it at times) was SO annoying! It was going full shooter, so why still have scarce ammo like the earlier entries? It wasn’t DREADFULLY scarce but it meant at times I was sitting there bored, chipping away at an enemy’s health with anything I could scrap together.

But I ended up really getting hooked into this game and the lore, and as we discovered more of the viral hijinx and had some older Resi-esque puzzles (thought few and far between) pop up, it made its mark in my brain as a good Resident Evil game. I tend to prefer the older formula, with tank controls and a good mix of puzzles, item management and combat, but this was a good experience.

Except the very final boss. I switched to easy mode because I didn’t quite have enough ammo for Wesker’s final form and I just started not enjoying it anymore, but still wanted to finish.

Overall I enjoyed this a lot more than expected, and gets me intrigued to explore more shooters than I normally tend to, but it had its UGH moments. Not as bad as its initial reception though I’d say!

P.S. I wanted to give a shout out to the two little extra stories included in this version, Lost in Nightmares and Desperate Escape (especially the former for giving me my puzzle fix!).

Read less
Orodius

Review Orodius 2/5 · Sep 1, 2024

The single-player experience should have been better.

Although I really like most of the mainline RE games, I never quite managed to enjoy this one. It has some cool scenes here and there, and it's great to see the beginning and resolution of certain lore points, but I can't stand its gameplay and atmosphere.

The game was made to be played in co-op, and it must be …

Read more

Although I really like most of the mainline RE games, I never quite managed to enjoy this one. It has some cool scenes here and there, and it's great to see the beginning and resolution of certain lore points, but I can't stand its gameplay and atmosphere.

The game was made to be played in co-op, and it must be really fun that way. I played it solo every time, and my experience was basically having to babysit Sheva or any other AI from start to finish. Heck, even Ashley in RE 4 didn't give me this much trouble. My partner this time is supposed to be an elite soldier, but they can't manage without me giving orders every 3 seconds. Every time I notice the AI isn't working as it should, it honestly makes things more frustrating and less enjoyable than they should be.

In RE6, we see an evolution of this system, and it's much better there.

Read less
chae.wave

Review chae.wave 2/5 · Apr 6, 2024

re5

2.5⭐️ i think i can safely say this is the first resident evil game i've played that i genuinely did not enjoy. full respect to anyone who loves this entry in the series but to me this was so so bad😭 it felt like it tried to take all the memorable elements that worked so well in re4 and throw …

Read more

2.5⭐️ i think i can safely say this is the first resident evil game i've played that i genuinely did not enjoy. full respect to anyone who loves this entry in the series but to me this was so so bad😭 it felt like it tried to take all the memorable elements that worked so well in re4 and throw them into this mish mash of a game. a couple things to note, firstly: the bike segment, where your shooting majini from the back of the van... now wth was that😭 why were there so many enemies?? like a ridiculous amount. your gun doesnt even turn to reach majority of them?? and god knows shevas not gonna help. nightmare. story sucked. also sheva please practice personal space why are u actually touching me all the time. like ur arm is against mine go away?????? and oh my god by far the worst thing to ever grace this game; the reapers. literally the most bullshit enemy ive ever encountered. first off how are u gonna have so many enemies with instant ko moves? and why are like NONE of them telegraphed??? how is it fair when im fighting this fucking bug he can just insta kill me with no warning. i just have to sit back and watch chris's lungs get punctured for the millionth fucking time. and yeah on top of that lets only spawn then in the smallest fucking corridors???? so many bugs. like enemies but also the game just sucked so bad. how is ur final boss gonna be the fight that literally runs awfully. and i genuinely think the setting and the idea had potential. africa?? hell yeah!!! jesus christ im glad this is over good lord

Read less
shoma

Review shoma 4/5 · Jan 28, 2024

I've been slowly chipping away at the Resident Evil series for 3 years now and have finally reached the fifth installment. I'm terribly late of course but some things need to be said.

First of all I absolutely adored RE4, beat it recently and consider it to be one of few perfect 10/10 games. Most people think that and I'm …

Read more

I've been slowly chipping away at the Resident Evil series for 3 years now and have finally reached the fifth installment. I'm terribly late of course but some things need to be said.

First of all I absolutely adored RE4, beat it recently and consider it to be one of few perfect 10/10 games. Most people think that and I'm no different. The gameplay works really well, but also the setting, the plot, the camp, the half-serious atmosphere. Salazar is funny, the castle in the middle of the game is fun to explore, running away from a giant statue is hilarious and fun. It's like an amusement ride with perfect pacing, fun characters, timeless gameplay and a lot of variety.

RE5 starts off really well. The setting is great, it's grizzly, the tone is 100% serious, there's a shaky cam in cutscenes to make it all seem even more visceral, the hordes of zombies are now larger and the combat overall feels more brutal. Each weapon occupies exactly one slot of the inventory which makes no sense, but oh well. It feels more run-and-gun now, since you don't need to care about your inventory that much, and the search for treasures is reduced to picking up stuff you find on the floor as opposed to building some big item from smaller ones and selling it for a high price like in RE4. Now obviously the simplifications were made to accomodate co-op, and I won't hold that against Capcom.

Here's however what doesn't work. While fighting zombie hordes in a shanty town is fun, the game quickly gets rid of these more realistic environments in favour of research facilities and underground labs, a staple of the series. The setting is wasted, because a chainsaw-wielding zombie-villager guy in rags is more fun to fight than a soldier-zombie with an AK. Strike 1.

This wouldn't really be that bad if not for the story. I understand that the plot needs to progress somehow, but 80% of this game you're just chasing enemies that keep waving at you and fleeing and both Chris and Sheva standing there all gormless. First you chase Irving, than you go after Excella, then Wesker. Particularly annoying was a scene where Excella flees in a cutscene with both the main characters shooting at her point blank. Ok, Wesker fleeing is plausible, but a lady in high heels? Again, that's how a lot of stories are, the plot needs to progress, but this Benny Hill chase stuff clashes with the otherwise serious tone of the game. That is an another waste this game commits. Strike 2!

About the only thing that salvages the story is Wesker. He is great, it's his best version, the leather tenchcoat, the voice, the bullet dodging. Totally awesome.

I'm neutral on the Jill thing. It works.

So to summarize: not much variety since you don't have an escort part of the game or really anything to mix up the monotony of shooting zombies. The environments are not as memorable or fun to explore as in RE4. The serious atmosphere and grit are partially squandered by a clumsy "chasing the bad guys" plot. The gameplay is just as good albeit with simplifications that I'm ready to overlook.

It's a good game and obviously worthy praise, especially by those who played in co-op. 4/5 is more than fair.

P.S. Just beat both DLC missions. They're both great and also standalone, meaning that you start with a predefined inventory and can't buy or upgrade anything, and there's no money to be found, just score bonuses. That makes the experience somewhat more relaxed, at least when it comes to item management, since you don't really think about what's going to happen on the next level, you don't need to save your grenades for the boss. Nevertheless the Spencer Mansion mission is a fun little throwback while Jill's mission is a blood-pumping adrenaline rush. I got a little too excited at the end of the chapter waiting for the countdown to end and went to bed only to lay there for I think an hour. Sick.

Read less
Snoogadooch

Review Snoogadooch 4/5 · Jan 2, 2023

A polarizing RE game. Still, a recomend.

This game has a lot going for it. Its a great action, 3rd person shooter, in its own right. It might be less great as an RE game. As is widely known, the action focused combat and pace is a big departure from the prior entries to the series. If you can get past the fact that it doesnt play …

Read more

This game has a lot going for it. Its a great action, 3rd person shooter, in its own right. It might be less great as an RE game. As is widely known, the action focused combat and pace is a big departure from the prior entries to the series. If you can get past the fact that it doesnt play like a traditional RE game, then the action can be a lot of fun.

As of 2023 there still is still an underwhelming catalogue of story-driven co-op games available, even across all systems. RE5 is at its best when you have someone to play with. Although the atmosphere isnt as tense as other RE titles, its fun to work with another person when getting rushed by zombies.

Personally, my biggest gripe with RE5 is the boss encounters. Particularly the last few endgame fights. These encounters ditch the combat mechanics and weapons that you have spent the rest of the game trying to master, only to introduce elements of the environment that you need to interact with. These are often un-intuitive. If you aren't using guides you are forced to figure them out through trial-and-error. So this isn't Dark Souls. Dying repeatedly to figure out the sequence of things you need to interact with in the environment is not fun. For example, inorder to interact in the proper way with "Boss A", you must interact with "object A", after that you can grapple "Boss A" if you are withing arms reach. You must do this because the boss can only be damaged while grappled. Your guns do no damage at any other time... You can only discover this by failing to progress in the ways that combat has worked for the entire game up to this point.... frustrating.

Beyond those few fights, that honestly make up a small portion of the overall game, RE5 was en enjoyable co-op action game. If you an RE fan that cant get over the changes to the franchise design. You should try if only for the story and lore. Overall good game.

Read less
cemakkartal

Review cemakkartal 4/5 · Dec 7, 2021

Amazing co op game, not so good when played alone

First things first: You should download a mod to fix the horrible FOV. Or else, good luck watching Chris' humongous shoulders.

This is the first Resident Evil game that I've ever played entirely, and it's not really a true survival horror game like the earlier ones anyway. It's not fully a shooter game either. I've tried to play it alone …

Read more

First things first: You should download a mod to fix the horrible FOV. Or else, good luck watching Chris' humongous shoulders.

This is the first Resident Evil game that I've ever played entirely, and it's not really a true survival horror game like the earlier ones anyway. It's not fully a shooter game either. I've tried to play it alone for a while and I had to run past some enemies in true Resident Evil fashion to save ammo. However, when playing with a friend, you can micro-manage your equipment and ammo perfectly and "go Rambo" all game long without having a problem with ammo, at least on the lowest difficulty. So it becomes like a shooter game when playing with a friend.

Controlling the character feels clunky for a 3rd person shooter game though. You cannot move while aiming, you can take cover only if the game allows you to, and of course, no jumping, crouching, rolling, or anything fancy. These would be criminal in a regular shooting game but works well in Resident Evil. You can use different melee attacks depending on where you shot the enemy, and this gives a bit more depth to the game.

Some of the cutscenes feature quick-time events, and they really mean it. These may be the quickest quick-time events that I've ever encountered. So don't you dare take your hands off of the controller. If you die during a cutscene, it lowers your rating too.

The story is your typical action movie story. Lawful good and super naive protagonist. Chris is always surprised about everything he sees. Come on Chris, it's been 5 games already, get used to it. Yes, there are bad people and zombies. The villain is pure evil, but his intentions are actually good? As a newcomer to the series, it was an ok story.

I loved the variety in the level design. Each chapter features a completely different setting so you never get bored. It has also rail shooting stages. You can even ride a boat in the swamps. Still, with all those varying levels, there are no "this level was so bad that I don't want to replay this game ever" moments IMHO. The most boring one was probably Chapter 4-1, where the game suddenly becomes a "poor man's Uncharted". Puzzles are straightforward though.

Boss fights were fun, especially when the game throws you powerful and unique weapons. However, sometimes it's hard to tell if your attacks are doing anything and it's almost impossible to see if you're making progress. Maybe visual cues were not so prominent.

On my way to RE6 now. And after that maybe go all the way back to the beginning. Or maybe to RE7. Anyway, I'm glad that I'm finally beaten a Resident Evil game.

Read less
Eyepatch

Review Eyepatch 3/5 · Jul 26, 2021

Resident Evil By Michael Bay

This time resident evil tries to add more action as resident evil 4 was a huge hit.Resident evil 4 had the perfect balance between action and horror for me.In Resident Evil 5 its completely action with only a few chapters, if im not wrong, which had some horror in it.Persoanlly i didnt mind all the action since the story was …

Read more

This time resident evil tries to add more action as resident evil 4 was a huge hit.Resident evil 4 had the perfect balance between action and horror for me.In Resident Evil 5 its completely action with only a few chapters, if im not wrong, which had some horror in it.Persoanlly i didnt mind all the action since the story was fun and the main characters were fantastic.Chris i have already fallen in love with but the new character sheva i was curious since the new characters they introduced in resident evil revelation was unlikeable for me.But sheva became one of my fav as well.This also had one of the most satisfying boss fights fighting excella in ship.I would give this one a 3.9 out of 5 since it had some control issues for me and also they removed some of my fav features from previous resident evil games(like the save typewriter and the shopkeeper from re4).

Read less
andrewh995

Review andrewh995 3/5 · May 11, 2021

Resident Evil 5

This was a strange addition to the series for me. If we are talking solely about the story, then I completely adored it. The stories of the previous games began to merge in the most perfect way, and the absurdities within the game mimicked the insanity of real-life conspiracies. However, the gameplay just did not do it for me. It …

Read more

This was a strange addition to the series for me. If we are talking solely about the story, then I completely adored it. The stories of the previous games began to merge in the most perfect way, and the absurdities within the game mimicked the insanity of real-life conspiracies. However, the gameplay just did not do it for me. It felt like it was simultaneously trying to be a slow-paced survival horror like Resident Evil 4 while becoming more accessible to players who liked something more akin to Call of Duty. The weapon upgrade system and the inventory system were also both pretty poorly done. I can't say they were bad necessarily, but if it weren't for the story then I honestly don't think I would have really enjoyed myself as I did.

As a caveat: for me, the story is the most important aspect of a game, hence the high-ish rating despite the complaints. But if you are looking for a Resident Evil gameplay experience, then this one may be worth skipping or just watching.

3.50/5.00

Full Review: https://watchreadgame.com/resident-evil-5-review/

Read less
ElectronicJourneys

Review ElectronicJourneys 4/5 · Feb 14, 2021

Bullet Point Review

PROS

  • One of the best co-op action campaigns of the 360/PS3 era
  • Solid level designs and threatening enemies keep the combat intensity consistently high
  • Real-time inventory management is a great addition to the Resident Evil formula
  • Responsive controls and snappy animations always satisfy
  • Opens up the lore of the Resident Evil universe in an interesting way
  • Art direction and sound …
Read more

PROS

  • One of the best co-op action campaigns of the 360/PS3 era
  • Solid level designs and threatening enemies keep the combat intensity consistently high
  • Real-time inventory management is a great addition to the Resident Evil formula
  • Responsive controls and snappy animations always satisfy
  • Opens up the lore of the Resident Evil universe in an interesting way
  • Art direction and sound design hold up very well

CONS

  • Arcade-y mechanisms such as the between chapter shops hurt thematic immersion
  • Awful script
  • Some very poor boss encounters, including an incredibly weak finale
  • Lacks the charm and mechanical diversity of Resident Evil 4
Read less
DirtyMidnighter

Review DirtyMidnighter 5/5 · Jul 29, 2020

I Rep The S.T.A.R.S. Down In Africaaaa

As a single player game, Resident Evil 5 is good. As a multiplayer game, Resident Evil 5 is one of the very best co-op experiences in gaming. It requires that both players communicate with each-other, coordinate the use of your highly customizable yet limited arsenals, and execute on a plan. Due to the fact that each player has only a …

Read more

As a single player game, Resident Evil 5 is good. As a multiplayer game, Resident Evil 5 is one of the very best co-op experiences in gaming. It requires that both players communicate with each-other, coordinate the use of your highly customizable yet limited arsenals, and execute on a plan. Due to the fact that each player has only a mere 6 inventory slots, tough decisions are constantly being made. Who gets the shotgun? Who gets the bulletproof vest? Who gets the stun baton? If someone picks up the ammo to a gun they don't have, they must manually hand that ammo over to the person who does. It adds a level of realism and immersion that most games simply don't attempt because of how unwieldy and inconvenient it is. Good game design theory would tell you that all ammo should just go into a shared pool, but RE5 says no, resulting in a game that demands constant engagement with your partner. Granted, this would all be really annoying if not for the pitch-perfect third person action gameplay which follows in the footsteps of the impeccably tight RE4, while upping the action quota and seamlessly adding another player to the fray.

The plot is predictably insane in true Resident Evil fashion, and 5 is an attempt to take stock of everything that has happened in the decades old franchise up to this point. Main big bad of the series Albert Wesker steps back into the spotlight and is an absolute riot. Chris and Sheva are an endearing duo with just enough chemistry to make their adventure genuinely compelling. RE5 also features an outstanding roster of bio-freaks and other monstrosities to take down while the bright African setting is a massive breath of fresh air for a series that has been mostly kept in the dark. It also has objectively the best mercenaries mode of any game in the series. Resident Evil 5 is the action-leaning tenancies of this series at their very best and strikes a terrific balance of horror, action and signature Resident Evil cheese. It also has the rare distinction of a game that can make or break a relationship. Choose your partner wisely.

Read less
mattress_muzza

Review mattress_muzza 3/5 · Jan 11, 2020

It’s Great (if you’ve got a friend to play with)

I leapt into this one straight after finishing the main campaign of Resident Evil 4; and I found this to be an interesting contrast.

I think this manages to be both a terrible sequel to 4 and a great one, at the same time. It is a great sequel in the sense that it further refines the basic action gameplay …

Read more

I leapt into this one straight after finishing the main campaign of Resident Evil 4; and I found this to be an interesting contrast.

I think this manages to be both a terrible sequel to 4 and a great one, at the same time. It is a great sequel in the sense that it further refines the basic action gameplay style of 4 and turns it into an awesome co-op campaign that is genuinely really enjoyable. It is a terrible sequel in the sense that it creates this fun co-op experience at the expense of the tension and unease that made 4 so perfect (and I believe was a staple of the franchise anyway). It also suffers from a terrible yellow filter/grading that I think was quite common in this era of action gaming.

I had a really good time playing this with my brother; but I am sad that it is such a notable departure from the core elements of the franchise. I’m glad it exists but I can see why some hate it.

Having now played an hour of 6, I can say with certainty that things could be a lot worse...

Read less
Chovus

Review Chovus 4/5 · Sep 11, 2019

Sheva, stop being retarded!

Resident Evil 5, for xbox 360

Rating: 8.3/10; Great

Played: 2019

Highly recommended for fans of the series, and shooters in general. The game really throws you into the fire starting off though, so I strongly recommend playing 4 first to master the controls.

RE5 is a third person shooter with some survival horror elements from its predecessors. …

Read more

Resident Evil 5, for xbox 360

Rating: 8.3/10; Great

Played: 2019

Highly recommended for fans of the series, and shooters in general. The game really throws you into the fire starting off though, so I strongly recommend playing 4 first to master the controls.

RE5 is a third person shooter with some survival horror elements from its predecessors. Make no mistake though, the game is more shooter than anything else. Higher difficulty levels can make the game feel more survival horror.

The game is a natural evolution from RE4, playing pretty much exactly the same while refining some mechanics and introducing a combat AI buddy for the entire game, who can also be controlled by another player. The game uses the same third person over the shoulder camera and laser pointer aiming system from RE4. Movement controls are largely the same, with new options to allow “left” and “right” on the left stick to be used for sidestepping/strafing instead of turning and the right stick being used to turn. Such a simple change is this game’s best improvement from RE4 and saved me a lot of headache from basic movement. Unfortunately, the aiming has not been improved. You still cannot move while aiming or having a melee weapon brandished, and the laser pointer is still jittery and relies on moving around until the red dot shows up on the enemy rather than the intuitive aiming that a scope or crosshair allows.

The signature feature of the game is your partner Sheva, who at best can be described as not quite the massive liability that Ashley was in RE4. At worst…. well let’s just say that if she dies it is game over. She comes with 2 AI settings; “attack” causes her to aggressively move around and attack enemies while “cover” causes her to stick close to you. Sometimes for no apparent reason she will run far away from you deep into enemy ranks, making you wonder what the hell she thinks she is doing. I found this to happen when the environment was unusual with things like conveyor belts but she did not get hurt so, whatever. You can press a context button to melee your partner out of a zombie grapple, which is important because the game likes to throw zombie ambushes from all directions in close quarters. Losing all health is not an automatic death (some enemy attacks are instant death though), instead putting the character into a downed state and giving a time limit for the other character to revive (which does not consume healing items). Sheva is a decent shot and can reasonably defeat enemies but tends to be very trigger happy and waste ammo. She is also a loot ninja and will snatch up ammo and healing items before you can. Ammo was tight in the early game when we had to share pistol ammo, but after that I learned not to let her use any other weapons. I did find the stagger caused from her shots to make it easier for me to defeat zombies in melee. I also found her to be good at healing, rarely wasting healing items and being very on the ball with keeping me alive. This was very important because this game does not pause in the inventory and it literally takes longer for the player to heal than the AI (unless you had previously mapped a healing item to one of your 4 quick slots).

There are plenty of situations in the game which require each character to do something different. At the most basic level, both characters are needed to open doors to new areas. More advanced ones have the characters split up and these are very challenging due to the AI not really being able to handle itself. Three really stood out to me. One early on where Sheva was boosted across a gap and had to get through a horde of zombies while Chris had to help from afar by sniping; that was far more difficult than it needed to be. Another one late game involving lickers but thankfully you had the option to choose which character did what. I first sent Sheva up and she was grossly incompetent leading to game over. And another where one character is needed to carry a light in a pitch dark area. Many of the bosses also require both characters working together; from one character kiting while the other presses a switch, one stunning while the other aims a special weapon and the old cheap strategy of the boss having a weak point on its back. Needless to say, these are far more difficult than necessary when playing alone. RE5 was clearly designed more with multiplayer coop in mind rather than solo play, and this hurts the game a bit. Better AI and commands would have served this game well. Even something like being able to switch which character you control (like RE0) or at the very least changing some boss mechanics to be more solo friendly.

This game has unusual saving, inventory and level select mechanics. There is no manual saving; the game saves fixed checkpoints, though you can sometimes save your inventory at least when quitting. Early on this threw me for a loop because I had lost progress from my last play session and had to repeat an area, but I still had the loot from that area from the last session and got duplicate loot the second time. There is both new game+ and chapter select, both of which saves your inventory. Chapter select shows how many collectibles were found/missed in each level and allows you to freely change difficulty. It even allows you to switch which character you play as. While this system is not realistic, it is fun and very user friendly. The inventory includes the standard slot based RE inventory (one for each character) along with a stash where you can store vast numbers of items. You can also directly buy, sell and upgrade your goods. You can’t directly buy ammo but there is an infinite (not tested, I bought many no problem) supply of healing items to purchase. The stash and shop can be accessed at each checkpoint, but the game does not indicate this. Instead you have to quit and load the checkpoint. It is a great user friendly feature but would have been nicer if it was not semi hidden.

Quick time events return and are vastly improved from RE4. They are less arbitrary and much better tied into creating tension. There are some scenes with multiple quick time events, failing any of which will result in game over. Other times (such as boss fights) they are fairly simple and failure will only result in taking some damage. For the most part they should not be present in the game and could have been replaced by a dedicated dodge button. Though not quite as difficult and annoying as the ones in RE4 (more frequent checkpoint saves helps), I still hate them and feel they bring down the game. I especially hate when the button or button combo you have to press alternates between a fixed set so you cannot rely on memorization to get by. There are a couple boss fights that rely on using stationary turrets and use quick time events to allow you to avoid damage when you otherwise cannot move. This is a good implementation of quick time events, and I wish more games with turrets would incorporate this.

I personally found the story, characters and setting of this game to be not as interesting as RE4, but still good. There are a greater variety of enemies though inexplicably the crossbow enemies from RE4 return. Why are there crossbows? At least there are no flails! One addition that I really respect are soldier enemies with assault rifles; something RE4 was sorely lacking. Shame they don’t drop their guns, or at least always drop ammo. I found the enemies and bosses to be well designed for the most part (other than the previously mentioned emphasis on coop play). I did not like the enemies with instant death attacks. Many bosses feature interesting gimmicks that function in addition to the standard gameplay and are forgiving enough to not require getting game overs to learn the mechanics.

Resident Evil 5 is an extremely well crafted experience that takes the series’ roots in survival horror and the general gameplay of RE4 to create a high octane action experience. Fun gameplay and user friendliness are the game’s strong points while quick time events and lack of fine tuning for the AI partner hold the game back. Note that I played entirely solo and did not play any DLC.

Pro

  • Good story, characters, setting
  • New game+ and chapter select
  • Keep inventory/money/upgrades when replaying levels or new game+
  • Excellent replayability
  • Chapter select allows changing difficulty and displays collectibles
  • Progression in upgrading guns with choice on which stats to improve
  • Stash to store items which is accessible at each checkpoint
  • Shop available at each checkpoint with plenty of healing
  • Good blend of tense horror and intense action
  • Extra arcade like mode outside the main game

Con

  • Turn speed too slow
  • First level is excessively difficult with large numbers of enemies
  • Cannot aim and move at same time
  • Cannot move with a melee weapon out
  • Unarmed melee attacks are context sensitive and use a different button than the one to hit with a melee weapon, making it easy to miss them when knifing
  • AI partner cannot be controlled, sometimes does stupid things, wastes resources and game over if she dies
  • Some coop content (particularly some bosses) does not work well solo
  • Both characters are obnoxiously loud when they move, which hurts tension and can make it difficult to hear enemies
  • Check point saves
  • Using inventory does not pause
  • Chris’ ridiculous tree trunk arms
  • Loot dropped by enemies is random and disappears after a short time
  • Quick time events
  • Absurdly quick boss transformations which violate the laws of physics, chemistry and biology
  • Convenient orbital weapon which is not kept for later use
  • No access to store or stash in between checkpoints, so any items that cannot be taken are lost if there is no backtracking
  • Dropped items are destroyed. No way to use healing or ammo from the environment if your inventory is full without destroying something else
Read less