Review deepdoop 4/5 · May 3, 2026
9/10
Mini review:
I enjoy this more than RE2 Remake, but not because it's a better game. This is just more doable for me. Nemesis being scripted makes him easier to handle, and I enjoy that more. I like action oriented RE the best because they're such B-Movies. Always liked Jill. Beautiful, polished game, just feels great to play. Yeah, …
9/10
Mini review:
I enjoy this more than RE2 Remake, but not because it's a better game. This is just more doable for me. Nemesis being scripted makes him easier to handle, and I enjoy that more. I like action oriented RE the best because they're such B-Movies. Always liked Jill. Beautiful, polished game, just feels great to play. Yeah, it's short, but if you take money out of the equation, you realize this game doesn't overstay its welcome. I also like linear experiences.
Full review:
I always have to add context to horror games so if you've read recent horror reviews, this is largely redundant. But I'm a wimp who a) hates being chased in games, b) hates being underpowered and c) plays these on Easy. Until recently I avoided most horror games for this reason, but decided to just start giving them a shot on Easy, and I've greatly enjoyed my experience in them because of this. So no, I am not the person you would hire to write a professional review for horror games, unless it's something like F.E.A.R. But I'm also not pretending to be professional: this is just my experience, my views, with my biases and preferences.
So in context of RE3 Remake, this game gives me everything I enjoy in horror and takes out shit I don't. Probably best to just comment on my points above.
a) Being chased - Nemesis is scripted, and when he's there, it's clear where to go, and the pursuits don't last long. They're sometimes comically short. Does Nemesis randomly jumping out of a wall make me jump? Yeah, it got me sometimes. But after that the game elicited the "not this fucking guy again" (in a good way) feeling, rather than a growing dread that eventually made me want to stop playing. Also, they did a good job narratively of always making him seem like a threat, like he could show up whenever, so I dug it. It was enough to keep me on edge while not overwhelming me.
b and c) Being underpowered/Easy - I also hate item management. I just want to carry shit around, not backtrack or think about what I need to carry. You obviously do that here, and that's part of the appeal to Resident Evil fans, but I managed. I mean, the game is quite forgiving compared to some others anyway, but playing it on Easy made it so that I never worried about bullets. I couldn't go around shooting like an idiot, but as long as I tried, it was never a problem. I also like this because I care more about the horror imagery, jump scares, atmosphere and story... not having to constantly worry about my ammo or hide.
Don't get it twisted: RE2 Remake is a better game, even though I've rated it lower. That's because RE2 isn't doable for me. And yeah, feasibility factors in greatly for me with horror games. What I mean by this is not that I couldn't technically get through a game if I really wanted to, it's that at a certain point, horror games get under my skin so much that I just lose the passion to play them, thus making them "undoable" for me. RE2 was undoable for me, mostly because of Mr. X. But it was just a scarier game in general. The reality for me is that while this is not the best of the Resident Evils that I've played, it's probably the one I could actually go back to. And I still loved it.
I know I was wordy up above and most of it is just about my own preferences, but I always feel like it's worth noting that in case someone reads my reviews and they're like me.
My mini review kind of sums up my feelings about the rest of the game, but just to elaborate a bit. I think these Remakes look gorgeous. They're such a joy to look at. Lots of polish and details. I liked running around Raccoon City the most, and while I didn't enjoy some of the other places as much, you're not there very long anyway (I will touch on length later).
You move a little slow, but not too slow (too slow can work in games like Fatal Frame but not here). You have a useful dodge button. Shooting feels heavy but not too heavy, guns have some kick, but ultimately they're just satisfying to shoot. Boss battles are fine. It was nice seeing Nemesis evolve. Final battle had a satisfying climax.
The story is about what you'd expect from Resident Evil. I have no knowledge of the original RE3 but I know they changed some things, but without that I thought it was fine. I saw someone say that Jill goes back to RPD in the original instead of Carlos and that made it more emotional because Carlos is detached, and I think that's a valid point. What I'm about to say is not a critique of this game because it came out 6 years earlier, but I just played Requiem and got to experience Leon go back to RPD, so at this point in my time it's like I already got that desire filled. But I agree that maybe back in 2020 it would have been better. But hell, I still enjoyed the story. I like Jill.
I'll end on the length. Full price I can fully understand not wanting to spend the money. I'm not strict on tying quality to quantity and price, but that doesn't mean there isn't some validity to it. I mean, where I live this game would cost 100 CAD if it came out today, and that's a lot of money for something that can be completed in 5-6 hours on a first playthrough. I'm a big movie guy and going to the theatre can cost me 20-30 bucks for an hour and a half to two hours, but that's also leaving the house, getting some food and some entertainment. I don't know the prices of digital rentals off the top of my head because I know they change depending on the movie, but you can get a movie for 10 bucks at home, which scales better than 100 for a 5 hour game.
It's important for reviews to warn players about the length, but it should only factor into the score if it actively alters the quality. So, if you play a game and it only takes an hour to beat but it's a 10/10 and costs, I don't know, 30 bucks, that's more of a criticism about the company and pricing than the game itself, so it should get a 10/10. I bring this up because I think the length serves this game well. As I said earlier, running through the streets was the best part. The final act is less inspired... I just simply didn't like the environment I was in that much. But it also didn't last long. The game is so quick that you don't get stuck in a bullshit place you're not overly enjoying, and that makes the game better. The developers knew enough not to pad it out.
I don't know. I guess I just don't mind linear, shorter experiences these days. 8-12 hours is usually a sweet spot for me, and while this is shorter, the entire time was a really good action-horror experience, so I loved it.





