Remake of Resident Evil 3: Nemesis
3.59 average rating based on 1780 ratings
Continuing my Resident Evil marathon... I have played the remakes of 1 and 2, and now I've played the remake for 3. So keep in mind I won't be comparing this to the OG version of 3.
This was very much what I'd call "a good game." Which is good! There's nothing wrong with enjoying a good game. But yeah, it's definitely a step down from REmake 2, and I guess I'll get the elephant in the room out of the way: it's a short game. I'm generally really slow at these games, and I got through this in 6.5 hours. (So I wouldn't be surprised if most people manage a playthrough in 4-5.) There is incentive to replay it (you earn points to buy items that can change up the gameplay in various ways), but... yeah, not for me. =P
The best thing about REmake 3 is definitely the gameplay itself. It's just as fun to shoot down zombies and run away from monsters here as it is in REmake 2. Where REmake 3 falls short is in most of the other criteria... A lot of this is subjective, but I liked Leon and Claire a lot more than …
Continuing my Resident Evil marathon... I have played the remakes of 1 and 2, and now I've played the remake for 3. So keep in mind I won't be comparing this to the OG version of 3.
This was very much what I'd call "a good game." Which is good! There's nothing wrong with enjoying a good game. But yeah, it's definitely a step down from REmake 2, and I guess I'll get the elephant in the room out of the way: it's a short game. I'm generally really slow at these games, and I got through this in 6.5 hours. (So I wouldn't be surprised if most people manage a playthrough in 4-5.) There is incentive to replay it (you earn points to buy items that can change up the gameplay in various ways), but... yeah, not for me. =P
The best thing about REmake 3 is definitely the gameplay itself. It's just as fun to shoot down zombies and run away from monsters here as it is in REmake 2. Where REmake 3 falls short is in most of the other criteria... A lot of this is subjective, but I liked Leon and Claire a lot more than Jill and Carlos, I liked Mr. X and the G-mutated scientist a lot more than Nemesis, I liked the locations in 2 a lot more than 3, I liked the bosses in 2 a lot more than 3, and I liked the story in general of 2 a lot more than 3's. (Not saying 2's story is great or anything, but it was engaging enough for a zombie-shooting game.)
There are a couple parts of REmake 3 that are memorable:
Normally I don't mind a short game being short, but REmake 3 is a rare instance where the meal felt like an appetizer and could have really used some more meat on those zombie bones, especially when good chunks of REmake 3 feel like retreads of REmake 2. All in all the game is fine, but I recommend getting it on sale.
I had heard for a while that this game does not live up to the quality of the RE2 Remake, but that's a high bar to reach. It should be noted that I have not played the original so any content from that game that was not present here won't be bothering me compared to someone who might have played the original. I think most of the fundamental aspects of RE2 Remake are still here and keep the game fun but I can see why people don't like this game. It's missing most of the aspects that push RE2 above and beyond. But I'd feel bad if all I did was dog on it trying to compare this to RE2. This game is more action-packed than RE2, so if you enjoy things blowing up and big boss fights, this might be more for you. The dodge mechanic feels like a double-edged sword when playing as Jill. Even though the dodge feels good when you successfully use it, it still seems like something you could remove from 90% of sections and there wouldn't be a big difference. I like how Capcom tries to differentiate the gameplay between Jill and Carlos but …
Read MoreI had heard for a while that this game does not live up to the quality of the RE2 Remake, but that's a high bar to reach. It should be noted that I have not played the original so any content from that game that was not present here won't be bothering me compared to someone who might have played the original. I think most of the fundamental aspects of RE2 Remake are still here and keep the game fun but I can see why people don't like this game. It's missing most of the aspects that push RE2 above and beyond. But I'd feel bad if all I did was dog on it trying to compare this to RE2. This game is more action-packed than RE2, so if you enjoy things blowing up and big boss fights, this might be more for you. The dodge mechanic feels like a double-edged sword when playing as Jill. Even though the dodge feels good when you successfully use it, it still seems like something you could remove from 90% of sections and there wouldn't be a big difference. I like how Capcom tries to differentiate the gameplay between Jill and Carlos but even Carlos's ability feels rather useless and super situational. The game also looks fantastic and Capcom once again made sure the game runs beautifully with multiple graphics options on PC. The open section at the start of the game is definitely my favorite part and really had me thinking that people might have been overreacting to RE3 Remake. The opening starts off strong which sounds ironic while writing since the game honestly flies by. There are hints of very fun gameplay sprinkled throughout which helps it stand out to me. By far this game's biggest flaw in my opinion is definitely its runtime. I finished the game in about 4 hours and 40 minutes which is just way too short for a game that released for 60$ and is still 40$ when not on sale. I didn't pay for this game since it was already in a friend's library but I can tell that I'd feel pretty bad if I dropped a fat 40$ on it today just for 5 hours of gameplay. It'll go on sale for around 10$ which is much fairer but still, if you're looking for a game that's gonna give you multiple hours of gameplay then this isn't the game for you. Its only mode is the main campaign which takes away some of the really good extra modes that RE2 Remake had going for it. The puzzles aren't as long because of this so it feels less rewarding after finding what you need for a puzzle. The story also just doesn't have the same twists and punches behind it as RE2 Remake. Overall I'd say that if you are planning on going through the new-gen RE games this is still one you should try if it's on sale, but I can't recommend it to nearly as many people as the RE2 Remake just for its runtime and lack of content. Even so, the 5 hours I spent with it were still fun and I'm glad I played it, even if some of it had me thinking of what more they could have done. Overall I'm giving RE3 Remake a 6.5/10.
Read LessWhen this game came out, everyone talked about how short it was, but still seemed to have positive feelings overall. People also seemed really hopeful that an extended cut would get released...lol
Now that I have played RE2 Remake and RE4 Remake, I wanted to try RE3 Remake, and it has aged terribly. RE3 Remake tries to be RE4 2005 and RE2 Remake at the same time, but never fully does what I love about both games, or does anything new. Almost half of the game has copy-pasted areas from 2 Remake, so lets focus on what was added and changed.
RE3 Remake has more fast paced action. Jill moves at the speed of light and has a dodge button, so how does this work when most of the enemies are lumbering zombies? Well, the developers made the zombies slightly more aggressive...but it isn't enough. In big areas you can run past hordes of enemies and take them out with ease. Other enemies and boss fights feel more in tune with the combat system, but they either have annoying long range attacks or one hit kill moves. Every combat encounter feels uneven, I am either fighting easy zombies or extremely …
When this game came out, everyone talked about how short it was, but still seemed to have positive feelings overall. People also seemed really hopeful that an extended cut would get released...lol
Now that I have played RE2 Remake and RE4 Remake, I wanted to try RE3 Remake, and it has aged terribly. RE3 Remake tries to be RE4 2005 and RE2 Remake at the same time, but never fully does what I love about both games, or does anything new. Almost half of the game has copy-pasted areas from 2 Remake, so lets focus on what was added and changed.
RE3 Remake has more fast paced action. Jill moves at the speed of light and has a dodge button, so how does this work when most of the enemies are lumbering zombies? Well, the developers made the zombies slightly more aggressive...but it isn't enough. In big areas you can run past hordes of enemies and take them out with ease. Other enemies and boss fights feel more in tune with the combat system, but they either have annoying long range attacks or one hit kill moves. Every combat encounter feels uneven, I am either fighting easy zombies or extremely fast enemies that can kill me in cheap ways. If you want a good, modern action horror game, play RE4 Remake instead.
Puzzles are braindead, well made open areas end too quickly, and the rest of the game has on-rails running set pieces. Resident Evil games are meant to be played multiple times, but I don't want to replay a short game that straight up copies other RE games and has very linear set pieces. This game doesn't have any meaningful rewards or new content for replaying the game either.
The story is fine...it has some fun moments, but because it doesn't have time to breathe I never got fully invested in these characters. Jill deserved so much more. Even though the game starts off strongly, they don't do anything interesting with her character. Jill just becomes a flat, super cop. The other remakes fleshed out the story in great ways...
I don't enjoy hating this game because I love Resident Evil and I love the direction the series is going, but this game fell flat for me. I don't think I will replay it unless I am really bored and starving for RE content. I have RE2 Remake and RE4 Remake to replay instead
Jill Valentine is one of my favorite RE characters so I really wanted to enjoy this more than I did, but I know not the only person to be left disappointed. I've never played the original so my dissatisfaction doesn't come from comparison I just found alot of the game tedious. The beginning portion could have been fleshed out so we could have seen more of racoon but it felt claustrophobic and sad. It was also a very short campaign. The final boss didn't feel satisfying but I also don't think I did it right (I did not shoot him ONCE).
I did like Jill's characterization and alot of the world building details (specifically in her apartment) alot though! And Carlos is p badass <3
Really wanted to enjoy this more than I did, can't fault the immaculate visuals and character animations and there Is plenty of replay value as you would expect from RE. The standard gameplay was pretty identical to RE2 albeit a new dodge mechanic which should of been a welcome addition but the action Is so stiff you often find yourself getting caught anyway rendering It not as useful as It should of been. The showdowns with Nemesis were underwhelming, leaning towards what at time felt like endless slogs which I just wanted to be done with and move on. Overall good but expected better.

It's more of the style of game that Resident Evil 2 Remake delivered, but it fixed a lot of issues I had with that game.
Resident Evil 3 Remake nails its tone. RE2R didn't seem to realize how silly it was which made it campy but not in a fun way. RE3R comes off like a B action movie, and Jill is a great action hero. She is my favorite Resident Evil character now. Since this is her second time dealing with zombies, she's already over this bullshit. She's cracking jokes, delivering one-liners, and talking shit to Nemesis. She is really fun.
I prefer how they handled Nemesis than what they did with Mr. X. Mr. X's constant roaming around the police station was meant to sustain tension in the player, but it ended up just being annoying. Nemesis is set up to appear at certain times in the story instead of being a constant prescence. It allowed for the enemy to evolve between encounters, and it allowed for encounters to be different. It creates a sudden rise in tension and made game hectic during his encounters. It's not as original as what they did with Mr. X, but it's …
It's more of the style of game that Resident Evil 2 Remake delivered, but it fixed a lot of issues I had with that game.
Resident Evil 3 Remake nails its tone. RE2R didn't seem to realize how silly it was which made it campy but not in a fun way. RE3R comes off like a B action movie, and Jill is a great action hero. She is my favorite Resident Evil character now. Since this is her second time dealing with zombies, she's already over this bullshit. She's cracking jokes, delivering one-liners, and talking shit to Nemesis. She is really fun.
I prefer how they handled Nemesis than what they did with Mr. X. Mr. X's constant roaming around the police station was meant to sustain tension in the player, but it ended up just being annoying. Nemesis is set up to appear at certain times in the story instead of being a constant prescence. It allowed for the enemy to evolve between encounters, and it allowed for encounters to be different. It creates a sudden rise in tension and made game hectic during his encounters. It's not as original as what they did with Mr. X, but it's better. They couldn't repeat what they did with Mr. X anyways because Resident Evil 3 doesn't stay in one location for as long as Resident Evil 2 did. This new structure helps with another issue I had with RE2R: zombies getting back up after you seemed to have killed them. Not staying in one place for too long makes that less of a hassle.
RE3 Remake is too similar to RE2. There are too many environments that are similar to the locations in the previous game: city streets, sewers, laboratory, etc. I wish they found some more original locations to make the game stand out more. You also use the same weapons and materials. It makes RE3 seem more like the Campaign B of RE2, but at least it is a much better Campaign B than RE2 actually had.
It was a short experience but a good one. I enjoyed it. I have beaten it in 5 hours. so yeah It was a short experience but trust me you will enjoy every part of it. The story is fantastic. Characters are well written and full of references both from games and movies. Overall it was great could be a little bit longer but I don't mind short games. RECOMMENDED
Other games I’ve played as part of my Halloween run: Carrion, KONA, Outlast, Outlast 2, Inside, Resident Evil Remake, Resident Evil 2 Remake
When it comes to this game I tend to share some of the disappointment I’ve seen online, though possibly for different reasons. I don’t have an issue with how faithful a remake this is because I never played the original, and I also don’t have an issue with the game being so short. Even though you can easily finish it in one long sitting, I think 6H can still give you a fantastic experience if the game is able to deliver. Sadly, REmake 3 doesn’t quite reach that pantheon, even if it still manages to grab your attention throughout. There is nothing here that is too subtle, complex or surprising, but what the game sets out to do (at least in my opinion), it does so effectively. This is first and foremost an action-packed game with a few ‘horror’ elements thrown in, which means that, while it doesn’t hold a candle against REmake 2 in terms of the survival horror experience, its outdoor setting is able to deliver from a more …
Other games I’ve played as part of my Halloween run: Carrion, KONA, Outlast, Outlast 2, Inside, Resident Evil Remake, Resident Evil 2 Remake
When it comes to this game I tend to share some of the disappointment I’ve seen online, though possibly for different reasons. I don’t have an issue with how faithful a remake this is because I never played the original, and I also don’t have an issue with the game being so short. Even though you can easily finish it in one long sitting, I think 6H can still give you a fantastic experience if the game is able to deliver. Sadly, REmake 3 doesn’t quite reach that pantheon, even if it still manages to grab your attention throughout. There is nothing here that is too subtle, complex or surprising, but what the game sets out to do (at least in my opinion), it does so effectively. This is first and foremost an action-packed game with a few ‘horror’ elements thrown in, which means that, while it doesn’t hold a candle against REmake 2 in terms of the survival horror experience, its outdoor setting is able to deliver from a more expansive, Hollywood-type perspective. There really isn’t much difference at all in terms of visuals or gameplay when compared to REmake 2 (though the new dodge mechanic was a welcome addition), but there is such a separation in tone and so little extra in terms of story that this ends up feeling more like a spinoff than a main game. I’ve read quite a lot was cut from the original game so I wonder how different the two games ended up being, but regardless, even looking at it as its own game results in disappointment on the horror, story and content front.
Basically, REmake 3 ends up being pretty good if you know you’re about to get into a simple action movie style experience with lots of cutscenes and cinematic moments. Like its predecessor, it looks great, sounds great, and feels pretty good to play. If, however, you’re excepting a survival horror delivery similar to REmake 2 - and I kind of was, which is why I included it in my October games -, it’s almost impossible not to come out of it feeling let down. I give it 7/10.
As this is the RE game I played the most when I was young, it's only fitting I've managed to finish the remake exactly on my birthday. Symbolism!
An excellent game from beginning to end.
This game was enjoyable while it lasted but blink and it’s over it’ll just leave you unsatisfied and wanting more. If Capcom had not cut out so much from the original and included more dynamic Nemesis encounters this would have been a great game but the final product, while extremely polished feels hollow.
Check out my video review! :)
I have never played the original Resident Evil 3 Nemesis, only the chapters in Resident Evil Umbrella Chronicles (and Nemesis screaming "S.T.A.R.S." is engraved in my brain matter since I was 6), but the gameplay of these is entirely different so I have little to compare in that regard.
I have heard a lot of criticism about this remake and while I agree that it is not on par with RE2R or RE4R (felt extremely short, the chase scenes were fun but they felt lacking and there wasnt as much action nor proper stalking. I am not mad about scripted appearances, but the game would have benefited in all areas if it was longer overall. in my humble opinion, it feels too much like a RE2R DLC rather than a new addition), I still had a blast with it. Carlos' redesign was absolutely on point, I highly appreciate Jill's outfit revamp and Nemesis will always be my favorite tyrant so I was hyped when I saw the new look! (still fucking terrifies me, child me is screaming)
overall, not a bad game for me, quite liked it :>
After 2 comes 3. I knew Resident Evil 3 Remake wasn't as well regarded as its predecessor but I was pleasantly surprised with how solid the game is.
Well okay, the game has a lot simpler level design, it doesn't have the replayability of RE2 Remake and it has some undercooked sections. It also recylces the police station from RE2 (because of the story) and playing it here just shows how much more linear the progression is this time around.
RE3 Remake, then again, has this charming, tacky action movie vibe with silly one liners and, accordingly, and bigger emphasis action gameplay. You get bigger guns faster, you get more ammo, you move faster, you can dodge... It's more of a 3rd person shooter than a horror game I guess. It's not cerebral, it's satisfying.
Oh yeah, and just like RE2 Remake, this one also has a nice protagonist duo. Jill and Carlos start off as sarcastic frenemies and end up respecting each other as the game goes on. The story is once again nothing spectacular but gets the job done. And Nemesis is such a stupid antagonist that it's hard to not like it by the end of the …
After 2 comes 3. I knew Resident Evil 3 Remake wasn't as well regarded as its predecessor but I was pleasantly surprised with how solid the game is.
Well okay, the game has a lot simpler level design, it doesn't have the replayability of RE2 Remake and it has some undercooked sections. It also recylces the police station from RE2 (because of the story) and playing it here just shows how much more linear the progression is this time around.
RE3 Remake, then again, has this charming, tacky action movie vibe with silly one liners and, accordingly, and bigger emphasis action gameplay. You get bigger guns faster, you get more ammo, you move faster, you can dodge... It's more of a 3rd person shooter than a horror game I guess. It's not cerebral, it's satisfying.
Oh yeah, and just like RE2 Remake, this one also has a nice protagonist duo. Jill and Carlos start off as sarcastic frenemies and end up respecting each other as the game goes on. The story is once again nothing spectacular but gets the job done. And Nemesis is such a stupid antagonist that it's hard to not like it by the end of the game.
I got the game for dirt cheap so I'm not too bothered about the 6 hour length but I can see how it could irk some. In some ways, as the game is so compact and hassle-free pack of action, I could see myself beat the game here and there.
It's a fun game.
The common complaint I see for this game is that its too short to justify the $60 price tag. Well luckily for every prospective buyer, it isn't pre-COVID 2020 anymore and the game regularly goes on sale for under $10. At that price point its more than worth the money. The combat is fluid, the story is fast-paced and the graphics are immaculate. Its a fun little romp in Raccoon City that serves to wrap up that arc of the story without overstaying its welcome. Story-wise its still a skip because nothing really happens, but imagine if it were a 20 hour game where nothing happens anyway. It doesn't try to be more than it actually is and there's a lot of praise for that.
I have unsurprisingly mixed feelings on the divisive REmake 3. As the stars indicate, I still liked it a lot on balance, but truthfully, not without serious reservations that probably make this more of a 4.5 star-game that I’m rounding to 5 and is for me the weakest of the remakes thus far. Further, a lot of my disappointment has to do with things that simply could have been better or fell short of my expectation rather than the game just looking, playing, or feeling bad. While that’s not the worst thing in the world, it is more than a little disappointing for a big budget remake of a game I quite loved. I find that games I’m conflicted on tend to end up being very long reviews and I expect this will be no exception and it’s one reason it’s taken me so long to get to getting my thoughts down.
This remake stands out to me among the others in that the remake is much looser in its adaptation. REmake mostly touches up graphics and adds on to the underlying game without changing anything significant. REmake 2 is a reimagining, but one that still sticks fairly close …
I have unsurprisingly mixed feelings on the divisive REmake 3. As the stars indicate, I still liked it a lot on balance, but truthfully, not without serious reservations that probably make this more of a 4.5 star-game that I’m rounding to 5 and is for me the weakest of the remakes thus far. Further, a lot of my disappointment has to do with things that simply could have been better or fell short of my expectation rather than the game just looking, playing, or feeling bad. While that’s not the worst thing in the world, it is more than a little disappointing for a big budget remake of a game I quite loved. I find that games I’m conflicted on tend to end up being very long reviews and I expect this will be no exception and it’s one reason it’s taken me so long to get to getting my thoughts down.
This remake stands out to me among the others in that the remake is much looser in its adaptation. REmake mostly touches up graphics and adds on to the underlying game without changing anything significant. REmake 2 is a reimagining, but one that still sticks fairly close to its source material with a lot of its design, especially of the RPD and general story beats. At the time of this writing, we also have REmake 4 which changes a lot of the tone and tweaks some things, but is fairly faithful in a broad sense with how the story develops and keeping many of the environments and routes the same. This title on the other hand keeps the same general idea of the original game while changing and cutting many elements quite significantly. For instance, Carlos goes to the RPD instead of Jill, the clock tower is reduced to a background during a boss fight with a very different form of Nemesis, and the final stages of the game have similar themes but are also quite different. There are further changes of a sort that to me feel like modernizations that are aiming at the same themes of the original put into new contexts. For instance, the cinematic and lifelike cutscenes really evoke the B-movie action horror flick aesthetic more than the other games. This is quite different, but aligns parallel to the feel of the original RE3: Nemesis and how it stepped up some of its story and cutscenes from its predecessors. Similarly, this game implements a dodge roll that REmake 2 lacked, much like RE3: Nemesis added one its predecessor (and later games) lacked. Granted, the dodge mechanic is far easier to pull off consistently in the remake and gets downright overpowered once you get the hang of it.

Some changes however, I struggle to appreciate. For one, the areas and routing have been changed a ton and while I certainly don’t mind that in theory (and some of the city sights are welcome with the visceral feel of the graphics), I feel this was generally done to the game’s detriment. I thought the clock tower and the park were great in the original and they’re boiled down to a fight outside the clock tower and the park is cut in full, along with its corresponding boss fight. While I’m normally okay with some content being cut or changed, this is pretty drastic. The emphasis on switching between Jill and Carlos (not quite to the point it’s 50/50 but far closer than the ratio in the original) results in kind of awkward pacing, especially moments like the section
Nemesis also feels quite different with a graphically-better, but somehow less imposing redesign not only in appearance but in mechanics. The original really sells its tension with how Nemesis feels like he could jump out at any moment and serve a real threat as a serious pursuer enemy that pulled off the concept exceptionally. Somewhat ironically, this design philosophy is pretty much what they applied in redesigning Mr. X in REmake 2 when originally he was totally scripted but is now free-roaming. The roles are reversed with Nemesis instead now feeling like the totally scripted monster that Mr. X originally was. Further, Nemesis is a total pushover. He’s fast, but he’s not hard to dodge and there’s little reason to as you don’t really need to waste much ammo to take him down. Even on higher difficulties, a grenade or two will take him down, granting you goodies that are more than worth the expense. The boss fights—which I’ll talk about in a bit—with Nemesis are quite good, but the other encounters really neuter such an iconic monster.
I feel quite strongly about these issues and definitely think the worst thing about the game is so, so many missed opportunities. While there are times such things make sense when seeking other goals in the remake, I simply don’t feel any of the above needed to be changed or cut to achieve the game they went with. In fact, much of this material would’ve lengthened and improved the game, pre-empting most of the harshest criticism the game received for being too short at roughly 4 hours for a first-time playthrough. For me, it’s okay if the game is short, but the reason why it’s short and how much could have been still bugs me. The reason all this doesn’t affect my score more tremendously is because what the game could have done is a somewhat weird metric to judge your experience with what’s there by.

And in my opinion, what’s there is still pretty damn good in its own right. The opening city segment is far and away the best part of the game. It promised a strong follow-up to REmake 2 in that it took some of what was great about that game and expands it to a more open city environment. The map layouts are interesting and highlight evocative buildings and dwellings with callbacks to the original like the diner and gas station while making for an effective layout for the gameplay loop. The routing and item puzzle bouncing back and forth is very well laid-out and plotted for a satisfying experience. I think if they had included another section or two of city exploration like this in another area, many complaints about the length would’ve been much lighter. The later parts of the game don’t quite live up to the first areas, but are not bad in their own right. The RPD is okay, though it feels a little too rehashed from REmake 2 rather than the super brief callback it was in the original. The hospital is pretty good and probably is the second-best area of the game for me, even though I still sort of wish it was primarily a Jill segment.
The boss fights I’ve seen some complaints about, but I don’t really get the hate; I think they’re real highlights for the most part. The first major Nemesis boss fight is fittingly challenging and imposing and displays important aspects of his threat profile, namely

Lastly, while I don’t love all the changes, I think the story is on balance improved in a lot of ways. RE3: Nemesis to me felt like a big step up in the cinematic storytelling of the early series. While REmake 2 already did a good job with its cinematic story and characters that came to life so much better with the modern graphics and production, this game feels like a further step up. Despite the game’s many critics, I think this is some of the best characterization and performance we’ve gotten for Jill, despite the several games she’s been in. To use a cliché found on far too many YouTube longplays: the cutscenes feel like you’re watching an actual well-made movie in addition to getting to play the game. While I liked some more things about the original story such as its branching nature, this game really executes its premise quite well for what we get, other than the big caveat I mentioned above about foreshadowing the PTSD subplot only to immediately drop it.

As you might have noticed, so much of this review is couched in terms of how the game was remade and comparing it to the original. This is odd for me and is one reason I feel so conflicted: because in general, I’m relatively friendly to remakes and enjoy them in their own right regardless of how faithful they are (or aren’t). And perhaps that’s why I can still rate it so highly despite some significant gripes and disappointments. For whatever reason though, this game is a different situation for me and I have a hard time not missing the things I loved so much about the original. I’m glad I was still able to enjoy it quite a lot, but it’s certainly a weird game for me in that I give it 5 stars (or 4.5 rounded, whatever) and yet I totally understand both people who despise it and those who totally love it.
My other Resident Evil reviews:
With the improvement of the UI and UX that I didn't realize was needed, the game plays more smoothly and is more enjoyable to interact with.
Locations: I prefer chaotic urban locations on Day 0 much more than somewhat sterile police stations after the event. I just wish it would have more big spaces and not just two (1.5) streets.
But what I really hated was the Story. And not as an overall story but as characters, especially two characters, Stupid ass Nemesis and Nikolai. Every one of their appearances is so degenerate that I barely held myself to the end of the game.
But again, the story of a group of trained people trying to deal with a mess is more appealing to me than that of a green-ass rookie in RPD. Overall, both games feel pretty much the same, but if I were to replay …
With the improvement of the UI and UX that I didn't realize was needed, the game plays more smoothly and is more enjoyable to interact with.
Locations: I prefer chaotic urban locations on Day 0 much more than somewhat sterile police stations after the event. I just wish it would have more big spaces and not just two (1.5) streets.
But what I really hated was the Story. And not as an overall story but as characters, especially two characters, Stupid ass Nemesis and Nikolai. Every one of their appearances is so degenerate that I barely held myself to the end of the game.
But again, the story of a group of trained people trying to deal with a mess is more appealing to me than that of a green-ass rookie in RPD. Overall, both games feel pretty much the same, but if I were to replay any of them in the future, it would be RE3R for sure.
RE2R as well as RE3R need to be played with an FPS mod. Its experience is superior to any other option. In this way, the game eventually becomes somewhat of a survival horror. The story is not as abysmal as I thought it would be, at least to some point, considering it is Resident Evil, after all.
Visually, the game looks good, with good detailed locations and overall art, especially in first person. At some point, the gameplay loop became quite monotonous, with very few new challenges. Nemesis did not impress at all in any aspect. The last segment of the game is absolute dogshit and makes no sense to me.
Overall, the game feels highly undeveloped; it needs more deep-layered locations like RPD that would be connected to travel back and forth. I thought the game would be like a playground for developers to test new ideas for future remakes, but I guess it's not going to happen (I already played RE2R, and it seems that future remakes will be done in the same way).
At the end, I wished these remakes would be new reimagined ZombieU.
After playing the original game 3 times, I'm impressed with this game. It's even worse than when I last played it.
I honestly like this game a lot. Not as fun as RE2R, but still enjoyable. I definitely need to get better at dodging though. I think one thing I legitimately am not a fan of is the dialogue. There's a lot more random swearing and it comes across as a way to sound edgy.

That's Spooktober game #3! I actually had a blast with this one. While this is an easy last place of the REmake series thus far for me, the fact I haven't played it in the longest time of all of them made this playthrough way more fresh and enjoyable I think. Looking forward to writing a more thorough review when I have the chance to jot down some of my complicated thoughts on this title.
What's the point in giving you a dodge when most enemies basically track your movement with their attacks.
Ugh, I know people complain its short but the game design for this game is worse than its source material. Didn't have a good time with it as soon as the game went to the hospital.
So my opinion of this game has diminished greatly since playing through it. It is a very well made game but there is just so little content here.
RE2 had a bunch more characters and a whole bad police chief sub-plot, it had two protagonists to chose from with unique aspects to each playthrough, it had more interesting areas to explore and even some late game plant monster creatures that were terrifying. RE3 just seems lazy. It copy/pastes RE2 and doesn’t do that well. I was really hoping there would be more of the city to explore or some new details about Racoon City that we hadn’t learned yet. The bad guy was boring, the good guys are boring, and there are no new, interesting locations. The 5 hour playtime was actually too long given what little game there is.
This game feels like such a re-hash of RE2, reusing some of the same locations (Sewer and Police Station), along with the reoccurring, stomping baddy. RE2 Remake did it much better by making Mr. X more interactive and ultimately terrifying. Nemesis is horrifying to look at but feels like a standard video game plot device. He shows up at various points for scripted moments. They are fun but more hollow.
That being said, I am enjoying RE3 Remake. I never played much of the original and the game has that horrible yet gorgeous zombie apocalypse aesthetic updated for modern graphics. It has the right amount of puzzles, hunting for items, and close calls with just enough shots to take down the zombies. Of course I say this having bought it on a Steam Sale.