Resident Evil 4 Remake is an interesting case. It had the gargantuan challenge of remaking a game that is as classic and well-regarded as games can be. How do you go about remaking that? You'd think that remaking a 18 years old game would require some drastic modernising and altering the formula to suit today's trends and needs. That wouldn't be like the original then?
To my surprise, Resident Evil 4 Remake keeps very close to the original and sticks the landing. Of course, there's new stuff, QoL features and mechanics but playing the game feels very familiar. It was fun to find a blue medallion in same place as I did 15 years ago. It was fun to see similar combat strategies working here as they did in the original. And even though I'm sucker for a more horror-oriented tone, it was also fun to see the cheesy vibe of the original retained here. Was Leon always this sassy?
While the old school feel of the game is mostly a big plus, a few times I felt the game was a bit clunky to control. Even at later parts of the game, I still messed up here and there because of camera angles, quick turns and knife combat. And as is the Resident Evil tradition, there are some clumsy fights and parts but overall it's pretty remarkable how much good stuff there is in the game.
Interestingly, the game suggests you to choose Hardcore difficulty if you played the original. While I managed to beat the game with it, it still felt a bit weird way to frame the difficulty option. That's because Hardcore was pretty damn hard even with my (shaky) knowledge of the original.
While the game feels like the old-school original, it looks brand spanking new. Once again the RE engine is put through its paces. The game looks really good with environments that are distinctly reminiscent of the original but a lot more detailed and atmospheric. It's also a nice continuity to go from RE2 Remake to this and see Leon's character model look like the same person.
Sound-wise the game is pretty close to the original. Mainly you'll be hearing a lot of gunshots, explosions and Spanish chants and excalamations. New voice actors are fitting and corny in their delivery – as they should be. As for music, once again, for the life of me, I can't really remember much of it except for save room music being nice, shooting range music being fun and end credits rock song being cheesy. Of yeah, I guess Salazar fight had a pretty epic music in it? I don't know what it is with RE games' music that doesn't register on my memory.
The main campaign of the game follows the original rather closely and kept me occupied for about 18 hours. I think that's a bit longer than the original? At times I was getting a bit tired of a stream of similar fights and encounters but it felt like the developers understood the risk of this happening. So, usually at these points, the game introduced some new enemy or twist to keep things fresh. This happened all the way through until the end of the game.
Speaking of the end of the game, one thing I really liked in the original was the Mercenaries mode that you got after beating the game. In RE4 Remake, Mercenaries mode was added as a free download (probably a bit after release). After beating the game, I gave it a quick go and it's still fun here. It's pretty surprising how a surival horror game turns into a arcade shooter so easily.
Also, as was the case with the original. Ada also has her own bit of story in the Separate Ways DLC/episode. I can't remember whether I played it in the original but I might give it a go here. Probably more of the same good stuff.
Resident Evil 4 Remake is, in my opinion, a good example of a remake done right. It keeps the core of the original intact and where it does things differently, it does it so that feeling stays close to the original. I had fun with it.
Now that I've recently played more Resident Evil games than I ever imagined I would in such a short time, I have a pretty good grasp of where the series is at. While this game was undoubtedly really fun, I kinda feel Resident Evil Village is the high point of the newer games in the series. And I'm still waiting for a Resident Evil game that wins me over completely. The series is in a really good spot now so maybe Resident Evil 9 will be the one?
P.S. It's funny how I never find much to say about music in games. That's surprising since music plays such a big role in my life otherwise (and I also kind of write music reviews for my own enjoyment as well). Similarly, I write pretty limited insight about graphics even though that's something that I'm constantly keeping an eye on while playing. Let's see if I can think about presentation more critically with the next game I review whatever it may be.