Review scoopings 5/5 · Apr 27, 2026
This Proved That The SNES Still Had A Place In 1996
Preliminary: Gosh I awlays love the music and colors of Kirby games. I see I put this on my Old Favorites shelf? I must've misclicked because I don't think I had access to this growign up, I believe it was just the Kirby Pinball Gameboy game and maybe the second Kirby game at a cousin's or grandparent's. This seems a …
Preliminary: Gosh I awlays love the music and colors of Kirby games. I see I put this on my Old Favorites shelf? I must've misclicked because I don't think I had access to this growign up, I believe it was just the Kirby Pinball Gameboy game and maybe the second Kirby game at a cousin's or grandparent's. This seems a bit weird that it's a collection of games it seems? But I guess I will start with Spring Breeze?
I'm already through the first boss and it felt like a nice introduction to the gameplay and everything was pretty and fun, albeit nothing really new. Oh I suppose there is you can like summon your skill? And there are more moves with the copy abilities. Neat.
Ooo I like the Mirror/Wizard ability. Unlike some of the other Kirbys I find myself trying out new ones by choice and because they all seem well-balanced for my playstyle (so far). Also, I think the Helper idea helps with making you not feel like you're losing out on something.
Day 1
Oh no, I lost my first Helper :( Only real complaint so far is I've had some SNES sprite overload slowdown already. Well that was quick, and the final boss i just turned into a stone and my Helper (Mirror/wizard) shredded the final boss lol. Yessss to a sunset for the credits, great music, what incredibly fast-moving credits lol. Love it all 
Ohhh I see so that was basically "level 1"/difficulty 1. Interesting. I wonder if I will even be able to handle the super-high levels :-p
Ooo I see you Dyna Blade level select screen, beautiful 
Yesss I love the music of the 2nd stage of Dyna Blade.
So many tornadoes around us tonight, and found out we've had no step flashing where our chiimney meets our roof for 5 years with rotted wood etc (explaxins some of the otehr issues we've had...) while it's downpouring... point being, tonight shoudl be super stressful for me so I am so grateful for this game rn. The Mirror/Wizard Copy is my favorite right now I love the dash split apart move. I love the level design in this, the enemy placement, etc. This beautiful pink topped palace with a great DKC esque green luscious background. Just yes all around. This is what I wanted more of Super Mario RPG to look like 
And as always I'm infinitely grateful for the ability to hit away enemy projectiles.
Wow I finished Dyna Blade boss with a sliver of health left and no Helper :-p That was a close one. Annnd another sunset ending! Tho I missed screenshotting it argh. Good tune too.
Just like with the first Kirby I love all the detailed cute touches to the sprites' expressions and actions. I'm not in love with teh Gourmet Race gameplay but it's a minigame after all and it's cute and here I am still trying my best at it. It does detract from the highlight of the Kirby platforming. (I absolutely shredded tho) I got my Grand Prix win and even if there's more to it, that's enough for me for that part of the game 
Hmm if I'm understanding correctly this cave adventure one doesn't have a set ending and is just about collecting as many treasures as possible? Meh, but still a neat touch of a diversion.
Ok actually I love it, it's still the platforming action that I've been loving in this game (I thought it was gonna be like a top down adventure or something), with great music, but with a 100% collection drive which hasn't been too convoluted so far but I may pull up a guide (nice there is one where it's just the treasures listed in the same order as in the menu) just to go for that 100%. The fact I even want to go for that says a lot about this game.
Wow in proper adventure mode fashion (tho I wish there were an upgrade/Metroidvania style, the use of Copies is making this work real well), there are cute cozy Save Point rooms too with great cozy music 
Day 2
They definitely could have improved the AI of the computer controlled Helper when dealing wit narrow passages of spikes/lava/etc. Also, I hate infinitely respawning enemies
Ugh I wish it were easier to add a new power as a helper without losing your former power. I want to keep my Yo-Yo but get a Helper for this next boss. I turn my power into a Helper, then into an item, then my plan is to collect the new power, turn it into a Helper, adn collect the old power's item. But no, the old power item disappears as soon as I touch the new power. Argh!
Lol I love the pseudo-RPG vibe of the boss battle with the computer messages. And the RPG text of the experiencepoints and HP etc. So cute. Love this game. And lol nice Earthbound reference, one of my favorite parts of Earthbound too 
Day 3
Ugh the inability to properly switch powers with your helper and get a new power caused a huge headache for me here. I guess it's time to get a Stone Helper, then go through the hell of getting this Cutter again, then come back to where I was >.<
Ugh and now I missed the Sun Ring and ognna go through hell to get back to it >.< I suppose this is really only because I'm going for 100% but the frustrations are becoming more a thing. And the enemy placement is definitely getting more irritating too
Just like in the other later, SNES Kirbys there seems to be a slight delay in turning around. I know true Kirby people are used to that and probly find it intentional and it's very reminiscent of many SNES people's faves like Mega Man, etc., but I prefer a tight control.
That's right ^.^ 
Lol a much sillier ending/credits than the last few games/minigames 
Cute and great music for the ending screen (I wonder if it's supposed to be a nod to Goonies?) but for that one being by far the longest so far and most difficult, I am sad to see no sunset screen nor a more sentimental adventure-game-esque tune, tho I suppose they saw this more as a dungeon crawling treasure collecting adventure. 
Now with the time limit factor of Meta Knight game I am hooked again, my thumb/hand getting sore from constant playing lol I should take a break for the night but yeah. The variety helps keep things fresh after that more adventurous game, I get back to just rushing and platforming. I usually don't like time limits but it fits this well.
** Day 4**
It's kinda lame that these bosses are repeats of the earlier Spring Breeze, but I'm still having fun.
Things are getting a bit chaotic and frustrating later in this time-restrained game
Day 5
I will forever hate levels where it's scrolling on you and you have to pick a patha nd if you pick the wrong path, you die. so it's purely trial and error. luckily this one left some room for error, but that's a bad sign for the "increasing difficulty" of this game (still on the Meta Knight one) and the later "higher difficulty" ones (I will never consider that a difficulty increase thing though, even though designers always treat it as one. I jsut find it a tacky mechanic)
Ugh great and now there's like a maze type situation on one of the timed levels. Not a fan. I really loved the first few games of this but the burnout is accumulating.
Yesss okay so the final boss was lame and surprisingly easy compared to the game itself and the escape out was a bit meh, but the music and sunset ending were great :-p
Ah so there are true minigames. Not big into the block breaking one but it's cute. And I was surprised that I committed to finishing the quickest-draw one (on Novice). Probly helps there's a sun in the background for that :-p
Welp all that's left is Milky Way Wishes, which I read is the longest o.o Oh cool in this one you accumulate the copy abilities like items/upgrades in an adventure game or metroidvania etc.
Day 6
I didn't get to play for several days due to a family situation, finally back to it . And yea the Milky Way Wishes is neat in its format, but the enemy placement and level design are getting to that point of difficulty/gimmicks that I usually burn out for a game. Hopefully I can push through it though because overall I love this Super Star game. (But I'm gradually getting back in the groove as my repertoire of Copy abilities grow and I'm on Aqualiss now)
It's a bit lame that bosses are repeated across games, not that I expected all unique bosses, but I mean, yall did choose to include several "games" within one.
Day 7
Pretty
God I love the Yo-Yo ability.
Super cute ending and credits. I think I missed Suplex ugh, and I enjoy this game a lot but not quite willing to go back for it. Otherwise I darn near 100%'d this entire game my first time through

Look: 9/10
Sound: 9/10
Play: 9/10 A bit long, but an amazing variety of great gameplays.
Feel: 9.5/10 So many great endings.
Attachment: 9/10 The fact I attempted to 100% and almost did says a lot. But the fact I didn't want to do the Arena since I already did these bosses multiple times (and didn't love the laser manipulation one which it started with for me) says something too. An eventual burnout with an action game of this length.
Overall: 9.1/10






























