Review Normalcy1 4/5 · Feb 26, 2023
Game #4/200 Kirby 64 is the next stop on my journey through some of my childhood platformers. And I’m not going to lie — it’s kinda good. I blasted through the first 2 worlds using rock + electric, which is one of several powerful combined abilities. The concept of combining any two powers to make an all together new power …
Game #4/200 Kirby 64 is the next stop on my journey through some of my childhood platformers. And I’m not going to lie — it’s kinda good. I blasted through the first 2 worlds using rock + electric, which is one of several powerful combined abilities. The concept of combining any two powers to make an all together new power is incredibly interesting, and still had me curious about what two enemies combined would spit out even 23 or so years after first playing as an elementary school child. Some powers are outright shit however, just really slow or unusable (e.g., fire arrows), while others are super strong. I felled many mini bosses before they could even move. The difficulty of the early game is negligible. One potential issue is the mechanical change to how Kirby’s powers work (I believe? I can’t remember 100%). In this game, when hit (unless multiple times in quick succession; didn’t happen often), you don’t lose your power as a little bouncing star. So you can tank many of the hazards and simply find one of the abundant healing items and keep going with the power you like. There’s no pressure this way to switch things up. You never really have to adapt to situations or consider your power (unless you’re seeking out crystal shards, which are sometimes well hidden and satisfying to obtain). Around the end of world 2 however, the difficulty starts to tighten up a bit and I found myself taking many more hits, dying here and there, and experimenting with different powers.
All of that being said, I’m not a difficulty purist and I enjoyed the game regardless of the world I was on. The level design is standard Kirby and I had fun floating through side scrolling levels packed with enemies and hazards, hitting star blocks and collecting colorful foods and mini stars. There’s lots of level variety and every segment was basically enjoyable. It does a good job of using hazards or mechanics (e.g., a self-moving raft with waddle dee in which you can only jump, or a rope that creates an electric enemy upon touching it) in one part of a level and not showing it again for many levels or ever to keep things fresh. One fun touch is how beaten early bosses become allies in future levels. I particularly liked the lively, energetic music and of course the colorful graphics. I played on the Switch and it looked a lot smoother and brighter than I remember it.
I think Kirby 64 is probably in the upper half of Kirbys I’ve played. There are so many in the franchise that are of roughly equal quality. I wouldn’t mind jumping into another right after. It’s definitely worth playing if you enjoyed any of the Dream Land titles.
Side note: you can’t reset your game or all of your lives + current power disappears. Wtf!





