Review scoopings 3/5 · Jun 17, 2025
Technically Great, But Sprite Slowdown And Enemy Mechanics Stopped Me From Loving It
Preliminary: Everything about this is super cute so far. Not as straightforward as the original Gameboy Kirby but still just full of nice touches and cute colors/sprites and so far quite fun gameplay. Not in love with the new addition of copying enemies' abilities so far but I think it will grow on me. Also, not a fan of the …
Preliminary: Everything about this is super cute so far. Not as straightforward as the original Gameboy Kirby but still just full of nice touches and cute colors/sprites and so far quite fun gameplay. Not in love with the new addition of copying enemies' abilities so far but I think it will grow on me. Also, not a fan of the usual NES sprite overload slowdown.
All of this is so nostalgic and familiar even tho I didn't own it. My cousin loves this game tho. Lol the Cutter power made that first boss a joke, easier than the semi-bosses I'd come across. I think Cutter is my favorite power so far, maybe Beam, but probly Cutter.
Day 1
This is way too fast paced for me to take time to screenshot, but there were some great purple waters and other screens. All around good colors and cute vibes.
So far tho it's definitely one of those situations where I want to like it more than I actually am. Some frustrating enemy mechanics, level design, and mechanics like with the slowdown of your attack.
But here I am, quite addicted and struggling to put it down despite the frustrations. I had to give up my Cutter ability (well, decided to) to get the Hi Jump for that one level on Ice Cream Island. Luckily there is a place to get Laser power, but I miss my Cutter :(
And a second boss down. Gotta love that post-boss tune.
Many of the mechanics continue to be really irritating with how the enemies sometimes fall different ways etc, and the collision masks are quite sloppy, but here I am.
Ooo I liked the like dark purple neon area of this level.
Day 2
The frustrating enemy mechanics and weird delay in turning around/some frustrations with the controls. This probly should just be a 3 star and move on, tho the Look and Feel/connection to the first Kirby game which I love may boost it. I wish I were having more fun with this...
Day 3
Welp I kept going back and forth on this. It's a great platformer, with clever level design ensuring you have the right power ups for different parts and bosses, cute little optional caveats, and a robust game. But it's just not clicking with me. I finished Level 4 Grape Garden and decided to call it quits.
Look: 8/10 Cute
Sound: 8/10 Cute
Play: 7/10 Something about the controls or the enemy mechanics or the NES sprite slowdown just could not get me to engage with this as much as I would expect.
Feel: 7.5/10
Attachment: 7/10 I'll stick with the GB Kirby!
Overall: 7.5/10
Completion: Through Grape Garden
Playtime: ~1h 45m











