Status Chovus Jun 8, 2025
Beat using slow motion mode. At first I found the controls too floaty and had numerous falls to death in the underworld, but by the later levels I was used to the controls. I never got used to being unable to jump while pressing up though. The underworld was brutally difficult due to the lack of healing and fast flying …
Beat using slow motion mode. At first I found the controls too floaty and had numerous falls to death in the underworld, but by the later levels I was used to the controls. I never got used to being unable to jump while pressing up though. The underworld was brutally difficult due to the lack of healing and fast flying enemies. It took a lot of save state scumming to scrape by when I was on 1hp. I missed 1 healing pickup by going into a door. The difficult enemies encouraged me to progress upward to avoid combat, and there was an element of stealth to sneaking past the grim reapers to avoid the nasty flood of little minions they spawned. When I beat a training room and got a new weapon I could not figure out how to use it, and had no idea what the little hammers were for. So I checked a walkthrough and got the low down for the game. Ok I need to kill enemies and collect hearts to get score to raise max hp before I can use the bonus weapons. I chose the rod for its circling orbs that would allow me to do contact damage to enemies but did not get to use it until the overworld. The dungeon at the end of the underworld was an interesting mix up to the gameplay style. I spent all my hearts on healing only to later find a healing room. Stuff was ridiculously expensive. I liked how there was a map but rather than farm enemies to get enough hearts to buy the pencil and torch, I used online maps. It would have been far better to have those map effects as baseline and add in map and compass pickups to show the entire layout and location of the boss and other useful rooms. The hammers freed little angels from stone to help against the boss. I freed 3 and they destroyed cerebus like nothing.
On to the overworld and this was a standard side scrolling platformer instead of the more unusual vertical scrolling before. The 2 orbs made it very easy to kill enemies and I found myself finally collecting enough hearts to buy stuff. I got a potion, later a barrel and then added another potion each time I found a shop and could afford it. Never bought any feathers because I had save states to fix any platforming fails. I also never had to use any of those potions. Soon I got the bow upgrade and was kicking ass with long range shots. I randomly found my way through the dungeon without looking at the map but this dragon boss destroyed my little helpers this time. It was not difficult but the fight dragged on so long as I had to whittle its around 200hp down with 3 damage per shot. After it died the lava turned yellow like the healing waters so I jumped in. Nope it was still lava. Then heaven was back to vertical platforming. It was a little trickier than the underworld with moving platforms and tighter jumps but the enemies were much easier with the power weapons. I soon got the fireball too and towards the end got max hp but never did progress past 3 str. The final dungeon was much larger than the others. Blindly I went around in a circle finding a healing fountain. Then I looked at the online map and worked out the route to the boss. Again my little minions did not last long. I don't know what the boss was supposed to be, some kind of floating ooze head or something. It was not difficult, easier than the dragon actually. The final stage was a very simple side scrolling shoot em up. He could only shoot 1 projectile at a time but it passed through enemies and killed in 1 hit so this was very easy. The final boss medusa was a classic shoot em up boss; a wall with 1 weak point to shoot at. It took a long time to win but it was almost silly easy. I got the middle ending because I missed max str and hearts.
I may have played this back in the day, hard to tell. I enjoyed it more than Castlevania 1 and Metroid but the early difficulty prevents it from being great. It should have had a chance for enemies to drop health and/or drastically reduced shop prices.
7.5/10


