History:
Until starting this project, I barely new this game even existed.
Expectations:
I've heard a lot about how this is a terrible game, but I'm not so sure. I can't imagine it's that bad. I do think it's going to warrant a walkthrough though...
Day 1:
Ehhhhh.....
So I fired up the game and started exploring. Aside from some hilarious innuendos...


...the townsfolk are mostly...

...useless.
I gathered that in order to progress through the game I'll need a candle. This becomes obvious when I walk into my first cave and find that I can't see anything that's trying to kill me. I pick the cave that I think might be the right one based solely on intuition and hope and rush through it.
On the other side is Parapa Temple (Ha!) where I manage to both level up and get my third game over.
I'm already not feeling this game. I don't care that it's supposed to be a Zelda game, that doesn't really matter to me, and I'll be judging this one on it's own merits. The combat is "okay" and nothing feels particularly counter-intuitive, I think it's just not my genre. I never liked the first Zelda due to complete lack of direction. I'm also not a fan of Metroid adventure games, and this game is all that PLUS RPG elements. Even after playing for just 30 minutes the tedium is setting in.
I'm not done playing yet though.
Later...
Picked it up again with a bit more direction and worked my way through the first temple.

After defeating Bowser, the Candle was at last mine!
The first temple was fun enough, though nothing too memorable. Combat "feels" tight but truthfully it's a bit off somehow. Candle in hand I was able to navigate caves without getting ganked by little ankle biters. With this new found ability, as well as learning high jump magic, I set out into the world!
...and got lost and died.
Day 2:
So I picked the game back up tonight and, after realizing the Candle wasn't the only thing to get in the Parapa Temple, returned there to finish things out.

This game is hard. Not just in the frustrating, I don't know where to go kind of way, but like it's legitimately challenging. I want to complain about this, but every time I die I find myself immediately rushing back to where it happened and trying again. Not only that, but after trying again and again I can actually see myself improving, which only makes the need to succeed that much greater.
The more difficult enemies have alternating high/low attack patterns. At first I found these enemies to be infuriating, especially the ones that throw those boomerangs. Imagine my great surprise where, after some time, I was actually able to not only start tracking and anticipating their attacks, but also react to them.
That's not to say the game isn't crushing.

I've seen this damn starting area more times than I can count.
I was eventually able to beat the boss in Temple 1 and explore further south on my way to Death Mountain, a location I've hated in every Zelda I've ever played... Not that that matters though, I'm lost again!
Even so, I was ready to start giving up on this game until tonight. Now I'm not so sure.
Day 3:
Now I'm more sure!

Yep, doesn't matter what version of Zelda I'm playing, I hate Death Mountain.
I actually spent my entire night here, well mostly here. Actually I mostly spent my night GETTING here, since every time you die you get sent back to the beginning of the game. My desire to try to beat this game has finally been outweighed by my lack of desire to continue actually playing it.
Conclusion:
So this isn't a "bad" game. I actually quite liked it right out of the gate. I still don't dislike it, per se, but the things that it does wrong for me it does very wrong, for me. Firstly, I am not at all a Zelda purist. I don't care at all that this is a very different game than its predecessor, I'm judging it based completely on its own merits.
Again, and I've said this before and I'll say it again, this genre just doesn't agree with me. I like games that tell me where to go and what to do, or at least give me some illusion of choice so that I'm not running around for hours trying to progress the story. I guess this game does do that, in a way, so I really can't be that hard on it. It's true, if you talk to every NPC is nearby towns they will direct you to places of immediate interest, or remind you that their programmer forgot to give them something to say. Still, while the game was ambitious for its time, and it definitely was ambitious, I feel it didn't flow very well, at least for me.
Need I remind how horribly bias all my reviews are?
It's a platformer. It's an action RPG. It's an adventure game. Frankly, if the whole game was played in the sideview platformer mode with various checkpoints, I'd probably love it. Mix in the overworld exploration, annoying semi-random encounters, the experience system which frankly should have kept to an upgrade system... and I just lose interest quickly. Add on to that the extremely unfair death penalty and my disinterest quickly turns to frustration. Why? Why do I have to start all the way back at the Northern Temple after walking halfway across Hyrule, navigating caves, dodging encounters and crossing Mario Death Bridges, only to have to do it again because some stray ax found its way into my face!?
I mean, out of context it doesn't sound THAT bad, except that you do die in this game. A lot. A lot a lot.
Liked:
- When the combat was good, it was really good. It was challenging but fair, and as I fought more complex enemies over and over again, I could really see myself improving.
- Great music, now I know where that track from the story mode in Smash Bros Brawl came from!
- Graphics in towns and dungeons were pretty good for the NES. Large sprites, absolutely no flickering.
- On that note, the game handles incredibly well.
Disliked:
- When the combat was not good, it could feel unforgiving and cheap.
- No matter where you were when you lost your final life, you'd be sent back to the beginning of the game.
- While the game did provide some clues on where to go, I still found myself reaching for the strategy guide all too often.
Personal Score:
Fun : 17
Relevance : 13
Replayability : 10
Survivability : 12
Total : 52