Zelda II: The Adventure of Link (1987)

Nintendo R&D4

Family Computer Disk System · Nintendo 3DS · Nintendo Entertainment System · Wii · Wii U

2.92 from 1672 ratings

3907 members have it in their collection · 96 playing now · 1072 backlogged · 542 wish listed

How long? Main story 9h · with extras 13h · 100% 9h (from 18 logged playthroughs)

Zelda II: The Adventure of Link is the second major installment in The Legend of Zelda series and the direct sequel to the first game. Like its predecessor, it features dungeons that must be located in the overworld and searched for an item that will prove useful. However, the game presents many very important gameplay changes compared to the previous … Read more
Zelda II: The Adventure of Link is the second major installment in The Legend of Zelda series and the direct sequel to the first game. Like its predecessor, it features dungeons that must be located in the overworld and searched for an item that will prove useful. However, the game presents many very important gameplay changes compared to the previous one, affecting especially the movements and the combat. Moving around the world map involves encounters with enemies that take place on a side-scrolling playfield rather than the top-down perspective for which the series became known. Read less
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Release dates

  • Jan 14, 1987 (Full Release) (Japan) Family Computer Disk System
  • Sep 26, 1988 (Full Release) (Europe) Nintendo Entertainment System
  • Dec 01, 1988 (Full Release) (North_America) Nintendo Entertainment System
  • Jan 23, 2007 (Full Release) (Japan) Wii
  • Feb 09, 2007 (Full Release) (Europe) Wii
  • Feb 09, 2007 (Full Release) (Australia) Wii
  • Jun 04, 2007 (Full Release) (North_America) Wii
  • Jun 06, 2012 (Full Release) (Japan) Nintendo 3DS
  • Sep 13, 2012 (Full Release) (Europe) Nintendo 3DS
  • Nov 22, 2012 (Full Release) (North_America) Nintendo 3DS
  • Sep 11, 2013 (Full Release) (Japan) Wii U
  • Sep 12, 2013 (Full Release) (North_America) Wii U
  • Sep 26, 2013 (Full Release) (Europe) Wii U
  • May 04, 2016 (Full Release) (Korea) Nintendo 3DS
  • TBD (Full Release) (Brazil) Nintendo Entertainment System

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Featured in lists

çöp by Rerogshi · 298 games · 0
NES by KiingShady · 39 games · 0
Nintendo NES by DarkLolo · 22 games · 0

Rating distribution

5 stars
143
4 stars
352
3 stars
576
2 stars
432
1 star
169
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Community All Reviews Statuses

Virutah

Status Virutah Apr 26, 2025

I feel sorry for this game bc could be more. I hope one day Nintendo makes a good remake of it and fix everything. I understand that they wanted to test some things, it was the second Zelda, but it deserves a good remake soon.

SIGINT

Status SIGINT Sep 16, 2024

I'll give this some credit, as one of the presumably many people who tried it in the past and turned it off very quickly. After giving it more of a chance, I have enjoyed some of its combat more than expected, as the sword and shield play gets a fun extra element of challenge out of being able to duck …

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I'll give this some credit, as one of the presumably many people who tried it in the past and turned it off very quickly. After giving it more of a chance, I have enjoyed some of its combat more than expected, as the sword and shield play gets a fun extra element of challenge out of being able to duck and jump. It is used well with the verticality of the levels and enemies' offensive and defensive strategies in a way that can be satisfying, though sometimes pretty frustrating. I was pretty energized on this at first, but getting into the second and third hour, I found the "game over"s with no warping back just got too punishing for how much fun I was having. (Even if I used save states heavily, or did some grinding, is it really thaaat fun? Not sure, it's been feeling just okay.) I'm glad I at least got a better feel for this game than I had in the past, but I think the prospect of pushing through to the end is still a little too tough to swallow.

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leukas

Status leukas Mar 16, 2024

Finished playing this today with my husband! My fingers/hands hurt but we actually had a lot of fun with this! Definitely a hard as heck but I feel like if I practiced enough I'd be better. I'm laughing at the final fight in the game though because of that exploit, haha. Made it the easiest boss in the game, but …

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Finished playing this today with my husband! My fingers/hands hurt but we actually had a lot of fun with this! Definitely a hard as heck but I feel like if I practiced enough I'd be better. I'm laughing at the final fight in the game though because of that exploit, haha. Made it the easiest boss in the game, but I'll try to fight Dark Link without it eventually. :^)

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plasmasnake

Status plasmasnake Nov 25, 2023

Beat this on nes a long time ago which seems crazy, then only got to the end palace on the gba five or more years ago- played through the whole thing with rewind this time and it's still hard.

JxL

Status JxL Nov 7, 2023

One of my favorites of all time I have to play through this at least once a year, usually at Thanksgiving.

Chovus

Status Chovus Apr 19, 2023

I had this back in the day as a kid and did not get far before handing it back to my dad. I assume he must have sold it. Many years later I tried to play it blind and ended up in the death mountain maze at very low level without completing any dungeons; it was not a fun time. …

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I had this back in the day as a kid and did not get far before handing it back to my dad. I assume he must have sold it. Many years later I tried to play it blind and ended up in the death mountain maze at very low level without completing any dungeons; it was not a fun time. Now I have finally finished the game. I can't remember if it was the same playthrough where I went to death mountain, but I started off in the first dungeon, at the candle, with a few levels up and 1 hit from death. I referred to a walkthrough as I played after I had completed an area, to see if I missed anything, and a few times to remind me what to do next.

This game was brutally difficult. The default game speed on my emulator was unmanageable so I set a button to toggle slow motion 25 frames per second, which made the combat fun instead of frustrating. I felt quite a lot of satisfaction when I pulled off some badass move, or defeated a powerful enemy without getting hit. I did enjoy the simple combat mechanics: automatic blocking as long as he was not attacking, high and low guard/attacks, dive stabs, jump attacks, and jump upwards thrusts. They really pushed these mechanics to the limit with the enemy design, especially the enemies who could block and attack both low and high. Those battles were very nuanced with the back and forth guarding while trying to sneak a hit in. On one hand they were impressive design but on the other they were annoyingly difficult, especially the late types that threw projectiles or had weapons that could not be blocked. The ones in the final dungeon that jumped around were extremely difficult. I found I really had to take my time and focus on defense; button mashing was a quick way to game over. Early on I fought them toe to toe, while a bit later I mastered the jump attack, though the end game forms were too dangerous to try jumping. The final boss even used this mechanic and I found him too fast even on slow motion mode. The only way I could hit him was by hiding in the corner and low attacking while he jumped. The other bosses had good mechanics and were not too difficult. By the end I was max level and a little over half way to the 9000 to get a free life. I never lost any lives because I made sure to save state scum as needed. A few times I grinded enemies for xp before getting the free level up at the end of a dungeon, or to get magic drops for healing. Shield and heal were my most used spells. Jump, fly and reflect were occasionally used in situations where I did not need to use them, and the offense magic I only used if absolutely required.

I did not mind the side scrolling; it made this game feel a lot like Metroid, Castlevania and Mario, even if Link and platforming do not really go hand in hand. I did not mind the rpg mechanics, random overworld battles, and the arbitrary fetch quests. It felt like they took many features from the most popular games of the time and wanted to see what would happen by combining them. There were 3 major flaws in the game. The biggest flaw to me was the lack of maps for dungeons, though Metroid had the same problem. This game really needed the maps of its predecessor to help with exploration. The second flaw was the difficulty, which I think could have been fixed by allowing any enemy to randomly drop health on defeat. I really liked how powerful enemies did not respawn until after leaving a dungeon, but it would have been nice to have the option the grind weak enemies for hp. Magic drops and the heal magic kind of accomplished this, but not during the early game where it was sorely needed. The third flaw was the penalty for game over and saving, neither of which I had to suffer through. Surely there did not need to be an xp penalty, especially just for having to stop playing. Checkpoints at each dungeon and maybe even each boss would have been good too. Despite the good design for some parts of the game, these flaws really hold the game back.

6.5/10

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OJ

Status OJ Jan 24, 2023

I was excited to start playing the Redux romhack of this hoping it would make it more playable...and it did, but only for a short while. I completed the first palace and kinda enjoyed it. Then moved onto progessing through the overworld, got stuck, and pulled out a guide. OK, that's fine as long as I don't need to constantly …

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I was excited to start playing the Redux romhack of this hoping it would make it more playable...and it did, but only for a short while. I completed the first palace and kinda enjoyed it. Then moved onto progessing through the overworld, got stuck, and pulled out a guide. OK, that's fine as long as I don't need to constantly refer to it.

Got to a platforming part and kept falling into the water and eventually restarted at Hyrule Castle. OK, let's just use cheats so I have infinite lives and don't have to go through everything again on game over (didn't feel much like a cheat).

Traveling the overworld comes with many random encounters which are only good for grinding/leveling. Checking the cheats list...ahh yes, disable random encounters.

I get to a cave which leads to another cave which leads to many caves. And of course they're all full of enemies that suck your health away. Roll out the next cheat for infinite health (temporarily). Also using fast-forward feature to zoom through the caves maze, but I still can't find the exit unless I look up the guide.

Do I want to play through the game like this? I think this is one Zelda game I won't beat (sorry, don't got time for it and doesn't feel like I'm playing using all these workarounds). I appreciate that Nintendo tried combining aspects of Zelda, Mario, and RPGs, but I'm not a fan of the mix and prefer my traditional Zelda.

Did you know there are two Zeldas? One that was rescued from Zelda 1, and one that's an ancestor that's been sleeping for many years. Maybe that's why it's called Zelda 2.

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cakeatjobs

Status cakeatjobs Dec 22, 2022

I am so close... I wish this guy existed in real life so I couLD KICK ITS TEETH IN (but it's fine I'm fine) enter image description here

cakeatjobs

Status cakeatjobs Dec 18, 2022

Well this is not NOT frustrating to play. I'm not giving up but I might play it alongside other games moving on with the marathon. I also might switch to a version of the game that has restore points because if I die 20 points from an upgrade one more time I'm gonna throw my Game & Watch through the …

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Well this is not NOT frustrating to play. I'm not giving up but I might play it alongside other games moving on with the marathon. I also might switch to a version of the game that has restore points because if I die 20 points from an upgrade one more time I'm gonna throw my Game & Watch through the wall and it deserves better. In the mean time I think it's time to see what all this Link to the Past fuss is about..

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scoopings

Status scoopings Aug 6, 2021

let's be honest. downward thrust was far more exciting than upward thrust lol. but ok obnoxiously secretly accessible chimney in difficult-to-reach town

scoopings

Status scoopings Aug 2, 2021

Maybe it's the nostalgia -- or maybe it's that I've only completed the first palace so far -- but I'm enjoying it thusfar!

scoopings

Status scoopings Jul 28, 2021

oh my gosh just starting this and wow how did i forget how much we used to play this at grandma's

scoopings

Status scoopings Jul 28, 2021

I'm excited to start this game. I think this is the game I played the most at my grandparents', along with Dragon Warrior II or III haven't figured out which one yet, although I do remember dislike Adventure of Link. I do remember preferring it over the first Zelda, which we also owned, though. The reason I am excited to …

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I'm excited to start this game. I think this is the game I played the most at my grandparents', along with Dragon Warrior II or III haven't figured out which one yet, although I do remember dislike Adventure of Link. I do remember preferring it over the first Zelda, which we also owned, though. The reason I am excited to start this, though, is, I know it is quite poorly received--but a lot of that has to do with difficulty and with leveling. I love leveling, so hoppppefully I can grind and enjoy this. If it denies me grinds, with limited enemies or only certain experience bags or whatever, I will probably end up hating it too heh. We shall see, here goes nothing! All I know is, the game e.g. the towns and the progression made no sense to me as a kid.

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ArmFallOffBoy

Status ArmFallOffBoy Apr 20, 2021

I unironically love this game. And it’s one of the best ”2D” Zeldas, even though it is considerately different. It’s fun and addicting and it’s better than the first. Oh god how will people respond.