The Legend of Zelda: Ocarina of Time (1998)

Nintendo EAD

64DD · Nintendo 64 · Wii · Wii U

4.55 from 6972 ratings · #11 top rated on Grouvee

12089 members have it in their collection · 476 playing now · 1864 backlogged · 1247 wish listed

How long? Main story 28h · with extras 30h · 100% 17h (from 33 logged playthroughs)

The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of … Read more
The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex. Read less
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Release dates

  • Nov 21, 1998 (Full Release) (Japan) Nintendo 64
  • Nov 23, 1998 (Full Release) (North_America) Nintendo 64
  • Dec 1998 (Cancelled) (China) Nintendo 64
  • Dec 11, 1998 (Full Release) (Europe) Nintendo 64
  • Dec 18, 1998 (Full Release) (Australia) Nintendo 64
  • 1998 (Full Release) (Brazil) Nintendo 64
  • Nov 18, 2003 (Full Release) (China) Nintendo 64
  • Feb 23, 2007 (Full Release) (Australia) Wii
  • Feb 23, 2007 (Full Release) (Europe) Wii
  • Feb 26, 2007 (Full Release) (North_America) Wii
  • Feb 27, 2007 (Full Release) (Japan) Wii
  • Jul 02, 2015 (Digital Compatibility Release) (North_America) Wii U
  • Jul 02, 2015 (Digital Compatibility Release) (Europe) Wii U
  • Jul 03, 2015 (Digital Compatibility Release) (Australia) Wii U
  • Dec 23, 2015 (Digital Compatibility Release) (Japan) Wii U
  • TBD (Cancelled) (Worldwide) 64DD

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Rating distribution

5 stars
4742
4 stars
1536
3 stars
528
2 stars
127
1 star
39
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Community All Reviews Statuses

Krysanteemi

Review Krysanteemi 3/5 · Apr 5, 2021

I first played OoT back when I was 14, and now, a decade later, I felt like I should return to it and see how my skills as a player have changed, how I look at game design and how I feel about something that was made, like, what, over 20 years ago?

Turns out, even to this day, Ocarina …

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I first played OoT back when I was 14, and now, a decade later, I felt like I should return to it and see how my skills as a player have changed, how I look at game design and how I feel about something that was made, like, what, over 20 years ago?

Turns out, even to this day, Ocarina of Time has aged better than I'd have thought. The graphics are obviously dated, but not all that bad, to be honest. I can see individual fingers and everything! And everyone has blinking animations. It's nothing you can't get used to, although this is coming from a person who's played a lot of old games, so seeing N64 era 3d-models isn't all that jarring to me. Some of the puzzles could have used some work, but that might've just been my own work-exhausted brain not realizing that I should use a certain item right here and now. Literally had to look up a walkthrough to figure out the golden gauntlets because I missed them, so. Yeah.

I also played the Water Temple without a walkthrough, and wow. That was a pain. Still not my least favorite dungeon, though. That award is, and probably always will be held by Jabu Jabu's belly.

The only thing that hasn't really been touched by time (pun intended) is the music. Koji Kondo's incredible skill at composition and arrangement is a shining beacon leading you through your adventure, perfectly matching each environment, cutscene, every little moment. Even the chest opening and puzzle solving jingles are, in fact, fantastic tiny pieces of music that, when looked at from a musical theory perspective, are more in-depth than you'd think. The man's a genius, I swear.

Anyway, while not the mind-blowing experience it's usually advertised as, Ocarina of Time is still absolutely worth playing in it's original form in 2021, and I would highly recommend it for anyone who hasn't done so yet!

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bmartin

Review bmartin 5/5 · Feb 2, 2021

Oot

When it first came out, it was the best ever. It still might be.

SailorStar

Review SailorStar 5/5 · Oct 3, 2018

Still one of the greatest games of all time

At 20 years old, it still holds up as one of the greatest adventure games of all time.

What first attracted me to the game was seeing a family friend play it. Although I only watched for a few seconds, I distinctly remember him using a bow and arrow in the Ice Cavern, and the bright colours, intense combat and …

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At 20 years old, it still holds up as one of the greatest adventure games of all time.

What first attracted me to the game was seeing a family friend play it. Although I only watched for a few seconds, I distinctly remember him using a bow and arrow in the Ice Cavern, and the bright colours, intense combat and expansive inventory full of complex items grabbed hold of my heart and never let go.

Hyrule is a rich and wondrous land full of secrets and personality. Every zone is totally unique and populated by incredibly different beings. From the sheltered depths of the Kokiri's forest, to the Mountain peaks of the proud Gorons, every part of that wonderful land is rich in character and adventure. However in many ways it's Hyrule itself who is my favourite character; a being so vast and deep that it was my privelige to glimpse even one of her many facets. My breath still catches in my throat when I think of the peahats taking to the sky at dawn in Hyrule Field.

In terms of an adventure, the story is classic and unbeatable: Collect the gems, claim the Sword, awaken the Sages, conquer the hoard. Lay seige to the castle, duel Ganondorf, rescue the Princess and claim the Triforce. While the trope of the helpless Princess is distasteful to me now, I have to say it was somewhat mitigated by the badassery that was Sheik.

Koji Kondo's work on the score can't be overstated either. As indicated by the name, the music of Ocarina of Time was a pivotal storytelling device, and boy did Kondo-san nail it. I still have sound clips from Ocarina as my ring tone and notification tone. I've also been known to play medleys on the piano, ocarina and guitar.

I can't really begin to tell you how much Ocarina has meant to me in my life. I might mention that for a school project I wrote an entire anthology of poetry based on Hyrule. In music class I recreated an orchestrated version of Zelda's Lullaby. I wrote some terrible fanfic, tried my hand at fanart, and even began to play the game ritualistically. Ocarina of Time has been an integral part of who I am for so much of my life, it will forever have a place as one of my favourite games of all time.

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wehateyoulittlegirls

Review wehateyoulittlegirls 4/5 · Sep 2, 2013

blasphemous, heresy etc.
my experience with this game has not been with a video game masterpiece. in fact, only recently did i complete it for the first time despite owning it since a child.
nintendo had an annoying habit of putting cryptic puzzles in their game that was nigh unsolvable without the help of nintendo power or otherwise information from …

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blasphemous, heresy etc.
my experience with this game has not been with a video game masterpiece. in fact, only recently did i complete it for the first time despite owning it since a child.
nintendo had an annoying habit of putting cryptic puzzles in their game that was nigh unsolvable without the help of nintendo power or otherwise information from friends. at the time it was frustrating and i would have to say anyone that claims otherwise is probably blinded by nostalgia. there is nothing fun about getting stuck for two hours in a game, to finally give in and search for a walkthrough on the internet and then discover the solution is so extraneous that you feel like snapping the game cartridge in half.
that is what i felt several times throughout ocarina of time, both as a child and now as an adult. this is the biggest flaw in the game; this is why every person who never played it as a child gives up on goron city.
of course, the game is insanely atmospheric. despite hardly even playing it much compared to other N64 titles, i vividly remember the music of the temples. this helps make up for some of the minor flaws like dated controls and those bloody awful looking areas where the background is just a photograph with invisible walls.
finally, when it comes to OOT, there is something else which always turns me off it which may actually be a point in it's favor, depending on how you view the game. all the characters seem to have come from the uncanny valley, because most of them are so warped and monstrous that they are unsettling to even look at. this is likely due to the n64 graphical limitations coupled with the japanese art style, which means people such as the goddamn mask salesman exist (not from OOT but is a perfect example of the point i'm trying to argue).
so anyway, there is my terrible opinion on a game that is thoroughly enjoyable but not worthy of the status amongst gamers

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