For everyone, there is that one piece of media that truly defines you and shapes you as a person. There are those games, movies, comics, and TV shows that strike you in a personal matter. For me, that piece is The Legend of Zelda: Ocarina of Time. Ocarina of Time is heavily considered the best game of all time, by tons of people, by critics and fans alike. The first 3D Zelda game also happens to be the best. I don't think I can truly say anything to explain how much I love this game. That's why I wanna give special treatment to this game, and go through it, one by one, piece by piece. Now, I do really want to keep in mind, that I'm playing the remaster on the 3DS. There are changes to keep in mind.
The game opens up with Navi taking you to the Great Deku Tree, telling you that Ganondorf, a wizard, has come to Hyrule for power over the Triforce and tells you that he has cursed him. Looking his way inside, Link enters and fights Queen Gohma, then defeats her. God, this is such a simple start, but it's the perfect way to introduce the mechanics as a whole, it introduces you to these characters and you get to defeat a boss, triumph over the tree's curse. Or was it? A simple twist like the Deku Tree revealing he was destined to die is so powerful, and in his dying words, tells you to meet Princess Zelda.
By this point, you know that things are taking a turn for the worse, but it can't get worse right? No, not for now. He meets Saria, who gives him a sort of instrument, or more specifically, an Ocarina. Walking down, he finally meets Zelda, who tells him about the spiritual stones and the Ocarina of Time, something in her dreams, but tells you to get it. After you get introduced to playing songs by Impa, short but memorable tunes you can play, and then you navigate your way to Kakariko Village, where he meets Darunia, who needs your help, later giving you a Spiritual Stone, something that Princess Zelda, had been looking for.
He travels again and then gathers the Spiritual Stone of Water, which also happens to be an engagement ring. He had gathered them all.
He could return the Spiritual Stone for Zelda, something she had wante-. Zelda and Impa are seen running away from the gates of Hyrule Castle, as Link tries to chase her, instead, he is thrown an item, and watches as they disappear. Confused, he is then asked by a man, Ganondorf specifically for directions of Princess Zelda. But Link wouldn't give that up and confronts Ganondorf face-to-face.
The expectations are at a new low now, and it's the perfect introduction to a world that has changed not only dimensionally, but in tone too. But Link has a chance to defeat him. To save Zelda. He can do it, and this is basically his only choice.
Ganondorf beats Link easily. Watching Ganondorf ride off, Link remembers the item that Zelda threw him. Looking at it, he remembers Saria gave him something similar, then realizes it's an Ocarina. The Ocarina of Time. He then learns the Song of Time, similarly to how he learned Zelda's Lullaby.
Defeated, Link goes to the Temple of Time, where he finds the Master Sword. If only he could. Link slowly removes the Master Sword, wishing for safety. Instead, he falls into a coma, a sleep of 7 years. Unknownst to him, Ganondorf had retrieved the Triforce thanks to him. A gate that HE himself opened.
Now, it's up to him. Ganondorf defeated him like a puppet last time, and now they have to fight again but with the Triforce in hand. And it was all thanks to him. HE was defeated, HE allowed Ganondorf to retrieve the Triforce. But he hoped, he hoped for help. Then, one of the many Sages, tells him what happened and lets the truth truly sink in.
The world is now ruled by Ganondorf, and all the things that he loved, were gone, snapped in an instant, but there is hope. There will always be a future. He will be the Hero of Time.
That's what I love. This game can truly influence you as a person. It opposes these messages so effortlessly, without completely shattering subtlety at all. The fact that you can influence the future, has helped me so much. Words can never do this justice.
He then meets Sheik, an unknowing person, who claims to be the last of the Sheikah tribe, and she tells him to awaken the other sages, who will try to help him reclaim his land, his future.
This is where the game truly shines, through these dungeons and the interactions you have with the Sages, who are your acquaintances (except for the Water Temple, sorry N64 players). The thing is, this game may have seemingly simple combat, but it shines, through navigating and the urge to awaken the Sages. Each of the bosses feels so satisfying to beat, and one by one as you get to awaken Saria, Darunia, Ruto, Impa, Nabooru, you feel triumph. Because you truly can win.
Grasping the sages in the form of medallions, he encounters Sheik, who reveals his identity as someone you know. The reason you did this.
I wish I didn't play Super Smash Bros. Melee (I love you), but c'mon Sakurai, go nice on them and don't reveal the twist.
Melee aside, this twist is just so intelligent, it's actually very subtlety hinted at with some lines. I feel it doesn't get mentioned in some conversations just because it's basically common knowledge thanks to stuff like Smash (like I just mentioned). She further explains that the Triforce was split into three pieces, one to Ganondorf, one to Zelda, and one to you. Later, she introduces you to ""Light Arrows", before you see her captured by Ganondorf, again.
But Link knows that this is truly the end. He needs to confront Ganondorf, but now, with the Master Sword, the Light Arrows, and The Seven Sages, the friends that he himself had awakened. Now, he was in front of Ganondorf's castle. In a climactic battle, you win. Until the castle completely collapses, truly revealing Ganondorf, as the mighty beast Ganon. But now with the Seven Sages, the leader of them Zelda herself, and the Light Arrows gifted by her, they manage to trap Ganon in the Sacred Realm.
And you earned it. After failing to stop Ganondorf, you build your trust with the Seven Sages, and people like Zelda herself.
Then Zelda talks to Link. And she apologizes. Apologizes for everything, the pressure she put on Link and returns him to his child form, as he watches everybody celebrate. Yes, this does start one of the most complicated timelines in history, but is this not the perfect ending? Is this not satisfactory incarnate? Everything that you built in this game finally pays off and Zelda apologizes for the things she did to Link. If the Legend of Zelda franchises ended here I would be happy. But I'm truly glad I didn't, it's brought some of the best games ever.
Blockquote Majora's Mask is nearly as good as this, Wind Waker is just visually appealing and fun, Twilight Princess is a great return to the more realistic style that Wind Waker took away, Breath of The Wild is one of the best games on the Switch an-

Oh f--
10/10.
Please seek this out. Even if you're not a LOZ fan, hell, even if you're not into Nintendo at all. This is truly a masterpiece.