The Legend of Zelda: Ocarina of Time (1998)

Nintendo EAD

64DD · Nintendo 64 · Wii · Wii U

4.55 from 6972 ratings · #11 top rated on Grouvee

12089 members have it in their collection · 476 playing now · 1864 backlogged · 1247 wish listed

How long? Main story 28h · with extras 30h · 100% 17h (from 33 logged playthroughs)

The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of … Read more
The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex. Read less
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Release dates

  • Nov 21, 1998 (Full Release) (Japan) Nintendo 64
  • Nov 23, 1998 (Full Release) (North_America) Nintendo 64
  • Dec 1998 (Cancelled) (China) Nintendo 64
  • Dec 11, 1998 (Full Release) (Europe) Nintendo 64
  • Dec 18, 1998 (Full Release) (Australia) Nintendo 64
  • 1998 (Full Release) (Brazil) Nintendo 64
  • Nov 18, 2003 (Full Release) (China) Nintendo 64
  • Feb 23, 2007 (Full Release) (Australia) Wii
  • Feb 23, 2007 (Full Release) (Europe) Wii
  • Feb 26, 2007 (Full Release) (North_America) Wii
  • Feb 27, 2007 (Full Release) (Japan) Wii
  • Jul 02, 2015 (Digital Compatibility Release) (North_America) Wii U
  • Jul 02, 2015 (Digital Compatibility Release) (Europe) Wii U
  • Jul 03, 2015 (Digital Compatibility Release) (Australia) Wii U
  • Dec 23, 2015 (Digital Compatibility Release) (Japan) Wii U
  • TBD (Cancelled) (Worldwide) 64DD

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Featured in lists

Rating distribution

5 stars
4742
4 stars
1536
3 stars
528
2 stars
127
1 star
39
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Community All Reviews Statuses

lingsdook

Status lingsdook Jun 9, 2026

I’m glad it’s confirmed but kind of annoyed the tease didn’t really reveal what direction this remake is headed in. Still hope they take the liberty to change and expand the original, but not going to hold my breath.

DucksOnQuack

Status DucksOnQuack Mar 29, 2026

If we're gonna do an Ocarina of Time remake, give me the FF7R treatment and go nuts with it. Fuck around with time and shit and be a metacommentary of remake culture, the people behind remakes, and fan expectations. Make it Kojima-pilled in a way that MGS2 was. Just do wacky shit and don't treat the remake in a way …

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If we're gonna do an Ocarina of Time remake, give me the FF7R treatment and go nuts with it. Fuck around with time and shit and be a metacommentary of remake culture, the people behind remakes, and fan expectations. Make it Kojima-pilled in a way that MGS2 was. Just do wacky shit and don't treat the remake in a way that it replaces older versions.

Read less
georgeypoorgey

Status georgeypoorgey Dec 28, 2025

Nothing will make you hate the Hyrule Field theme like calling Nintendo of America's support line and having it blared at you as hold music through your Google Pixel 8's speaker while you wait for Rob to refund your kid's errant Minecraft Adventure Time DLC purchase.

grok

Status grok Aug 12, 2025

Played a good amount over the weekend. First, the game looks way better than I expected. N64 even on my CRT generally is a bit rough, but this game looks solid.

OST is amazing.

After a few hours my brain has clicked around the gameplay better and I am having a lot of fun. I still hit moments where I …

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Played a good amount over the weekend. First, the game looks way better than I expected. N64 even on my CRT generally is a bit rough, but this game looks solid.

OST is amazing.

After a few hours my brain has clicked around the gameplay better and I am having a lot of fun. I still hit moments where I am like...what am I supposed to do now, but those are pretty rare.

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grok

Status grok Aug 5, 2025

I have never played this before, I haven't really tried a Zelda title beyond about half of Link to the Past.

Excited to give this beloved title a go on original hardware and my CRT!

It's interesting because, despite never having played it, it was so prevalent when I was growing up that I am very familiar with the music …

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I have never played this before, I haven't really tried a Zelda title beyond about half of Link to the Past.

Excited to give this beloved title a go on original hardware and my CRT!

It's interesting because, despite never having played it, it was so prevalent when I was growing up that I am very familiar with the music and even some of the opening stuff. Giving me nostalgia for something that wasn't really even a thing I played back in the day!

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Virutah

Status Virutah Apr 26, 2025

So sorry for this, but this game is overrated. TLOZ saga has evolved enough to still adore this game.

Hacksaw

Status Hacksaw Feb 18, 2025

The thing that strikes me most when I think about Final Fantasy VII original versus Remake is just how expanded everything is. That's not a new observation and there's plenty of discussion around that, with the amount of padding in Remake being a common point. But the first, what, five, six hours? of Remake comprises maybe the first hour of …

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The thing that strikes me most when I think about Final Fantasy VII original versus Remake is just how expanded everything is. That's not a new observation and there's plenty of discussion around that, with the amount of padding in Remake being a common point. But the first, what, five, six hours? of Remake comprises maybe the first hour of the original. Areas that were just a single screen are now entire zones to explore. I love that.

I didn't play FFVII when I was a kid. I didn't have the life changing experience that many did when that came out. For me, that was Zelda: Ocarina of Time. I carried my sister's strategy guide for that game everywhere, pouring over the art panels and the pages for collective hours with any free moment I had in school. I remember thinking even then how small the world is. I didn't feel small, but it is a small world. There's a whole ass castle, but the town it looms over consists of a couple dozen buildings with a population of around 20 people. Kokiri Forest is home to maybe, what, a dozen individuals? This is no doubt due to the technological limitations at the time, and I absolutely do not hold this against OoT.

I've been thinking a lot about how OoT might look if it got the same treatment as FFVII Remake, where the world was expanded exponentially such that it's grounded in an entirely plausible scenario, where the population of Castle Town Market is hundreds if not thousands; where Gerudo Fortress is home to a huge garrison of militant thieves instead of a handful; where Lake Hylia is so vast and expansive as to take a significant amount of time to cross; and so on.

A man can dream. But who knows; in so doing, maybe OoT would lose its mythic quality if it were so fully fleshed.

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Leshands

Status Leshands Oct 8, 2024

First game I ever played. I remembered when my aunt showed me how to get past the lost wood was the peak of gaming for me. Before that, all I was doing was the great deku tree and get the zelda lullaby over and over. Getting the master sword was so cool I kept pulling in and out the sword …

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First game I ever played. I remembered when my aunt showed me how to get past the lost wood was the peak of gaming for me. Before that, all I was doing was the great deku tree and get the zelda lullaby over and over. Getting the master sword was so cool I kept pulling in and out the sword lmao. Good nostalgic game.

Read less
dieter.meter.v1

Status dieter.meter.v1 Aug 27, 2024

Some of the controls definitely did not age well. WHY DOES THE N64 NOT HAVE ANOTHER STICK. But besides a couple parts where the dated controls were particularly frustrating to use, yeah, really great game. Banger soundtrack. A few really fun bosses. The highlight is obviously the dungeon design, the puzzles, and the abilities that Link unlocks. My favorite dungeon …

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Some of the controls definitely did not age well. WHY DOES THE N64 NOT HAVE ANOTHER STICK. But besides a couple parts where the dated controls were particularly frustrating to use, yeah, really great game. Banger soundtrack. A few really fun bosses. The highlight is obviously the dungeon design, the puzzles, and the abilities that Link unlocks. My favorite dungeon was probably the Spirit Temple, but the Forest Temple was so good too. And the story is pretty cool! The reveal that Sheik is Zelda will forever be iconic, even though it's probably not much of a surprise to anyone anymore. I think there were too many major characters though. I would've preferred having fewer characters but having those characters have more screentime and be more developed. Especially Saria and Ruto!! They were actually interesting and I wish we got to see more of them. And there's just something that's really fun and cool about the time traveling mechanic, idk. It definitely adds a lot of character to the game imo. Biggest question after completing it is where is Sheik buying red contact lenses in a medieval, war-torn, mostly barren land.

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TheBreezus

Status TheBreezus Aug 13, 2024

ok im just starting this one, I have beaten this one before so I already know about the water temple lol. It should be easier as Im not playing this on my og console, with the modern day updates ill try to flip this again.

One part i remember from this was the volley you could do between you and …

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ok im just starting this one, I have beaten this one before so I already know about the water temple lol. It should be easier as Im not playing this on my og console, with the modern day updates ill try to flip this again.

One part i remember from this was the volley you could do between you and the enemies, it made it interesting to me, and stuck out all these years later.

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Malus

Status Malus Apr 14, 2024

Nintendo is too incompetent to do it, so people actually reverse-engineered the entire damned game and released it for PC. Modders have gone and added in widescreen support, 60+ FPS, and even replacing the assets with the 3DS version. This is Ocarina of Time at its best, and as usual, it's provided by fans and not the studio that made …

Read more

Nintendo is too incompetent to do it, so people actually reverse-engineered the entire damned game and released it for PC. Modders have gone and added in widescreen support, 60+ FPS, and even replacing the assets with the 3DS version. This is Ocarina of Time at its best, and as usual, it's provided by fans and not the studio that made it.TLoZ: OoT running on my PC with Ship of Harkinian

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benhenry3

Status benhenry3 Jan 18, 2024

Its named the greatest game of all time for a reason. Links first 3D adventure is so monumentous. The child and adult link sections are equally as fun. All the different areas you explore are charming. The items are all unique, and the different characters you meet are so quirky and funny. Overall perfect 5/5.

thebigmack

Status thebigmack Oct 5, 2023

In the 9th grade, I buddied up with a kid over OoT.

We talked about our adventures while drawing Poes and Master Swords, marvelling over the Prima Strategy guide. We grew into a duo at the same rate of decreasing popularity.

I leaned toward isolation, he towards tiny untruths in a desperate attempt to be valued - sometimes toward me. …

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In the 9th grade, I buddied up with a kid over OoT.

We talked about our adventures while drawing Poes and Master Swords, marvelling over the Prima Strategy guide. We grew into a duo at the same rate of decreasing popularity.

I leaned toward isolation, he towards tiny untruths in a desperate attempt to be valued - sometimes toward me. One day among a group, he declared he met Miyamoto, who happily signed his Nintendo Power. He showed it proudly. I was astonished.

The others quickly pointed out the fabrication. The signature came printed on the issue. I didn't understand why he lied, so I felt hurt.

We kept up a light connection throughout highschool, each in our own struggle to find ourselves. We were islands in the sea with a Tunic'd hero to call back to.

I still love OoT but it reminds me of holding on to something for the sake of not being alone.

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