If you asked anyone in the gaming community about The Legend of Zelda The Wind Waker, they will likely say something like "Yeah, that game is amazing!" This may be the case today, but back in the day when Wind Waker was first announced, fan reactions were negative, to say the least. But why? It all started with a Gamecube tech demo shown off at Space World 2000 that depicted the Link and Ganondorf from Ocarina of Time having an epic showdown.

This demo raised hope in Zelda fans that there would be a Gamecube Zelda with a realistic and gritty art style. When Wind Waker was announced and everyone had their first look at the new visuals, they were more than disappointed. Fast forward to today and Wind Waker is hailed as one of the greatest games of all time, standing on its own among the ranks of Ocarina of Time and A Link to the Past.

Does it deserve all of the hype and praise? In my opinion, yes and here is why.
The art style that caused Wind Waker to be scorned in the past is now one of its greatest strengths.

The cell-shaded graphics and cartoony art style gives the Wind Waker a unique identity among other entries in the Zelda franchise. The vibrant and bright colors perfectly compliment the tropical sea setting of the game and give the game an atmosphere of freedom and lighthearted adventure.

The cell-shaded aesthetic was so effective in enhancing the game's overall sense of freedom that it was used in Breath of the Wild to further enforce the feeling of open adventure.

That is also another big part of Wind Waker's appeal: The awe-inspiring sense of adventure. Wind Waker was almost a return to form, introducing a world that was close to the openness of the first Zelda on NES.

Wind Waker is a game that takes place on the open sea and was, essentially the closest 3D game there was at the time to a pirate game.

You had your own boat and were free to sail to any island you want, find treasure maps that lead you to treasure, find fortresses and other boats filled with monsters to fight and loot, you had a telescope to scan the horizon, you can use a cannon to fight sea monsters and other boats.

Like all Zelda games, the world is full of secrets and goodies to find and it is encouraged by the vastness of the world. Don't get me wrong, Wind Waker is not TRULY open world in nature, but compared to Ocarina or Majora, the difference is easily felt. When it comes to gameplay features, Windwaker introduces many innovations and mechanics such as the ability to pick up enemy weapons and use them against other monsters (this feature was not seen again until Breath of the Wild).

The titular Wind Waker serves as this game's Ocarina in that you can use it to play songs that have magical effects, one of which is essential to traversing the ocean, as it changes the direction of the wind in order to sail to where you want to go.

In the Gamecube version of the game, you can have another player link their Gameboy Advance and work along side the player as a disembodied Tingle ghost or whatever.

Another cool mechanic that was required for a dungeon or two was the addition of a partner that the player could control. Along with using barrels to hide from enemies, pears that can control seagulls, a 50-floor combat dungeon, auctions, monster spoils, and so much more, Wind Waker proves to be one of the more diverse and expansive Zelda titles.

Wind Waker also manages to include and improve many Zelda staples such as dungeons with clever puzzles, items, bosses with a weakness that can be exploited, collectibles like heart pieces, combat now with parries, and a story featuring Princess Zelda, Ganondorf and, the Tri Force.

The story is one of the more interesting parts of the Wind Waker. It takes place several generations after Ganondorf's defeat in Ocarina of Time where Hyrule is now flooded and now called the Great Sea. On Outset Island a young boy named Link awakens on his birthday to be greeted by his little sister, Aryll (this is the second time Link is depicted with a familial connection, the first being A Link to the Past) who gives him a birthday present.

How sweet. Link's grandmother (2 connections, whoa, a first!) give Link the Hero's Clothes to celebrate his coming of age, as it is a tradition to celebrate the Hero's triumph over Ganon.

On this day a giant monster bird flies over the island and drops a girl on the island. Link saves her, discovering her name is Tetra and that she is the leader of a pirate crew.

The bird returns but kidnaps Link's sister, Link, mad with rage tries to save her only in vain as the bird flies off with Aryll.

Tetra offers to help Link find his sister with the help of her crew and the journey begins.

The establishment of a brother sister connection in the first minutes of the game only to have the sister kidnapped is the perfect inciting incident to make the player emotionally invested. Link's grandmother's reaction after losing her granddaughter is heartbreaking.

This is a stronger incentive for the player to want to go on an adventure than just the "save the world" or "save the princess you just met" goal that most Zelda games have.

The best part is that it only gets better from there as characters are introduced and some that were there from the start are not exactly who we thought they were. The plot overall feels more emotional and cinematic than most Zelda games, and therefore grander and more epic.

It also helps that the soundtrack is brilliant and is some of the best music ever put to a video game. I don't know if the instruments used in the music are real or not, but if I'm asking myself this then it is a testament to how amazing the OST sounds.

In conclusion, The Wind Waker is one of the most important Zelda titles to date and definitely one of the most beloved and overall fun games I ever had the pleasure of playing. It is interesting knowing how it was initially despised for its graphics, but now those same graphics are remembered and adored. Ironically, two of its staple features (its cell-shaded graphics and use of enemy weapons) were brought back in Breath of the Wild, which is now being praised as "Game of the Year". Looking back on The Wind Waker's legacy, it is apparent how much it has influenced future games in the series, and other games, to an extent. I would say go play it, but honestly, you already have.
