Jungle Hunt box art

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Jungle Hunt

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Jungle Hunt

Jun 23, 1982

Main game

2.84 average rating based on 49 ratings

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Jungle Hunt is side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed jungle explorer sporting a pith helmet and a safari suit. The player attempts to rescue his girl from a tribe of hungry cannibals by swinging from vine to vine, swimming a crocodile-infested river, jumping over or ducking beneath rolling rocks, then releasing the girl before she is lowered into a boiling cauldron. Home versions were released for the Apple II, Atari 2600, … More
Jungle Hunt is side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed jungle explorer sporting a pith helmet and a safari suit. The player attempts to rescue his girl from a tribe of hungry cannibals by swinging from vine to vine, swimming a crocodile-infested river, jumping over or ducking beneath rolling rocks, then releasing the girl before she is lowered into a boiling cauldron. Home versions were released for the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, ColecoVision, VIC-20, and IBM PC. The PC version was developed by Sierra On-Line and is incompatible with everything except an original IBM PC/XT with a CGA video card. In the Atari-ported versions the hero is named Sir Dudley, and the girl, married to Sir Dudley, is Lady Penelope. Less
Release Dates
Jun 23, 1982 Full Release (Japan)
Arcade
Aug 1982 Full Release (North_America)
Arcade
Oct 1983 Full Release (Brazil)
Atari 2600
1983 Full Release (Brazil)
Arcade
1983 Full Release (North_America)
Atari 2600, ColecoVision, Commodore C64/128/MAX, DOS, Legacy Computer
Apr 1984 Full Release (North_America)
Apple II
1984 Full Release (North_America)
Commodore VIC-20, Texas Instruments TI-99
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User Stats
116
In Collection
7
Wish Listed
2
Playing
28
Backlogged
How Long Is Jungle Hunt?
Main story: 0.4 hours
Main + extras: 0.3 hours
Total completions: 3
scoopings
scoopings gave Mar 6, 2022
scoopings gave Mar 6, 2022
Basically Just Jungle King With Different Graphics, But I Pushed Through It This Time
This review is for the Arcade version

Look: 8/10 Just like last time, the colors and sprites and backgrounds and, well, overall look are the best part of the game. Since the game only has basic cosmetic changes, I'm mostly gonna focus on the 2nd and 3rd screen that I had never attempted. enter image description here

Annnnd the final screen, kinda meh compared to the first 2's backgrounds and color schemes: enter image description here

Oh wait! That wasn't the final screen? I definitely preferred the color scheme and look of this truly final screen, even if it's the typical damsel in distress nonsense it kinda comes with the era. enter image description here

Sound: 8/10 Love the percussive song in the final final screen. Otherwise, I barely noticed it. Functional and always glad to hear actual background music in an early game.

Edit: wow on the arcade machine I loved all the jingles! Exciting fun adventurous!

Play: 7/10 Just like the (only slightly different) Jungle King version, I just cannot get into that first screen. Sitting there waiting for the right timing is only fun for like 20 seconds, then it's so stale. They should have made the first screen shorter, because I got bored with Jungle King before even passing it. But I decided to be …

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Look: 8/10 Just like last time, the colors and sprites and backgrounds and, well, overall look are the best part of the game. Since the game only has basic cosmetic changes, I'm mostly gonna focus on the 2nd and 3rd screen that I had never attempted. enter image description here

Annnnd the final screen, kinda meh compared to the first 2's backgrounds and color schemes: enter image description here

Oh wait! That wasn't the final screen? I definitely preferred the color scheme and look of this truly final screen, even if it's the typical damsel in distress nonsense it kinda comes with the era. enter image description here

Sound: 8/10 Love the percussive song in the final final screen. Otherwise, I barely noticed it. Functional and always glad to hear actual background music in an early game.

Edit: wow on the arcade machine I loved all the jingles! Exciting fun adventurous!

Play: 7/10 Just like the (only slightly different) Jungle King version, I just cannot get into that first screen. Sitting there waiting for the right timing is only fun for like 20 seconds, then it's so stale. They should have made the first screen shorter, because I got bored with Jungle King before even passing it. But I decided to be earnest this time and push through it to see if the 2nd and 3rd screen are more interesting. (Now that I actually pushed through, ironically, it turns out I had only 1 or 2 vines left before the next screen; I guess the first screen is pretty short--I just don't care for its gameplay tbh. It should have been maybe brief interludes between other screens or something). For the 2nd screen, it took me a second to realize I need to go to the surface to breathe, luckily the controls are very tight and responsive so I quickly got up there before losing my first life (so far so good!). I definitely prefer the 2nd screen over the 1st, even if it isn't as innovative (it's basically side scrolling arcade action gameplay) I liked the tight controls, the alligator enemies, and the attack function. Plus, the collision masks were relatively forgiving/fun to learn. The final screen was a bit meh, reminded me of Pitfall. The jump mechanic is really fun, but the collision masks with the rocks were kinda trash. Oh, turns out there's one more very short screen. I wish you could fight the captors. Oddly, the jump mechanic and responsiveness of controls seemed less well-done in the final screen. There is a bit of a delay between jumps, unlike in the earlier screens. But anyway, after that silly clunky not-very-fun final screen, it was nice to finally see the ending screen as tacky as it is (and dang is the guy creepy-looking in this one, I wish I had seen the original Jungle King ending but don't like the gameplay enough to replay it) enter image description here

Feel: 7/10 Never a big fan of Indigenous people being depicted this way, tho let's be honest, I'd probly mess with these 2 settler goons if they were tainting my ancestral land heh. Other than that--the look, the gameplay of the 2nd screen, its renown for influencing later games, its innovative gameplay features, and its being a Taito game all combine into a pretty nice feel. Plus, the story of its creation as Jungle King, then changes due to petty copyright stuff, is interesting and memorable.

Attachment: 7/10 I doubt I will be replaying it, but it's a game I will remember and will probly be the version I replay in the future. Not that it actually has any better features than the original Jungle King, but it's the one I pushed through and got used to--so it's the version I would return to if my brothers say they're interested. (Speaking of, last night, I Favorited all my 5- and 4-star arcade games on MAME and filtered the list as such. Then, I had MAME open on my laptop at the family+friends get-together and I was surprised how many of them tried out all the classic arcade games and had fun! That's what I love. So indeed, Jungle Hunt could have made it on the list, not that it's a favorite of mine, but I could see it being a fun pick-up-and-play-for-a-bit game at a get-together) All that being said, I had no drive to replay the screens at the higher difficulty/re-cycled time, so it's certainly not an 8 or 9.

Completion: All 4 Screens Playtime: ~30 mins

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scoopings
scoopings gave Feb 15, 2022
scoopings gave Feb 15, 2022
Beautiful And Well-Done. Give It A Try If Interested

Look: 8/10 Great colors, excellent character sprite, interesting to see sorta-parallax background on the ground. Very impressed with the look, not much else tho :-x enter image description here

enter image description here

Sound: 7/10 Cool to hear a videogame song again, tho kinda a forgettable song, but I gave a little boost cuz I always am happy to hear actual background music in games now.

Play: 6/10 The gameplay was kinda fun for a few, getting the timing down, but for the most part very bland.

Feel: 6/10 Let's be honest, the cover image is the best part of the game :-p . I might have overhyped this game due to the graphics and the mentions I had read. Certainly not a bad game, but just not exciting enough to push through and play the game much. Cool concept, well-done, just not that fun tho.

Attachment: 6/10 As decent as the game was, and worth a try if you have any interest from the screenshots, I doubt I will be returning to it. I have a lot of respect for the game, had fun getting the timing down, and definitely don't regret playing it since I haven't seen a game like this yet in the project. But …

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Look: 8/10 Great colors, excellent character sprite, interesting to see sorta-parallax background on the ground. Very impressed with the look, not much else tho :-x enter image description here

enter image description here

Sound: 7/10 Cool to hear a videogame song again, tho kinda a forgettable song, but I gave a little boost cuz I always am happy to hear actual background music in games now.

Play: 6/10 The gameplay was kinda fun for a few, getting the timing down, but for the most part very bland.

Feel: 6/10 Let's be honest, the cover image is the best part of the game :-p . I might have overhyped this game due to the graphics and the mentions I had read. Certainly not a bad game, but just not exciting enough to push through and play the game much. Cool concept, well-done, just not that fun tho.

Attachment: 6/10 As decent as the game was, and worth a try if you have any interest from the screenshots, I doubt I will be returning to it. I have a lot of respect for the game, had fun getting the timing down, and definitely don't regret playing it since I haven't seen a game like this yet in the project. But likely not returning to it, except maybe to show my brother when he visits next!

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GigaDeathNullGolem
GigaDeathNullGolem gave Oct 20, 2020
GigaDeathNullGolem gave Oct 20, 2020
Nice and Short. Good title for the Atari 2600
This review is for the Atari 2600 version

This is a short and not too difficult multi-stage game recipe similar in the vein of so many games in this era such as Dragonfire (Atari 2600) or Raid Over Moscow (Commodore 64) It has the aesthetic of Pitfall, including avoiding crocodiles and jumping/swinging from vine to vine, but focuses on short burst of action rather than the long pathing and adventurish aspects of that game. It also features 'loops' after a successful completion, of which I found the second one to be significantly harder (the vines swing way faster) and did not stick with it.

Still a pretty decent title and fun game for 15 minutes. I'd not actually heard of this one, but had saw somewhere people were recommending this one and agree, its pretty good showcase for the 2600, is approachable, winnable and easy to get into.

(This review for Atari 2600) Did not try the other platforms or research them.

internpepper
internpepper updated their status Nov 12, 2020
internpepper updated their status Nov 12, 2020

One of the first video games I ever remember playing as a kid. It was nice to go back to this one and finish it.