Baku Baku (1996)

Minato Giken

Port of Baku Baku

Sega Game Gear · Sega Master System/Mark III

3.26 from 19 ratings

51 members have it in their collection · 11 backlogged · 5 wish listed

In Baku Baku, the objective is to defeat your opponent by filling their screen to the top with garbage blocks. The gameplay revolves around a unique mechanic where you stack falling blocks of food, like bananas or bamboo, into large clusters, then drop the corresponding animal, like a monkey or panda, next to them. The animal devours the food, clearing … Read more
In Baku Baku, the objective is to defeat your opponent by filling their screen to the top with garbage blocks. The gameplay revolves around a unique mechanic where you stack falling blocks of food, like bananas or bamboo, into large clusters, then drop the corresponding animal, like a monkey or panda, next to them. The animal devours the food, clearing the blocks and sending heavy garbage blocks over to your rival's screen to force a loss. Read less
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Details

Developers
Minato Giken
Publishers
Sega, Tec Toy
Genres
Puzzle
Themes
Fantasy

Release dates

  • Jan 26, 1996 (Japan) Sega Game Gear
  • 1996 (Europe) Sega Game Gear
  • 1998 (Brazil) Sega Master System/Mark III

Also available on

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Bundled in

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Rating distribution

5 stars
2
4 stars
3
3 stars
12
2 stars
2
1 star
0
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Community All Reviews Statuses

Reset_Tears

Status Reset_Tears Feb 6, 2022

This is an odd one. I remember playing it on Saturn at some point? Been playing the Game Gear release of it off and on lately though, and I go back and forth between finding it decent, and not really digging it. Tetris-style blocks fall down, but with animals and food. Set up Puyo Puyo-ish chains to have monkey blocks …

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This is an odd one. I remember playing it on Saturn at some point? Been playing the Game Gear release of it off and on lately though, and I go back and forth between finding it decent, and not really digging it. Tetris-style blocks fall down, but with animals and food. Set up Puyo Puyo-ish chains to have monkey blocks eat the banana blocks, rabbit blocks eat the carrot blocks, etc. I think chains here just doesn't feel as satisfying though... Maybe there's just one more thing the gameplay needed to make it really click? And maybe a better aesthetic / presentation would've helped too.

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