Review scoopings 5/5 · Dec 25, 2025
The Culmination Of The Genesis--Its Greatest Game IMO. Plus The First Great Game of 95
Preliminary: Hmmm good responsive controls, great colors, Sonic vibe music and Look without the annoying gameplay (so far). Hoping this keeps up. I love the dancing asparaguses lol I love asparagus . 
This music is kinda wild, I almost thought it was glitching for a second.
Day 1
It's pretty rare that I choose to explore unnecessary/optional areas of a …
Preliminary: Hmmm good responsive controls, great colors, Sonic vibe music and Look without the annoying gameplay (so far). Hoping this keeps up. I love the dancing asparaguses lol I love asparagus . 
This music is kinda wild, I almost thought it was glitching for a second.
Day 1
It's pretty rare that I choose to explore unnecessary/optional areas of a platformer just for points/to see what's there, but this first level is getting me to. Something about exploring the mechanics feels very approachable. It helps there is no time limit, and the Sound/Look are so good. It's particularly fun exploring this pole I can spin around and fly to different platforms. I know Sonic had similar things, but I could never get into its mechancis and pop out enemy placement. So far, this steers clear of that vibe.
Nice I wound up in some bonus area. I wont go for high score but neat to discover it. (And I wound up getting the bonus treasure anyway)
Nice I finished the first area. I like the Mario-esque height bonus at end built around those poles. Neat "world map" area between levels too. And the settings/colors continue to shine. When I watched a playthrough it looked too busy, as my screenshtos are likely to make you think too, but in reality it plays well and isn't as crowded as screenshots/videos make it seem 
Ugh with Stage 2 comes the telltale Sega/Sonic-influenced pop out enemy placement >.< At least it's very apparent and isn't complete contrary to the fast-pace sell of Sonic, wihch is what frustrated me about it in Sonic. Instaed, this game is more take your time and explore with the music and Look to support that. Plus the swinging to stumble upon different spaces.
The game is full of sunset/twilight colors in the background. A GREAT tune between areas with the first true boss finished as I go to the next uh Star? Area? Not sure exactly what the plot was even tho I watched the intro video lol (and I just read the plot differs between Japanese and worldwide versions)
Nice, pleasant surprise that the water level isn't too frustrating so far. And the mechanics are fluid and comfortable. The tune is great like the last song, tho no Aquatic Ambience :-p
The backgrounds and tunes continue to be simpyl stellar. Something about the ability to repeatedly grab/pull a boss or miniboss, or even the walls etc, reminds me of Bonk. The first Bonk was so exciting for me once I got the Turbografx Turbo feature down and learned the art of the perpetual bonk. This is giving a similar feel.
Day 2
I love the encouragement of swinging along/moving fast in this fire world so far (via the level design). I still wish I had a run ability, but this makes up for it. And the design properly reflects the lack of run (and so far, hasn't done sprite slowdown etc.)
Wow so the music clearly was central to the development and even design. A world devoted to music? A building the tune or something? I may finally have to turn to a guide, haven't so far, but if this gets confusing I may have to. At least, if it is a puzzle, it's centered on music--the cornerpiece of my life!
I love the twilight color futuristic city in the background. Kind of a silly design to this area, but I get it and it spices up thje gameplay without resorting to the usual annoying shmup segment in a platformer or cart on tracks etc. 
Ok this is getting really hard and I'm starting to use savestates, er, rely on savestates. Or I'm just really tired tonight it was a bit of a rough Christmas eve. I am proud to say I've been able to climb walls, realizing that my first time was luck way back and that you have to grab out at your highest point each time to successfully climb that way.
Lol the amount of dancing that both Ristar and the enemies do. And the beautiful Look and song of the ice area (which I'm doing surprisiugnly well with the mechanics of) Freon 
I used the salmon flying up to reach a hard to reach spot. Really enjoying that element of the game: approachable enough mechanics that have some much deeper and eventually intuitive quirks to explore.
Nice speaking of, stumbled upon another bonus area while doing just that. Nice! And I managed to get the Bonus Chest! That was no joke. And wow this Freon boss is really hard. I thought I was ingenious being behind it and bonking it a bunch, but turns out you gotta use the flaming hot pizza. But I got through it! Luckily the death mechanic is quite forgiving so I didn't have to abuse savestates.
Well teh difficult makes sense. Seems there is only one more proper planet, then the truly final area. Nice. Good length imo.
Day 3
Yea there is absolutely no way I would've gotten through this late game without savestates lol. Good thing the music is still incredible. And good they saved very high difficulty for late game.
The final area continued to have an absolutely amazing Look, great floor and background, tho I didn't get a screenshot of it. This final boss area is pretty neat too, decent music tho not as good as most of the game's music 
Ugh woops for somer eason I have to repeat phases of the final boss a bunch. I must be doing something wrong. I'll try one more time but may have to resort to a guide. Oh turns out I died frmo the black hole lol I thought it was just sucking me to the next phase... And I screwed myself again by bopping away all the enemies I could've clung to.
Nice, what a fun game start to finish 
Oh... not much of an ending lol. Good colors for the credits. And good music, tho I was hoping for something more sentimental it still was endlessly entertaining much like the game . Oh cute here is the sentimental music with the true credits, nice. And a true ending with him findign dad, tho I read the Japanese plot is different.

Look: 9.5/10 Everything I look for in an action platformer. If it had a more sentimental and twilight-y ending, it easily would have been a 10. And still could be with time.
Sound: 9.5/10 Really should be a 9 but something about this felt fresh. I feel like music had felt stagnant for a while as I was getting pumped for the PS1 drum n bass era. And this feels like a bridge between the Sonic funk and PS1 drum n bass era. Or something. I just liked it lol
Play: 10/10 Love love love no time limits, actually letting you explore and rewarding you for it rather than discouraging with either time limit or score decrease for a long time etc. If you want me to explore--encourage it! I loved feeling proud of getting complex mechanics down intuitively. I never really had to turn to a guide and just got to enjoy the game. I was swinging, climbing walls with jumps, figuring out when I was immune vs not, all on my own and intuitively. On future replays, this may drop down, due to some delays in combo grabs (though that surely was intentional), but for now, I dunno. I guess I'm just in a good mood. Maybe it's the Christmas spirit lol.
Feel: 9/10 With a stronger plot, better world map sequence, and stronger ending (as cute as it was), this could easily be a 10. Especially with how enemies are basically friends or whatever? And the snowball fight was cute. Etc
Attachment: 9/10 Yep
Overall: 9.4/10
Completion: Main Story. Several Bonus Areas but not all
Playtime: 3h 45m


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