The Combatribes (1992)

Technos Japan

Port of The Combatribes

Super Famicom · Super Nintendo Entertainment System · Wii

2.83 from 24 ratings

61 members have it in their collection · 1 playing now · 17 backlogged · 6 wish listed

The Combatribes is a 1990 beat 'em-up game released for the arcades by Technos Japan Corp (the developers of Renegade and Double Dragon). A home version for the Super Nintendo Entertainment System was also released in 1992. The game centers around three vigilantes (identified as cyborgs in the SNES port) who must fight against numerous street gangs in futuristic New … Read more
The Combatribes is a 1990 beat 'em-up game released for the arcades by Technos Japan Corp (the developers of Renegade and Double Dragon). A home version for the Super Nintendo Entertainment System was also released in 1992. The game centers around three vigilantes (identified as cyborgs in the SNES port) who must fight against numerous street gangs in futuristic New York City. The SNES version was released for the Wii Virtual Console in North America on November 30, 2009. The game has been considered by some to be an spiritual successor of the Double Dragon series. Read less
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Release dates

  • Dec 23, 1992 (Full Release) (Japan) Super Famicom
  • Mar 01, 1993 (Full Release) (North_America) Super Nintendo Entertainment System
  • Nov 30, 2009 (Full Release) (North_America) Wii

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Rating distribution

5 stars
1
4 stars
4
3 stars
10
2 stars
8
1 star
1
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Community All Reviews Statuses

Chovus

Status Chovus Nov 10, 2020

Beat on Hard as Berserker. I regret not playing on Normal because this was not a good game. Simplistic 2 button controls with only punch, kick and move. No block, jump or special moves. I did like the context attacks against prone enemies but the only one really worth doing is the pick up and spin around. The basic combat …

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Beat on Hard as Berserker. I regret not playing on Normal because this was not a good game. Simplistic 2 button controls with only punch, kick and move. No block, jump or special moves. I did like the context attacks against prone enemies but the only one really worth doing is the pick up and spin around. The basic combat was reasonably fun but the level design sucks. Fight 1 group of enemies, then the next screen has the boss; level complete. Repeat for 4 levels. Level 5 was a boss gauntlet followed by a regular fight and then a new boss. Bosses were tough and took a few tries each to figure out. The sledgehammer boss was the 2nd hardest as I could not figure out a reliable way to fight him, so I just used up my continues. The final boss was absolutely ridiculous with her speed and cheap attacks. Beating her was a tedious process involving slowing the game down, saving state before and after every successful attack and baiting her into an attack so I could hit her once before moving away.

5.7/10

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