Main game
3.40 average rating based on 640 ratings
Tomb Raider III goes back to the more exploration and platform based gameplay of the first game, there's still combat but not as much as in the second game.
Again, music is stellar, level design is top notch and the vibes are immaculate. Visuals are improved as well over the first two games, with much more dense level geometry, coloured vertex lighting and some tasty particle effects.
It's nice to be able to play the levels in any order (once you've finished the first location), feels very "Indiana Jones" being able to pick a spot on a globe and go explore there.
Most definitely worth playing, albeit very hard in places.
Tomb Raider 3 is a 1998 action and adventure game.Core Designing, the game's producer, and Eidos Interactive, who are distributing the game, have done a great job.The story of the game is as follows.A company called RX Tech is excavating the collision site of a meteorite that hit Antarctica millions of years ago and has found strange Rapa Nui-like sculptures next to the grave of one of the sailors of the HMS Beagle. Meanwhile, archaeologist-adventurer Lara Croft is searching for an artifact known as the Infada stone in the ruins of an ancient Indian Hindu temple, once inhabited by the Infada tribe. Dec. After receiving this artifact from a researcher working for RX Tech, Lara asked RX Tech scientist Dr. It is Willard who explains that Polynesians stumbled upon a meteorite crater in Antarctica thousands of years ago and discovered that it has incredible power. Using a meteorite stone, they created four crystal artifacts, one of which is the Infada stone. They escaped Antarctica for unknown reasons, but on the 19th. in the XIX century, a group of sailors traveling with Charles Darwin arrived in Antarctica and rediscovered artifacts. These four works have been distributed worldwide. Dr . Willard was …
Tomb Raider 3 is a 1998 action and adventure game.Core Designing, the game's producer, and Eidos Interactive, who are distributing the game, have done a great job.The story of the game is as follows.A company called RX Tech is excavating the collision site of a meteorite that hit Antarctica millions of years ago and has found strange Rapa Nui-like sculptures next to the grave of one of the sailors of the HMS Beagle. Meanwhile, archaeologist-adventurer Lara Croft is searching for an artifact known as the Infada stone in the ruins of an ancient Indian Hindu temple, once inhabited by the Infada tribe. Dec. After receiving this artifact from a researcher working for RX Tech, Lara asked RX Tech scientist Dr. It is Willard who explains that Polynesians stumbled upon a meteorite crater in Antarctica thousands of years ago and discovered that it has incredible power. Using a meteorite stone, they created four crystal artifacts, one of which is the Infada stone. They escaped Antarctica for unknown reasons, but on the 19th. in the XIX century, a group of sailors traveling with Charles Darwin arrived in Antarctica and rediscovered artifacts. These four works have been distributed worldwide. Dr . Willard was able to track the artifacts using the diary of one of the sailors. Lara agrees to help him find the other three. Traveling to a South Pacific island, Lara encounters a wounded soldier who gives her clues to the existence of a powerful God. While following the god, Lara learns that one of Darwin's sailors brought one of the artifacts to the island. He infiltrates a temple and defeats the deity, who possesses enormous power given by the second artifact, the Ora dagger. In London, Lara is looking for the eye of Isis, the third artifact that is currently in the possession of Sophia Leigh, the head of a cosmetics company. Lara learns that the company is conducting experiments on people in order to obtain Immortality and eternal youth for Sophia's personal gain. Lara confronts Sophia in her office and eventually takes the artifact. In Nevada, Lara runs through a desert canyon and tries to enter area 51, where the fourth artifact, Element 115, is located on an alien spacecraft protected by the US government. After an attempt to break in fails, he is taken prisoner. Freeing himself, he escapes from the security complex and enters 51, where he receives the artifact.it is stored in a truck heading to the area. After collecting the four artifacts, Lara travels to Antarctica and meets Dr. He discovers that Willard is using the information obtained from the meteorite to conduct experiments on his own men, turning them into terrible mutations. Angered by this revelation, Dr. Willard reveals that he plans to promote mutations only on a global scale, using the Combined power of the artifacts and the meteorite they were carved from. While Lara expresses her opposition to his operation, Willard betrays her, steals the artifacts, and disappears into the Excavation site. Built on the ruins of the ancient city of mutants fighting and more treacherous after visiting Meteor Crater, Lara, and thus himself greatly speed up the evolutionary process of the human body a spider-like creature to convert four works, using the power of Willard are faced with. Lara neutralizes the meteorite by restoring the artifacts, kills the mutated Willard, and escapes by helicopter.The gameplay is as follows.in this game, which consists of 5 chapters and 19 parts, you are trying to complete the tasks.The music of the game is beautiful.The graphics of the game are not bad.My rating for the game: 10/10 (y) Good games to everyone 🙂
just want to paste a few words:
"The game's difficult and unforgiving gameplay frustrated critics. Game Revolution explained that, while in previous Tomb Raider games "instant death came about if you were trying to rush through an area and you did something stupid", every step in Tomb Raider III "is a potential threat of instant death, no matter how careful you're trying to be." The publication went so far as to call Tomb Raider III "a marketing concept", stating that the game is so difficult that it is impossible to beat without buying a strategy guide."
This game is a pure, frustrating and confusing trial and error hell.
On top of this the mechanics will break your neck. Sure this game is - like the first two TR-games - one of the early 3D Action games but in contrast to these you can't get used to it here. Camera and controls in the old TR-games are always frustrating but in this one it is ridiculously awful cause of all these stupid random unpredictable death traps.
At least they tried some new things, like a level design that will allow you to go multiple paths to reach ya goal, but sadly …
just want to paste a few words:
"The game's difficult and unforgiving gameplay frustrated critics. Game Revolution explained that, while in previous Tomb Raider games "instant death came about if you were trying to rush through an area and you did something stupid", every step in Tomb Raider III "is a potential threat of instant death, no matter how careful you're trying to be." The publication went so far as to call Tomb Raider III "a marketing concept", stating that the game is so difficult that it is impossible to beat without buying a strategy guide."
This game is a pure, frustrating and confusing trial and error hell.
On top of this the mechanics will break your neck. Sure this game is - like the first two TR-games - one of the early 3D Action games but in contrast to these you can't get used to it here. Camera and controls in the old TR-games are always frustrating but in this one it is ridiculously awful cause of all these stupid random unpredictable death traps.
At least they tried some new things, like a level design that will allow you to go multiple paths to reach ya goal, but sadly they are so badly implemented that they will just confuse you even more.
Oh yeah and Lara herself in this game is portrayed as some kind of twisted fucking psychopath who doesn't differentiate between friend or foe and just kills literally everyone. The overall presentation and "story" is by far the worst of the first three games.
There is really no aspect of the game that I really liked. Some things were "okay" I guess but most of it is just raw and unfinished.
Skip it.
I am a big fan of the Tomb Raider series. Solving puzzles, collecting (secret) items, the platforming, it is simply great. But strange enough was Tomb Raider III the absolute worst I have played so far in the series. It has so many problems that it became a real chore to finish. And I never post a review about a game if I did not finish it first.
Tomb Raider III is still a classic game that follows the same format as the first two installments and has all the elements the other games have too. You go on an adventure to collect an ancient artifact while avoiding traps, killing enemies and solve puzzles along the way. But it has too many shortcomings.
To start, Tomb Raider III has too much “everyday live” stuff in it, if that makes sense. Entire levels are just in a city or a military encampment, a secret base, a complex, subway etc. Only the first and last levels take place in actual ancient tombs or ruins, the thing that defined the other games so much. Many of the traps are not mechanical activated spikes or blades, but industrial crushers or rock crushers. The whole …
I am a big fan of the Tomb Raider series. Solving puzzles, collecting (secret) items, the platforming, it is simply great. But strange enough was Tomb Raider III the absolute worst I have played so far in the series. It has so many problems that it became a real chore to finish. And I never post a review about a game if I did not finish it first.
Tomb Raider III is still a classic game that follows the same format as the first two installments and has all the elements the other games have too. You go on an adventure to collect an ancient artifact while avoiding traps, killing enemies and solve puzzles along the way. But it has too many shortcomings.
To start, Tomb Raider III has too much “everyday live” stuff in it, if that makes sense. Entire levels are just in a city or a military encampment, a secret base, a complex, subway etc. Only the first and last levels take place in actual ancient tombs or ruins, the thing that defined the other games so much. Many of the traps are not mechanical activated spikes or blades, but industrial crushers or rock crushers. The whole purpose for me in Tomb Raider, is raiding tombs. Luckily the fourth game did it absolutely right and is still my favourite.
Second, it has to many cheap deaths, impossible jumps, enemies that spawn out of nowhere, game mechanics that change on the spot and ladder disembarks that must be done in such a way that a normal human would not figure out by themselves unless they used a guide. An example is three instances in which you are on a ladder and need to access a platform directly next to it. You need to let yourself fall, grab the ladder again and immediately go to the left or else Lara will go into her “ladder stance” again. When you activate a switch, the second after that a freaking Raptor spawns out of nowhere, attaches itself to your ass and never let go. You press a button and two angry natives with spears spawn in front of you and maul your ass. When you ride on certain vehicles throughout the game, you can never “jump off” the thing. You need to be standing still, press the arrow key + end and disembark. However, the boat in the last level, Antarctica changes the mechanics around completely. Here you need to get close to a ledge and then jump out on the platform. I spend hours on this part before I realized this.
One special note must be made for the Area 51 levels in the Nevada campaign. Here, your weapons are taken from you. If you collected sooooo much stuff throughout the other campaigns, it is all gone. All that work for nothing. No MP5 (which I never found again), no Desert Eagle, nothing. I thought I was getting it back at the end but no. It is one of the cheapest things I experienced in this game.
But the main reason I did not like Tomb Raider III, was the cryptic nature of the game. Yes, I know you are supposed to solve puzzles and that you must find the right path. But this is not normal. You NEVER know where to go or what to do, every texture looks the same and cannot be distinguished from anything else, the levels are chaotic and repetitive and on top of that, some routes make no sense. Peddling UP a river to reach the correct platform, I mean come on. And then you got the switches you press to open a certain area ten kilometres back and you do not have the slightest clue what it opened. No animation, no screenshot nothing. Later on, in the game you get some indications about what a button, key or switch does, but in the beginning, you can figure that out for yourself my friend. Long story short, it is one big boring mess which does whatever it wants.
Now I know Tomb Raider games are hard, especially the earlier instalments, they do not hold your hand throughout the game like games nowadays. But this is taking it to the next level and I never had so much trouble and anger with any other Tomb Raider game, and I played Tomb Raider I, II and IV as well.
The last reason I did not like this instalment in the Tomb Raider series was the boss and ending. It is without doubt one of the cheapest and most unfair boss fights I have ever played out of any game. One hit death, two seconds to react, no breathing time. You fail miserably, you consult a strategy guide, get specific instructions to do exactly in time, it works but you are thinking: “How the hell could people from 1998 figure this out, how did kids stand a chance back then?” And even when you kill the bloody thing, the level still goes on and you need to kill 8 more guards with machine guns and flamethrowers. Holy sh…
All this combined made Tomb Raider III a real chore to finish and I never had this feeling of disappointment and irritation with any other Tomb Raider game.
Do not recommend this one.
There are some people whose favorite game of the Core Design era is Tomb Raider III. I am not one of them.
Tomb levels, which are what I like most about the first two entries of the series due to their atmosphere and puzzles, are mostly absent. Levels feel unfair and consist of much more trial and error gameplay and forced-feeling action sequences compared to the previous games. Also, as others already wrote in their reviews, one can easily get stuck for long periods of time at certain parts unless one consults a walkthrough. The
Unless you really like the first two games, I cannot recommend Tomb Raider III, unfortunately.