Gods (1991)

The Bitmap Brothers

Acorn Archimedes · Amiga · Atari Jaguar · Atari ST/STE · BlackBerry OS · DOS · PC-8800 Series · Sega Mega Drive/Genesis · Super Nintendo Entertainment System

3.12 from 43 ratings

110 members have it in their collection · 27 backlogged · 14 wish listed

How long? Main story 2h (from 1 logged playthrough)

Who would have thought that a man would be so foolish or so daring as to accept a challenge set down by the Gods? And yet one came forward to claim the right to test his skills and strengths against a city so legendary its name alone struck fear in the hearts of all who heard it spoken.
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Release dates

  • Mar 1991 (Europe) Amiga
  • 1991 (Europe) Atari ST/STE, DOS
  • Sep 25, 1992 (Japan) PC-8800 Series
  • Nov 1992 (North_America) Sega Mega Drive/Genesis
  • 1992 (Europe) Acorn Archimedes
  • 1992 (North_America) DOS, Super Nintendo Entertainment System
  • Mar 26, 1993 (Japan) Sega Mega Drive/Genesis
  • Jun 24, 1993 (Europe) Super Nintendo Entertainment System
  • Nov 26, 1993 (Europe) Sega Mega Drive/Genesis
  • May 03, 2013 (Worldwide) BlackBerry OS
  • Nov 01, 2022 (Worldwide) Atari Jaguar

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Rating distribution

5 stars
3
4 stars
9
3 stars
22
2 stars
8
1 star
1
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Community All Reviews Statuses

Chovus

Status Chovus Jun 9, 2021

Beat. This game reminded of me of King Arthur's world even though the genre is completely different. The game was very difficult at first until I learned the controls. Some of the puzzles were interesting, though I had to lookup a walkthrough a couple of times. Main time was to figure out how to use the special gems; it was …

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Beat. This game reminded of me of King Arthur's world even though the genre is completely different. The game was very difficult at first until I learned the controls. Some of the puzzles were interesting, though I had to lookup a walkthrough a couple of times. Main time was to figure out how to use the special gems; it was as simple as only having 1 in the inventory at a time. I could not figure out how to fill the 4th inventory slot so I assume it could not be used. The inventory system was a bit awkward anyway, as were the overall controls and movement. Probably the most annoying thing was holding the jump button did repeated jumps, so I often accidentally jumped right after a jump. The combat was good, very much like a shoot em up only the character moves like a stone golem. There are 3 different weapon slots. Fireballs have their own slot though I am not sure if there is an upgrade. The main slot goes knife, shuriken, mace, spear, axe. The last slot fires low and goes axe, bomb, hunter seeker. I hated the bomb because it does friendly damage. The seekers were awesome and I often used them to kill enemies from a safe position. The enemies often spawned out of nowhere, giving very little time to react. I often got hit and had to load a save state to try again knowing exactly what will happen; this was not an easy game but dying was not a big deal. Sometimes I felt I had to take the occasional hit or death. The shop after each boss was good for healing and upgrading weapons, and gives considerable player choice. The bosses were difficult but had fixed patterns to learn. I needed the walkthrough for the final boss because of the damn worm that moves quickly all over the place and 1 hit kills on touch. I know I missed secrets but ended with a lot of money and lives. I liked this game though it is far from the best.

6.8/10

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